
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a very pleasant surprise. Basically Diablo mixed with Souls-like mechanics. Personally, it also reminded me a little bit of Kingdoms of Amalur at times. As an ARPG, it mixes classic RPG progression with Souls-like combat, but thankfully without feeling clunky, as it is often the case with these games. You level up, spend XP and distribute stats like in a traditional RPG, while combat revolves around dodging, blocking, parrying and timing your attacks. Death only costs gear durability, and Whispers (teleport points) are usually close enough that the game never feels as punishing as a typical Souls game. A big part of the loop is also farming resources for crafting and upgrading consumables, gear and vendor stalls. The level design is one of its strongest points for me. Areas are intricate, interconnected and full of progressively unlocked shortcuts à la first Dark Souls. Exploration is enticing, even though the loot is RNG, because of the atmosphere and the curiosity to see what's around the next corner. The city of Sacrament works both as the central hub connecting the different areas, like Firelink Shrine, and as your base of operations, with vendors and crafting. You can also buy and decorate houses, gain comfort buffs while sleeping, and add crafting stations for basically everything: food, potions, weapons, armor, furniture, etc. The story is nothing groundbreaking, but engaging enough and well integrated into the world. The art style is not cartoonish, but more like a unique fairytale painting brought to life. The cutscenes are especially atmospheric. The music fits the atmosphere nicely without ever becoming intrusive. Co-op is handled pretty well, imo. You can create a single-player world and share it online with up to 3 other players. Quest progression is tied to the realm, while players keep their XP and loot. Once a player is granted access to a realm, they can join whenever they want and keep playing, even if the realm admin (original creator) is offline, unless the admin kicks them. After 78 hours of co-op, I only had desync issues once or twice, nothing major. The current balancing needs some work. There are no real classes, so everything depends on stats and gear requirements, but some builds are clearly much more viable and easier to play than others. A shield + wand build can block, parry, fight in melee and cast extremely powerful spells, while archers after the recent nerf feel stuck at short-mid range unless they go hybrid. More build balance would definitely help. Performance still needs optimization. I've had frequent frame drops, especially in newer areas. The game can also be oddly CPU/GPU-bound depending on the scene, with heavy GPU usage, CPU spikes, traversal stutters and inconsistent frametimes. Overall, it's really damn good ARPG with excellent exploration and combat. Still a bit rough around the edges, which is understandable since it's still in EA. From what I've seen so far of what's coming with the 1.0 release, I'm genuinely excited about its new class system, new zones and its future in general. I'd honestly recommend grabbing it now, as I doubt the price will go down when 1.0 is released. The team deserves a lot of respect for sticking with the project and continuing to improve it despite all the issues they've had with their publisher. That kind of commitment definitely shows.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this just might be game of the year
GAME NGOROK !!!!
Очень атмосферная, хардкорная и вкусная игра. Левел дизайн сделан крайне хорошо, интерфейс не лезет в глаза, все понятно в первом часу игры. Соулс лайк, но не соулслайк, враги не ресаются после костра или телепорта. Есть крафт(для кого-то это будет минусом) Катсцены сделаны очень, ну очень классно. В большинстве игр ты хочешь скипнуть, а тут смотришь как фильм. Графика сделана шикарно, оптимизацию может еще завезут. Рисовка и стилистика красивая. Боевка шикарная, есть разные вариативности ведения боя. Кооператив на высоте, 1 мир доступен всем даже когда хост оффлайн - я такого еще не встречал в играх. Цена - абсолютно не кусается. Желаю этой игре море контента и нескончаемых биомов
第一次扩充ea版剧情为止,单机体验都是不错的,除了装备要看脸刷这点比较恶心,其他的都不错。沿着这条路线往下扩容不说爆款,至少也是佳作。偶然点进来想视察一下进度,结果竟然在搞意义不明的联机模式,还传言在另开工作室搞新坑。最绷不住的事你学谁不好,学三端互通!你咋不适配鸿蒙系统去呢?跟一个差评,希望制作组耗子尾汁,好好反思!
请托马斯少在把游戏做出来之前少说点弱智言论吧
天天在你那个社交平台上吹什么呢,不给个差评真对不起你,首发购入一直画饼,那个b核心玩法改来改去,怎么不跳到你入土了再发布
本来不想评论的,今年夏天买了这个游戏,上手玩了一下感觉哪怕是ea阶段也还算对得起这个价格,想着能让我玩近五十小时很不错了,哪怕不出正式版也能接受,但无论是谁都不喜欢被欺骗的感觉,你给我一个大饼,实际只是拿这种方式圈钱,我觉得这种风气无论如何不能助长,所以我一定要给差评
DERNIER JEUX EN ACCES ANTICIPE QUE J ACHETE , JE VEUX BIEN ETRE GENTIL MAIS LA , CA FAIT 3 ANS QUE JE L AI ACHETé AVANT D AVOIR SA 1.0 . CA FAIY BEAUCOUP NAN ???
here's take notes before you release 1.0: 1. you should add "souls game layout" (where attack press R1/RB) 2. [b] RUNNING, JUMPING, AND ROLLING DO NOT ON THE SAME BUTTON!!!!!!! [/b], I died many times not because of a boss fight but because I accidently rolling while I meant to run!! 3. Broken system is okay IF YOU CAN REPAIR AT THE WHISPER, the problem with this game is that you build broken (items) system overtime but you need to repair it by the smith, imagine you fight a boss die over and over again and then your items are broken, and then you going all the way back to the Sacrament just to fix it, not to mentioned it is kinda expensive, so you should add feature where you can fix it at the whispers 4. there are still FPS fluctuation (I forgot the term) in certain area
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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