
Transform from a featureless nobody into a SLUG, a GHOST and a DRAGON in this new take on Action RPGs from the creators of Guacamelee! Discover 15+ distinct Forms, mix-and-match their abilities, clear evolving dungeons and... SAVE THE WORLD!?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 0.71/day in the week after.
About
When the ancient Calamity re-awakens, who can save the world? Nobody! (That’s you, you’re Nobody.) Master the art of transformation to become a Slug, Ghost, Dragon, and more in this new take on Action RPGs from the creators of Guacamelee!
Complete quests to discover and swap between 15+ varied and distinct Forms. Mix and match abilities in unexpected ways to unlock and complete even MORE challenging quests. Explore a vast overworld - on your own or with a friend online - while clearing shape-shifting dungeons in an effort to stop The Calamity and save the world!
Transform into MANY FORMS: Unlock 15+ distinct Forms, from Rat to Rogue to Robot, each with its own unique gameplay mechanics.
Mix & Match ABILITIES: Combine over 80 Form abilities to create powerful customized builds. Play as an Egg that can leave a trail of slime and shoot fireballs!!! We can't stop you!
Unconventional QUESTS: Help the strange inhabitants of this world deal with their troubles. Each Form also has its own set of quests, which you can complete in creative ways.
Evolving Dungeons: As you become stronger, procedurally generated dungeons increase in difficulty and complexity to keep you on your toes.
Local & Online Co-op: Invite a friend to play through all, or part, of your adventure together!
Endless Fun: Tackle an infinite, ever-changing endgame dungeon to unlock a new form, and build a glorious statue to celebrate your skills!
New Game+: Put your Forms and abilities to the test against leveled-up enemies and dungeons with remixed difficulty modifiers.
Awesome Soundtrack: New original music by acclaimed composer Jim Guthrie.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 91% | — | $3.2M |
| $7.49−70% | 7Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
brabo
Fantastic game, especially for local multiplayer.
Прошел на 100% достижений, и скажу вот что. Я играл, мне было весело, тяжесть гринда не ощущал. На сложные и бесполезные миссии я забивал, а от того и легче. Сейчас прошел, и какая-то пустота внутри. Не знаю с чем это связано, но всем советую поиграть. Своих денег стоит, юмор хороший, сюжет вполне понятный и интересный, МУЗЫКА ЭТО ПРОСТО ОТПАД, в общем, не игра, а золотой и недооцененный самородок игровой индустрии.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese
| $24.99 |
| 3.6Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 32ratings | 92% | — | not modelled |
| $7.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
21h一周目。游戏还行, 但一边二周目连对话都跳不了,除了保留等级和技能,和一周目完全没区别。
In Nobody Saves the World you truly feel like you are on an adventure to fix the world you wake up in. The dialogue is funny, the different builds can be a ton of fun to play and the dungeons have some interesting challenges to overcome. The game has two issues people run into usually. One occurs when playing the game in single player mode, the amount of challenges required to complete to upgrade the characters feels endless. In two player mode this issue is alleviated however a different issue arises in the co-op version of the game. Often in this game the player is asked to change to a different character or a different build to suit the situation. In single player this is seamless however, in two player whenever your team mate wants to alter their character it forces the other player to watch and wait. If these two issues seem fine to deal with, the game offers a fun 10-30 hour adventure which feels well worth it for the price. I would rate the game an 8.0 out of 10
Игра с обилием интересных механик и способов их применения. Помимо этого, приятный ост и шикарный визуал обеспечат приятные 20-30 часов прохождения, но с одним нюансом - проходить строго в коопе. Если вам не с кем проходить, то лучше даже не лезть - вероятность задушиться очень высокая. Игра изначально задумывается как кооп, и именно в коопе вся её красота раскрывается на 100%
such a nice game!!
Интересная
Nobody Saves the World nails that classic Drinkbox charm with its gorgeous art style and quirky humor. The isometric action adventure is fun and full of personality, and the build variety kept me experimenting with each new form. New Game+ was the real highlight for me, the added modifiers made every dungeon feel fresh and made me change my approach in the best way. If you’re into Drinkbox’s style or just want a creative, offbeat action adventure game, this one’s absolutely worth your time.
Certainly worth a play. It's like a mixture of an old Legend of Zelda game with broader ARPG, rogue-lite, and modern indie-game mechanics. The art style is truly wonderful and makes the game stand out in comparison to basically everything out there. It looks kind of like a cartoon-network show from the mid-2000s. And it has similar humor too, which I can appreciate but by the end the quirkiness started to feel less "Adventure Time" and more "Le Ebin M'Lady." There is a main storyline, but again by the end of the game I was completely tapped out and skipping through the dialogue. I was hoping for more from the story in the beginning. The gameplay is solid. Getting through the first dungeon as a rat was horrible, and I almost considered just quitting right there cause I disliked it that much. However, once you get more forms and abilities the addictiveness of the combat truly sets in. But the game never really makes full great use of the form mechanics. By the end I had several forms that were left to be unlocked. And I really tried to get all of them, but I ultimately ran out of dungeons to farm XP in. It felt like the world was smaller than I had hoped and there were less dungeons than I had hoped. Or more accurately, the dungeons quickly get incredibly repetitive. Some of the tasks for certain forms were horribly balanced, where some were incredibly easy and others ridiculously difficult. I tried for a ridiculous amount of time to get the 20 familiars summoned and just couldn't pull it off. So while there is something of a mix of good and frustrating here, this is a good, fun game. A proper fully fleshed out sequel to this could be incredible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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