
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术相当顶,场景审美太顶级了,RPG养成方面也还算丰富,前期经营魂游,后期割草无双,本质是刷子游戏,喜欢泰坦之旅或者暗黑或者恐怖黎明这类刷宝ARPG直接无脑冲就完了。 地形高低差和箱庭纵深设计巧妙,探图体验优秀,就是操作上比较容易地形视差影响摔死无数次,好在没有任何死亡惩罚,所以大胆冲就好了。 战斗反馈上打击反馈凑合,弹反判定宽容,翻滚拉中拉,前期反正除了boss站尽量少用,对付群怪太吃力了,尤其那种远程带瞬移的法师,近战表示非常受苦。 目前来说就是装备的附魔词条可以再优化完善,负面词条和正面词条协同不太行,比如一个加体力恢复,一个减体力恢复,随机性也太搞笑了,Roll一下装备直接废了。 最重要的是希望正式版可以性能上加强优化,5070台式机都稳不了60帧。卡加载存档,交互卡死这种情况常有,优化真不行,正式版还会删档,看正式版怎么样吧,目前先开荒探图享受。
首先结论不推荐,想玩的建议继续观望。 最初看网上评论说刷装备很难受,想着还挺喜欢带点刷的游戏就入手了。 结果难受在其他点: 1.背刺设计就矛盾,游戏固定视角不让切换,我该怎么知道敌人路线,安排刺杀顺序?不能只是魂游有背刺你就得有吧; 2.还是镜头问题。我玩法杖,在boss战的时候,拉远boss距离时,镜头突然拉近,看不到boss了,给我气笑了。要不就俯视角固定死,浪费开发精力; 3.工具qte,真的离谱,看精力条判断,早了晚了,但是qte的条不显示我错哪了,我该怎么修正呢?只能靠动画来判断完美点。 我个人对刷耐受还可以,但是玩下来总感觉说不上的难受,看正式版出来再看下吧
👍👍👍👍👍
存档被莫名回档了,这种逆天大bug不修一下???
Dobre, tu tego.
Constant desync and network issues when trying to play with friends, cannot open chests, visit stores, fast travel or trade without being stuck in them for 2-5mins minimum, tried all the work arounds and videos that tell you how to get rid of them none of it worked
怪物设定和试炼地形设定 真的是为了恶心玩家而设计的 每个怪物都有百里突刺 多段攻击消耗你的体力 怪物攻击玩 你体力也闪避没了 然后 再来一轮 知道死亡 你敢攻击 体力消耗的更快 死的更快 试炼地图更是阴间 有个图甚至进去就是一滩水 要游泳 水里有虫 三面岸上有大量怪守着上岸路口 我真服了 上去就被群殴 不上去被水虫咬 不恶心玩家 游戏都白设计了 为什么在这么重要的体验环节恶心玩家 一开始玩着还是感觉蛮好了 但是时间长了怪物设定就会导致我想给差评 越玩越感受得到制作组的恶意 让我觉得恶心
好东西
Great game if you want a meaty combat experience, be prepared to die though i haven't played heavy more a rogue with bow and claws. You will one combo the enemies but be one combo'd in turn save some stam for dodges or feel the pain.
MY ASS
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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