
This is a story about an office clerk who tries to leave monotonous routine of life and do a book. And if he could find the time for his dream it depends on you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow, this game makes no sense to me at all, and I'm by no means stupid. Played it for 45 minutes and didn't even achieve Day 1? So kept playing, then it suddenly ended, with no clues as to what I did to end it. It's all guesswork, and I must have guessed wrong...a lot. It's super cheap, but that doesn't make it worth it. Unless you're extremely intuitive, I suggest you pass on this one.
No Time To Live is two things; incredibly short and incredibly strange. It's not a "bad" game per se, but it really doesn't have anything going for it. The English translation is a mess, to the point of making me suspicious of the misspellings as a form of parody. (The end credits thank a team member for the English translation, refer to an email address that players can contact if they find any grammatical/spelling errors and then end with a "thanks for playing our game" message, which is all fine and dandy, except that "playing" is spelled as "plaing". The "game" itself consists of a sort of weird Groundhog Day set-up where the main character lives through the same day over and over. I guess it's a sort of parabolic story about the monotony of working soul-crushing jobs and following your dreams, but it's done in such an awkward manner that it becomes mildly Kaufka-esque in the sense that you feel as though you're slowly experiencing life through the eyes of a sociopath/someone suffering from narcissistic personality disorder. He keeps viewing himself as this great person who's meant to "write a book", but is constantly held down by responsibility to his co-workers, his friends, boss, etc. Spoiler: When he can't get what he wants he moves on to the next thing and constantly complains about helping people. I can't recommend this in general, I'd like to offer it some complimentary commentary, and in some ways it's deserving of it. The art style, albeit incredibly strange and slightly awkward to look at/experience is pretty unique and I could see it being of use in a game that's meant to make the audience feel slightly uncomfortable (say a physcological thriller RPG or something.). The needs system works well, and is sufficient, but highly unneeded in a game this short. I feel like if the devs expanded on this concept and perhaps explored the narratives that are found in simillar games (Like Always Sometimes Monsters, To the Moon, Papers, Please) they might hit on something more tangible. I really felt like I could see their concept coming through the cracks of the game, which is promising. As an aspiring game developer myself, it sucks to have to have to write a negative review of a game that people worked hard on and was something they believed in. It's always discouraging to read negative reviews. As it stands now, this game is a mess. I hope the devs can make something in the future that is more evocative of the ideas that they tried to manifest in this game.
First of all, please keep in mind before buying this game: It is [b] not [/b] big story game, so don't just buy it and then write negative review for it being short. About negative reviews of the game: Most of them are ones complaining about spelling errors and/or poor graphics. There [b] are [/b] some grammar errors, but [b] not [/b] so much to hold you from playing it. About graphics: Why bother buying game if you don't like it's style? Every game on Steam has both video(s) and pictures(s) for people to check them. I just don't get people complaining about art style of the game when they don't want to check picture(s) displayed on it's store page. Game is great for those looking for short story games with multiple endings and/or for those trying to perfect as many games as possible. Time for completing game will take less than hour, only thing to do is read chat boxes properly and don't get mad at spelling errors if they catch your eyes. There are guides in both Russian and English languages, so it's much more easier to check them instead of figuring it on your own. Of course it's much more fun to figure them on your own, as game is short itself. Game's only 1 hour long... what of it? Price is [b] great [/b], so it's not a big problem. Thanks for reading and I apologise for any spelling errors I made in it.
[h1] No time to play. [/h1]
The idea is good, but... bad graphics, bad controls, spelling errors (finaly, qiuck, etc.)... I hope the developers improve the game in the future... Good point: easy to unlock all achievements ;)
Writing the Great American Novel for a generation that doesn't read them is quite the quandary.
There is a good idea behind this game but it was executed in a bad way. It is also incredibly short and while the simplistic graphics are appropriate for such storytelling No Time To Live looks quite ugly. We basically spend one day after another and carry out the same monotonous activities. Our IT protagonist begins each day at home then goes to the office and the day eventually ends with us carrying out some activities at home once again. The game presents us with choices - at home, for instance, we can go back to sleep (it is more like a nap) before heading to the office. This is something that elevates our mood. At the office we can call helpdesk to fix our computer or we can do it ourselves. All the choices that are made affect our stamina and mood. It is advisable to keep these as high as possible. The tricky part is when working at the office as increasing the "work" bar is mandatory to finish up a day but this activity adversely affects our mood and lowers our stamina as we become tired towards the end of the day. The goal is to achieve the best possible stamina and mood combination as well as to find time to write a book. Something that perhaps can make our life a bit more interesting and we can forget about being underachievers once and for all. I get the idea. I really do. I like this idea of going towards self-actualization, the fulfilment of life. But the execution of the game is bad. The game looks ugly, can be easily completed in 30 minutes or so and no spell checking was done, whatsoever. You know there's something wrong when the developers appreciate your playing their game but their thank you note includes grammatical errors. It is difficult to do quality control when you work on an AAA game but when it is a short, simplistic software you can't really miss out on any problematic areas. I cannot, unfortunately, recommend this game.
Моя реальность, моя жизнь, мой день сурка
Not a bad game but not super great either. Pros: +Good Price +Easy Achievements +Original Idea +Multiple Endings +Fun Cons: -No instructions or tutorial -Dated graphics -Bad spelling and grammar errors I recommend as I found more pros than cons with this game. It was still enjoyable, although short and if you need to kill some time, buy it.
There really isnt no story in this game. No instructions, your thrown into the game not knowing nothing and you figure it. The game is pretty short.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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