
Transform from a featureless nobody into a SLUG, a GHOST and a DRAGON in this new take on Action RPGs from the creators of Guacamelee! Discover 15+ distinct Forms, mix-and-match their abilities, clear evolving dungeons and... SAVE THE WORLD!?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 0.71/day in the week after.
About
When the ancient Calamity re-awakens, who can save the world? Nobody! (That’s you, you’re Nobody.) Master the art of transformation to become a Slug, Ghost, Dragon, and more in this new take on Action RPGs from the creators of Guacamelee!
Complete quests to discover and swap between 15+ varied and distinct Forms. Mix and match abilities in unexpected ways to unlock and complete even MORE challenging quests. Explore a vast overworld - on your own or with a friend online - while clearing shape-shifting dungeons in an effort to stop The Calamity and save the world!
Transform into MANY FORMS: Unlock 15+ distinct Forms, from Rat to Rogue to Robot, each with its own unique gameplay mechanics.
Mix & Match ABILITIES: Combine over 80 Form abilities to create powerful customized builds. Play as an Egg that can leave a trail of slime and shoot fireballs!!! We can't stop you!
Unconventional QUESTS: Help the strange inhabitants of this world deal with their troubles. Each Form also has its own set of quests, which you can complete in creative ways.
Evolving Dungeons: As you become stronger, procedurally generated dungeons increase in difficulty and complexity to keep you on your toes.
Local & Online Co-op: Invite a friend to play through all, or part, of your adventure together!
Endless Fun: Tackle an infinite, ever-changing endgame dungeon to unlock a new form, and build a glorious statue to celebrate your skills!
New Game+: Put your Forms and abilities to the test against leveled-up enemies and dungeons with remixed difficulty modifiers.
Awesome Soundtrack: New original music by acclaimed composer Jim Guthrie.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 91% | — | $3.2M |
| $7.49−70% | 7Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I relished the game, fire soundtrack aswell; 10/10 imo
actually super fun
In general this is a great game. Graphics are nice, dialogs are kinda funny, music works... Everything there for a smashing hit. But some small issues keep it from being great: First off your character only moves in 8 ways, Cardinal directions plus diagonal. This is obviously another reference to especially the 16bit era Zelda games, but Nobody Saves the World is a much faster game and as such 8-way-steering just feels clunky and limiting. It also doesn't work well with analog joysticks, hence a controller with a great directional pad is highly recommended. Just a questionable design choice. Second, and that's the point that dropped me from "Great game" to "Not recommended" is the fact, that you far too easily get stuck on geometry and enemies. This isn't much an issue on the overworld where you usually have enough space to maneuver. But in tight spaces this becomes insanely frustrating. Small corner collisions decide over life and death and concave spaces become death traps. It's striking that the developers obviously understood that they have an issue here, but their only solution was: If you really get stuck, you get teleported to some unoccupied space - That's pretty much accepting defeat. It doesn't help when you're cornered by some enemies. The level design even exacerbates this at times with weird placements of objects that make it easy for monsters to lock you into a corner and drop all your health with hardly any chance for you to fight back. This is a grave gamedev beginner mistake, i'm flustered why this was accepted to stay in. It just makes the game feel very, very clunky and unrefined. Bugger, i really liked everything else about the game, but this really pissed me off beyond what i can accpet for a recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese
| $24.99 |
| 3.6Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 32ratings | 92% | — | not modelled |
| $7.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très sympa en solo ou en co-op (locale ou à distance, dans les deux cas, marche très bien). Agréable à jouer, bonne progression. Super DA.
buenisimo obra maestra para enviciar
非常好玩,推荐推荐推荐
Outstanding and hilarious action rpg highly recommend even in the modern era still hold up
6/10 挺有意思的小游戏,剧情大概就是膨胀的法师闯祸了,然后拯救世界。画风还挺诡异的,有兄贵,动物,武僧?!中间会有一段无聊的刷级,还不错的小游戏。
I’m really enjoying the game, but the shared-screen mechanic for character adjustments is a bit of a pain. I need to wait for my partner to finish tweaking his character before I can do mine. It would be much better if both players could manage their loadouts simultaneously. Everything else about the game is fantastic, though!
amazing game to play 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.7K | 23.3K | 88% | $2.19 | |
| $15.3K | 43 | 77% | $10.49 | |
| $10.3K | 91 | 75% | $4.99 | |
| $6.7K | 53 | 83% | $6.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 2.1K | 88% | $38.99 | |
| $3.2M | 5.5K | 80% | $19.99 |