
This is a story about an office clerk who tries to leave monotonous routine of life and do a book. And if he could find the time for his dream it depends on you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Аш, я не против, что ты высмеиваешь трешовые игры, говоря: "Ну, хотя бы в этой игре есть регулировка звука". Но почему ее нет в твоей собственной игре? Как так то?
除了一个小时可以按照指南实现全成就以外,毫无价值,就跟我期末考试前只用一遍的教材书一样考完就扔
overall alright for in between.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] NO PAIN = NO MAX [/h1] "No Time to Live" от Snail Ninja Studio – игра, которая обманула мои ожидания, от силы растянувшись на полчаса. Игровой процесс представляет собой рутинное поддержание показателей стамины и удовлетворения офисного клерка, но "стратегии" здесь практически нет, а выбор действий крайне ограничен. Четыре концовки, которые заявлены как особенность, легко достигаются путем банальной подкрутки параметров. Отсутствие случайных событий делает каждое прохождение предсказуемым [spoiler] (и по факту все эти показатели имеют смысл только в самом последнем игровом дне, опять же, ведущих к одну из исходов. В начале же последнего дня, показатели возвращаются в дефолтное состояние - по итогу, все предыдущие действия были БЕССМЫСЛЕННЫ). [/spoiler] Несмотря на амбициозное описание игры, намекающее на философские вопросы, на деле мы получаем визуально сделанную в Paint и недоработанную игру, в которой нет ни глубины, ни интересного геймплея. "No Time to Live" годится лишь на то, чтобы бессмысленно убить час времени, но не ждите от нее ничего большего. Однозначно не рекомендую.
No Time To Live is an extremely poorly made Russian 2D retro pixel/MS-Paint classical adventure game where you move around with your keyboard and use your mouse to point and click on various things to progress through a fairly short, railroaded adventure game. Certainly, being short is a plus for this... nobody wants more of a bad thing. The game has a very pedestrian contemporary "I don't like going to work" kind of theme, which certainly sums up the work ethic of the Russian "developer" here. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style drawings (I won't deign to call these "illustrations"). It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. No Time To Live has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for playing through the first game day (trivial to do), but only around 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. This game features a number of suspicious positive reviews from empty/troll/throwaway accounts. They're all written in Russian, appear at almost exactly the same time, directly after the game launched on Steam, all have a direct Steam purchase of the game. The "Positive" review score on this game should be disregarded due to this apparent review manipulation. This is done to deceive and scam gamers into paying for a bad product. No Time To Live is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[h1][b]Not Recommended[/b][/h1]
Trying to achieve 100% achievement but fatal errors comes up. Boring game anyways....
ofis ortamında çalışma simülasyonu zamanı verimli değerlendirme vs vs bi esprisi yok eğlenceli de değil
норм
Эта игра откровенно плохо сделана технически. Она кривая, неказистая, во многом поломанная. В ней неудобное управление и скверно нарисованное окружение. Помимо этого, в тексте встречается куча ошибок. Но идеи, которые игра пытается донести, стоят того, чтобы сыграть в No Time To Live. Да, они достаточно банальны и очевидны любому более-менее взрослому человеку. Но даже банальные и очевидные мысли иногда стоит освежать в памяти :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 8.3K | 94% | $14.99 | |
| $883.2K | 2.2K | 91% | $9.99 | |
| $473.5K | 1.2K | 78% | $9.99 | |
| $176K | 989 | 91% | $9.99 | |
| $47.7K | 468 | 88% | $3.99 | |
| $27.6K | 135 | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2K | 55 | 82% | $8.99 | |
| $11.2K | 72 | 72% | $10.04 | |
| $11.2K | 60 | 95% | $14.99 | |
| $11.2K | 68 | 88% | $6.99 | |
| $11.2K | 94 | 96% | $9.99 | |
| $11.2K | 131 | 91% | $3.99 |