
A short, minimalist stealth-action game about the importance of art. We painted the sky ashen gray. Burned the heavens to starve each other. Now we walk an endless cemetery of regret.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.95−63% | 341reviews | 81% | — | $17.6K |
| $12.99 | 65ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
plays like a mobile game. horrible level layout js boring and theres a path instead of an open mini map literally no free will
has so much potential
unique and cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 I would say the game is alright. Nothing special but it is similar to Splinter Cell in some ways. Game is really short. Ran into some really odd bugs a few times where enemies would shoot me through the walls/floor!
This would be a neat tech demo, showing off some basic stealth mechanics that could eventually become the foundation for a solid stealth game: unfortunately, it's sold as a finished game while being far from that. The game is short yet still manages to become repetitive, the mechanics are minimal yet unpolished, the one original addition is the ability to move silently at the cost of draining your health and that's half-assed too (your footsteps still play their usual audio effects, your health drains even when you're not moving...), hard mode just reduces variety even further and makes several mechanics irrelevant... And even with all that the pretentiousness was what I disliked the most, two max vagueness cutscenes and a blunt "SAVE ART" end screen do not make "a game about the importance of art".
Вау! Просто и красиво! :Rex: :Fistofdosh:
um jogo barato,curto e gostoso, recomendo pra qm gosta de stealth
As a tech demo type of thing, it's good. The visuals and audio are nice, and I'm interested in what little we know about this world. I liked the limited ability to silence footsteps. That kind of thing is something I'd love to see in more games. The health cost of doing so was unusual, but ultimately cheap/replenishable enough to be unobtrusive. I also enjoyed that there weren't invincible elite guards or unexpected boss fights to disrupt the gameplay. Were they to bring this gameplay and/or world to a larger game, I'd suggest refining it a bit. The ablity to view the controls would be nice, as simple as they are. Adjust some of the lighting or add a brightness slider (one area was pretty much in black and white, while others were very bright). The gunplay is very much not the focus, which is fine, but it could use some tweaks to be more fun and less janky (increased accuracy, faster aiming speed, the pistol actually being useful for stealth takedowns, etc.). The stealth takedowns could also use a bit of a range increase or trigger adjustment, as sometimes the prompt wouldn't come up at all and I'd just end up bumping into the guards instead. Once or twice, the takedowns and the option to fire stopped working entirely until I died and reset the level. Didn't happen a lot or ruin the game, but odd. I'd appreciate a melee attack (even a weak one to buy some time to flee) to make close encounters less awkward. The ability to tag guards when zooming the camera could also use a range boost (though I liked that you could hold the left stick to zoom and aim with the right- very steady, unlike just trying to zoom and move the camera with one stick). It's perhaps partially due to my getting better as I played, but the levels seem to get *easier* as the game progresses. The enemy density certainly goes down. Perhaps because they're partially replaced with cameras? Anyway, it's not that other stealth game you're thinking of, but it's a fun enough afternoon/evening's gaming and very neat artistically. Get it cheap and I don't think you'll be disappointed.
No
Changed my mind, its bad, one level you only have one magazine for each weapon (five for the pistol and 25 for the rifle) and there are about 10-12 guards patrolling, if you use the rifle even for one round everything comes down on top of your head and the enemies do not reload. You cannot run, you have no melee, you cannot change the controls, even if you are in pitch black the guards spot you easily.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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