
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2637 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De los mejores juegos que he jugado, una historia muy intensa, modalidad de juego muy interesante, cómodo de jugar y la progresión es difícil si no te explican como crear algún set, por lo que tiene que irse intuyendo, por consiguiente la dificultad se dispara y eso lo hace aun mas entretenido
非常好玩 打击感强 画面也好,就是建模有时候会穿透视野。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cant recommend this game for people who are looking to play with friends. This game on its own is quite good, solid story, fun combat, interesting weapons. Playing with friends is a chore. You can miss content entirely if your friend decides they wanna do their own thing and you can miss entire cutscenes. My friend whose a strength build and I who is a faith build can accidently hit each other, while i understand if the game is meant to be less hacknslashy and more methodical, but it just seems to fight against you often times Ill accidently hit him, because of a secondary explosion effect that he was unaware of or just a projectile i shot. I shouldn't have to give callouts to my friend while playing this game at all times. Even at the start of the game we have accidently gotten each other killed multiple times. The shops are strange? They reset IRL in a day.... do i really need to say why that's a bad thing? i don't understand why this game advertises its co-op functions when it seems like it could care less about co-op. In short, allow an option to disable friendly fire, allow multiple players to use shops at one time, when a cutscene plays, play it for all players so no one misses anything. This game has a great foundation, i pray for its success. I have personally 100% Elden ring solo and seamless co-op. if you want to play something more coded for friends and have the same play style and feel just go play seamless co-op Elden ring
It's pretty dope so far.. I found out at 1.0 they're wiping everyone's saves.. So I will wait to do the full playthrough till after the game comes out. From what I've played so far, it's been alot of fun. Great exploration. Solid combat. Fun bosses etc. Very good for souls players.
Top artstyle, eine saubere Steuerung, die nicht schwammig ist und waffen Effekte/skills die sich im Kampf gut bemerkbar machen. Top Spiel, gerade im nahtlosen koop.
Я поставлю "рекомендую", но лично у меня с этой игрой случился the pricol. Из плюсов, очевидно, визуал, музыка, атмосфера, геймплей и вот это вот все. Игра - явный претендент, чтобы мне понравиться. А дальше идет тот самый the pricol, а именно - элементы Диаблоидов и самый неприятный нюанс Ботвы. Из Диаблоидов тут градация снаряжения по редкости, что мне не нравится, и для меня убивает его ценность. Мало того, это накладывается на раздражающий меня нюанс из Зельда Ботва - очень ограниченный инвентарь. Да, я знаю, что это характерно и для Диаблоидов, но я не люблю Диаблоиды, а тут это все накладывается еще и на систему прогрессии из сосаликов, что превращается если не в ужасающий, то отталкивающий суп. Самое забавное, что игра без случайной генерации, почти без респавна врагов (у меня это было в одном месте, и больше было похоже на баг) и ресурсов, и в первую очередь - скиллозависима, от чего у меня еще меньше понимание, зачем все эти странные движения со снаряжением. Да, все это - дикая субъективщина, но мне не нравятся данные сомнительные надстройки, из-за чего не хочется играть, не смотря на все плюсы. Но это - личный загон, который может не отпугнуть других. И если закрыть глаза, то однозначно рекомендую. Как минимум попробовать стоит. Ну и когда я играл (а было это где-то весной 2026) у игры были некоторые проблемы с оптимизацией. Не стабильные, но были.
me estan humillando ta weno
好东西
怪物设定和试炼地形设定 真的是为了恶心玩家而设计的 每个怪物都有百里突刺 多段攻击消耗你的体力 怪物攻击玩 你体力也闪避没了 然后 再来一轮 知道死亡 你敢攻击 体力消耗的更快 死的更快 试炼地图更是阴间 有个图甚至进去就是一滩水 要游泳 水里有虫 三面岸上有大量怪守着上岸路口 我真服了 上去就被群殴 不上去被水虫咬 不恶心玩家 游戏都白设计了 为什么在这么重要的体验环节恶心玩家 一开始玩着还是感觉蛮好了 但是时间长了怪物设定就会导致我想给差评 越玩越感受得到制作组的恶意 让我觉得恶心
Constant desync and network issues when trying to play with friends, cannot open chests, visit stores, fast travel or trade without being stuck in them for 2-5mins minimum, tried all the work arounds and videos that tell you how to get rid of them none of it worked
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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