
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
take your time devs!
不可否认美术,地图设计,以及剧情设计,打击反馈都不错,以至于到了目前的石门后看到红雾笼罩的城堡会期待之后的故事,玩游戏的时候给我恶意就算了,现在明明说好十月要更新正式版的又跳票了,跳票就算了,在这之前还搞七搞八,做你的不知道是不是狗屎的职业系统以及组队系统,东一样西一样的做,我只是想玩到正式版,推后面的主线,看之后的剧情而已,有这么难吗,真的太恶心人了你,托马斯,不,托斯!之前还求着玩家给好评,现在立马就跳票,有你这么当制作人的吗,天天满嘴跑火车,亏我还对十月满心期待,畜完了你,这不是消耗玩家信任是什么,大家买正版支持你不是为了被你当狗耍的,为了给你创作资金出一份力才买的正版,果然制作人还是得穷才能有动力,有钱了都是大爷了,各个都装的很,反正米已经到账了,至于作品完成不完成,全看自己心情,你的信誉积分拿出来能扫一辆共享单车吗?托斯
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a perfect blend of souls and diablo and the art style is amazing, Im running it on laptop that doesnt have a gaming video card and im still loving it. Cant wait till its released on PS5
喜欢画大饼满嘴跑火车,游戏就是被你败坏的,差评你活该受着
Bad
The game itself is good and genuinely fun. I started playing it with a friend because we were looking forward to the full release in October and thought we could continue the story then. Unfortunately, with the release now being delayed again, it has completely killed the motivation to keep grinding. At this point, the story simply doesn't continue, and there isn't much left to do besides leveling your character, farming gear, and repeating the same activities. Normally, I wouldn't have a problem with that in an Early Access game, especially if it had only been out for a short time. But we're getting close to three years of Early Access now. After that amount of time, it's getting harder to justify the lack of meaningful progression and the fact that the main story still isn't finished. I really like the game and I think it has a lot of potential, but the constant waiting and delays are making it difficult to stay invested. Starting the game with the expectation that the story would continue in October, only to have that pushed back again, was especially disappointing. I'll probably come back when the full release is finally here, but for now, the grind just doesn't feel worth it when there's no real story progression to work towards.
美术一流,动作一流,系统设计二流,资源分配下九流,
狗都不玩的垃圾中的战斗机,记住了谁吹谁是狗,打开两小时恶心一辈子
延期你马呢,还在那发推特,你爸四辣
I’ve been really enjoying No Rest for the Wicked as an Early Access game, it already has a strong foundation and a world that GENIUNELY makes me want to keep playing. Exploration is easily my favorite part even most of the time I go the same route not once, not twice but more than my potato brain can handle to remember the places. Sacra upgrades are an enjoyment and rewarding I would say it takes me back to cozy games about building, and I love finding hidden areas (well, annoyed sometimes that I cannot find the exact Quest route), loot, resources, and little details that make me enjoy it the most. I would say, the story and lore add a lot to that atmosphere too, Madrigal feels like Cersei but trust, there’s more mystery surrounding the world than Madrigal being too sussy baka. I think it's worth giving a shot. Combat feels satisfying, and experimenting with weapons, runes, gems, and different builds gives the game a nice amount of depth. Even though there was a lot of information overload, it was still enjoyable to learn. Also, I love the part that I can play with friends from the other side of the world, and it is still "playable" on combat. It’s still early access as I said, so there are things that need polishing, but I’m really enjoying taking my time with it. Exploring, learning the lore, improving my build, and slowly discovering more of the world has been such a chill and rewarding experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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