
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哈皮设计师
It's so damn good bro, just play it
不让玩别发出来卖 真得出规定了ea的游戏不能全额把收益打过去 出正式版再打 不然制作组赚了米都不想干活
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不要把他当类魂,千万别把他当类魂,完全是资源管理类型的rpg,需要你每天上线刷紫装,刷矿石,刷树木升级建筑,打造装备,完全不是类魂游戏的思维,加点不重要,阶段性武器不重要,背板boss招式不重要,如果你是奔着类魂来的,千万别买这个。
延期你马呢,还在那发推特,你爸四辣
It's been years since a game completely took over my free time like this. I bought it thinking I'd play for a couple of hours... and somehow I ended up putting 16 hours into it in less than a day. I've always wanted a game that captured the feeling of exploring a Dark Souls world with friends. I tried Elden Ring with the Seamless Co-op mod, hoping it would scratch that itch, but this is the first game that truly delivers the experience I was looking for. Combat is punishing without ever feeling unfair. Every weapon feels unique, every fight demands attention, and every victory feels earned. The world is beautifully crafted—dense, interconnected, and constantly rewarding curiosity. Exploring rarely feels like a waste of time because there's always something hidden around the next corner. Progression is another highlight. Upgrading your village, improving your gear, unlocking new crafting options, and experimenting with builds all feel meaningful. It's a grind, but never the boring kind. Every session leaves you feeling stronger than when you started. One of my favorite things is that the game doesn't stop you from taking on challenges that are "above your level." If you're skilled enough, you can win anyway—and that sense of freedom is something I wish more games embraced. This is the co-op Soulslike I've wanted for years. If Moon Studios keeps building on this foundation, I honestly think they're creating something special.
This is game is one of a kind, I've didn't had so much for long time, I am impatiently waiting for the future content updates, since then I was amazed how good the game is, I was losing hope in gaming industry then I saw this, handmade cutscenes, the plot is cool, the exploration is even cooler. I love Hack'N'Slashes but after I played through the game I didn't know that possibly I will discover something like this, combat is super satysfing, it's dynamic like in classic Hack'N'Slashes but keeps the Dark Souls rules which I found a new way to enjoy ARPG, and this game is totally an action RPG it has everything, the obstacles and exploring the maps makes sense, you have a lot of freedom where to go, and sometimes you can get amazing loot and resources just by getting lost (or discovering shortcuts) Worlds feel living, spending time on upgrading gear, storing stuff and tiding up your home (which in this game furnishing makes sense and gives bonuses) as well as rebuilding the town, the interaction after each event with NPC's are cool, the world reacts to what just happend. Game is unforgiving in some moments I thought that it might be unforgiving a little bit too hard but as soon as you adapt to new tactics you feel the satisfaction of killing a boss. Grinding for gear and resources are total spot on of what arpg's are, some find this mechanic boring I found it entertaining, I spent too much time grinding in mmo's and arpg's that for me it's some kind of guilty pleasure, but it's cool as soon as you learn the mechanics you start preparing for the adventure with right gear for your build. Gearing up and leveling is cool, it's simple, it doesn't throws at you 100 different things and most of the time what really matters is the skill that you have, though you can make a really strong equipment or enchant it with damage dealing stats. Game is beautiful in every aspect, the zones, the town, the levels, the characters (Though before I found an armor which I liked on my character I noticed that many armor in this game can look a bit weird), the weapons, the cutscenes, the voice acting, I was sucked into this game, after reaching the endgame I couldn't believe it was over and I wanted more, after many dissapointments in gaming industry this game actually brought me hope that RPG's are not dead and there is a place for experimantion. This game is a perfect mix what Dark Souls + Diablo 2 would look like and the team behind it are geniuses
I’m not sure I’d recommend it. It’s fun for the first 7–8 hours, but after that you start noticing some issues that are pretty hard to overlook. The city upgrade system is awful. It requires a ton of materials that you constantly have to farm, basically like having a second job. The biggest problem is that each resource node gives you, at most, like 2 resources. Crafting materials (ingots, planks, leather, etc.) takes real-world time. In a game like this, I honestly think that’s pretty unforgivable nowadays. Leveling up and upgrading your gear feels pointless because enemies scale with you. If a boss kills you in 3 hits, you can grind and come back 5 levels higher, and it’ll still kill you in 3 hits. So what’s even the point of grinding? The stamina system is extremely frustrating. I’m using daggers, and my character gets exhausted after like two attacks. I’ve played all the Dark Souls games, so I’m used to stamina management, but here it just feels poorly designed, at least when it comes to daggers. I think the game is visually beautiful, the world-building is great, and I really like the fact that all the weapons feel different from each other. But all of the issues I mentioned really hold the game back for me, which is a shame. I’m probably going to wait for a future patch, because in its current state, I honestly don’t feel like continuing.
