
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2637 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stop giving me ♥♥♥♥♥♥♥ items that are not suited for my spec. Thankyou <3
游戏非常不错,美术真棒,打击感也很带劲,好玩
好玩 非常喜欢
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the bosses on this game are camera, and auto jump
QUE HERMOSO JUEGO, VALE CADA PTO PESO
Compre o jogo, instale o jogo, comece o jogo, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe, apanhe.... fique forte e devolva toda raiva nos moobs. (jogo incrivel, se voce gosta de algo bem feito e com muitos desafios, bem vindo)
good graphic
Game is cool, but lemme go on a negative nancy yap here. Game view perspective is cinematic but sometime uncooperative, annoying and misleading. Sometimes game view decides it doesn't want you to see ♥♥♥♥, even when an enemy is plinking you at range off screen. I was looking for the in town sewing table for 5 minutes but couldn't see it because there is no prompt that tells you it's backed into the corner, hidden behind a wall. Same thing happens with enemies; suprise butt sex at every corner. When doing the fishing mini-game, I was confused when I felt like i was reeling in the fish when it bites the line, as the activity text describes. I then realized after a while that there was also a timing circle that pops next to your character. But your perspective pans to where you are fishing. So, naturally, your eyes wander to the middle where the fish and your line is but you are supposed to look off to the corner where your character is to see the QTE bar. Targeting as well sometimes decides it would rather focus enemies that pose no threat over the ones actively hitting you. Somewhat non-issue for melee, annoying for ranged. Especially bad when I accidentally pull the Spanish Inquisition on my party. Visual clarity is horrendous. On top of buggy targeting, I honestly can't tell who I'm targeting half the time. Tiny white dot works in games like elden ring because it's at the center of your screen, and therefore typically in your focal vision. In this game, it's wherever the ♥♥♥♥ it pleases and is not obvious enough to be immediately picked up by your ambient vision. I don't appreciate having to play Where's Waldo while fighting both enemies and the game. Shared realm lag is frustrating. It has canceled jumps, regular swings, plunge attack damage, kills and basically freezes you in place, all of which can get you killed and yet enemies seem to hit you just fine all the same. If you unlock all weapon slots but only have 2 weapons equipped, you will cycle through the empty weapon slot. Why the ♥♥♥♥ do you need this? For personal gripes, controller bumpers being menus and triggers sub-menus feels backwards. And make Elsa the Crucible lady a merchant so I dont have to ♥♥♥♥♥♥♥♥ teleport just to sell ♥♥♥♥ then go back. Also weapon balancing is up ♥♥♥♥'s creek. Some weapons just straight suck and others are so damn good it's not even funny. And for the love of god, npc's need to yap less. I'm getting sick of hearing red enemy dudes say "iS tHaT aLl YoU gOt" and Pine and Yew and Yew and Pine. TLDR: These guys made Ori and the Blind Forest and I'm blind as ♥♥♥♥. Game view perspective is a North Korean Tourist Guide that will make sure you see what it wants you to see and hide what it doesn't. Everyone is a Borderlands psycho wannabe and your main character has the decision making ability of the first person who dies in every slasher film and likes to kill rats on sight. 10/10 would get pushed off a cliff again. Do try the game and especially bring some friends.
wow... beautiful art, excellent game, very refreshing, it combines so many different things in the perfect measure What is DOES have: Engaging combat Good feeling of progress Rewards for exploring areas Co-op feels good with a good internet connection What is DOES NOT have: game/story not completed yet, it's announced to be in October 2026 No talent tree No complex builds No complex crafting mechanics
If your thing is dungeon crawling, city-building, gear crafting and all the usual heroics then THIS is the game for you. Incredible graphics and gripping story are sure to grab you by the neck and never let go. Plus, playing with friends makes it all the better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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