
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #78, worst RU #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is halfway decent, but the devs are just not trustworthy, repeatedly spammed the steam page with last chance final offers before October launch to try and get everyone to buy; then delayed by 6 months after the refund window for most people. I bought well before that, but that is just incredibly shady and honestly lies to those who bought it. If this was something like an amusement park, restaurant or (mostly)any tangible real world item that was sold to consumers as being ready in a month you must pay now; then after customers paid they were told oops we meant 7 months we're keeping your money there would be major problems to pay for that organization. But because it's a video game it's part of doing business and if you complain you are the problem. Waiting for buggy launch, day 1 DLC and Microtransactions.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Poorly managed product. Someone needs to tell the CEO to shut his mouth because he's a moron.
Lots of bloat & grind, feels more like an MMO with tiny player count rather than a soulslike. Expect to spend most of your time woodcutting, mining, fishing, going back to the same area to clear the same 5 enemies for daily quests, and selling 8 copies of the same trousers with slightly worse stats than the ones you're wearing (which you have to do all the time because for some reason they combined this gear avalanche with limited inventory space??). I assume there is (or was?) a good game buried in here somewhere, the opening section is quite engaging but everything slows to a crawl once you reach the hub area. The art is great (as you can see from the trailers), but the characters & setting are pretty bland. The "dark fantasy" elements are again limited to "everyone is dirty and minor npcs die a lot". It's hard to get invested in the story when there's so much bloat in the way of the pacing, and in any case it's been 2 years since release & apparently the story still won't be finished for another 6 months. Ultimately, the studio took a big risk trying a game of this size as their first attempt at a new genre (For the record, I did enjoy the Ori games), and the CEO crashing out online instead of taking the L & moving on is not a good look.
False advertising with 1.0 trailer, to hype up new players to buy early is scummy Evidence: - youtube video 1.0 trailer months ago - they gave deadline for new players to get the game before july 8th or smt to recieve ''founders'' pack (in game content). Now after they delayed the game, they moved the deadline to january 2027. Wait for full release whenever it will be. And even then watch reviews and wait few months.
Mahler is a clown, enjoy the delay dents
I have no trust the devs will release the game or honour any promises of content, they have consistently used shady FOMO marketing tactics and clearly promised a release date they could never meet.
本来很有发挥空间我还给朋友推荐,一等再等已经失去耐心,差评
They promised version 1.0 for October, and now they’re delaying it by six months—even though they had already released a version with exclusive cosmetics for pre-purchasing before the launch. They’re playing on the community's FOMO.
devs use FOMO promising 1.0 is around the corner and then delay the game another 6 months 👎
The game runs terribly. Waited too long after I purchased it and now I can't return it for a refund, which is a bummer. Can't even play it, because the gameplay relies on timing for combat and the input lag is like a second and a half.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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