Ну что ж, за 23 часа прошли с другом актуальный контент в РД, за исключением босса горнила, но его траить стала в падлу, ибо раны на 7-8 комнате могли закончиться тупа из-за прыжка в овраг. Какие плюсы можно выделить на текущий момент это - 1) боевка и прокачка. Привет механики дарк солса, все понятно, урон оружия скалируется от твоих статов, вес влияет на передвижение, руны дают абилки, концентрация(мана) дает тебе возможность юзать эти абилки. Оружие можно так же надеть даже не имя нужных статов, но оно будет с дебафом на урон и скорость атаки. Сама боевка приятная и отзывчивая, по началу бегал за ловкача, но после получения легендарки ввиде меча и щита, перекачался в классик война. Трудностей не возникло, просто важно понмить что чем больше вес снаряги, тем медленно работаю перекаты и сильнее тратится стамина. Многие судя по отзывам этого не понимают и поэтому сильно жалуются на боевку(долго отталкивал данный фактор в отзывах, из-за чего скипал покупку игры). Боевка в какой то степени динамичная, но полностью раскрывается с лег предметами и вкаченным персом, где то на 20+ уровне. 2)локации, их проработка - это чистый вод дарк солс с видом сверху. Скоротки, гравитация, секретики, скример враги(которые падают тебе на лицо после входа в условную пещеру). Все это игроку в соулс лайки очень знакомо и понятно. Поэтому поводу игра в плане наполненностей локаций мне понравилась, исследовать локи было интересно. 3)Сюжет по сути тоже отдает вайбом ДС, с их негорящими, только тут мы Церимы, которых призвали. Сюжет по сути кончается на самом интересном моменте, показывая нам огромный город в пещерах. Повествование идет неспеша, в меру, рассказывая о острове Сакрамента, то есть такого же непонимания сюжет за котором нужно лезть на ютуб для понимания тут нет. 4)Саундтрек приятный, не раздражает, но и не претендует на что то уникальное, возможно с выходом полной игры что то изменится. 5)Кооперативный режим. Кооп тут реализован очень и очень хорошо. сложность врагов скалируется от вашего нахождения возле них, если вы с другом идете бить босса, то и босс будет жирнее, и враги на пути к нему тоже, в коопе на данный момент можно пройти полностью сюжет и все миссии. Единственное что раздражает, когда кто то непроизвольно начинает кат сцену или сюжетный диалог, и из-за твоего отсуствия рядом(бежишь с пещеры где лутал ресы) ты теряешь часть сюжета, это напрягает, и это следовало бы изменить. Миру игры не обязателен постоянный хост, и друг без тебя, может зайти и пофармить ресы. Очень удобно, очень понравилось. Минусы: 1)оптимизация, для меня лично это не сильный минус и с какими то лютыми фризами я не сталкивался, но были дропы фпс когда кореш стрелял из лука фрост стрелами 2)паркур ♥♥♥♥♥ его рот, сколько смертей глупых из-за которых персонаж неверно выбирал траекторию прыжка, это ♥♥♥♥♥♥. А учитывая еще что после каждой смерти у тебя падает прочка снярги и оружия, это сильно раздражало. Со временем конечно я разобрался в направлениях, но осадочек остался. 3)камера. этос порный минус, но на ласт боссе (летучие мыши которых ♥♥♥♥♥) эта камера жеска подъебывала. На больших аренах было неудобно, иногда ты просто не видишь босса и каст его ударов. Подводя итоги РД, не смотря на озвученные минусы, игра мне сильно понравилась. Я ее воспринимаю больше как коопную и поэтмоу буду ждать полного релиза чтобы еще раз пройти ее с друганом.
Remove durability The game is good, but it's a souls-like, you're expected to die! Losing all of your gear while trying to defeat bosses just sucks. I did most bosses with no armor either because I wanted to keep my armor or because it got destroyed. It's really what made the game not fun for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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