
A slow burn retro horror game, in which you arrive at the old lighthouse on a small island near the coast of the United States. After the previous keeper has gone missing, you need to take over his duties and watch after the light.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good vibe and should be played through in one sitting for full effect. Took me a while but I suck at puzzles and games in general. But if you want a spooky slow burn horror game that doesn't over stay its welcome its definitely worth it.
I jumped from interest, to intrigue, to boredom, to frustration, and finally contempt. It's an art game, and that should tell you everything you need if you if you want to play it. I regret buying it. As soon as (spoilers) [spoiler]the monster becomes a thing in the game[/spoiler] the pacing ground to a halt as I scurried about trying to figure out what the game was waiting for me to do next. Pro tip: do NOT stop playing. You're going to want to bang it out in one sitting, because you'll to need to remember the exact sequences of events that occurred to 're-do' them as the aforementioned spoiler. I forgot a very specific action in the lighhthouse and spent like 20 minutes scurrying about trying to figure out what I was supposed to do.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Ukrainian, Italian, Hungarian, Polish, French, German, Turkish, Japanese
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting at first, but gets more and more clunky, tedious and confusing until it completely lost me.
Для неисправимого алкоголика любая работа может обернуться в цепочку увлекательных эпизодов острого лихорадочного бреда, а в данном случае - еще и с явными проблесками лавкрафтовского хоррора. Если описание из первой части предложения каким-то образом откликается в вашей душе - профессия смотрителя маяка явно [strike] не [/strike] для вас.
I felt strangely comfortable in this game, I like lighthouses. Recommended to play
Спочатку No one lives under the lighthouse здається дуже простою і навіть трохи повільною грою: маленький острів, маяк, рутина, тиша, дивна самотність. Але саме в цьому її сила — вона не намагається лякати тебе дешевими скримерами, а поступово давить атмосферою, ніби щось непомітно зміщується не тільки навколо, а й у тебе в голові. Ретро-стиль під старі PS1-ігри тут працює не як прикол, а як частина тривоги: усе виглядає грубо, темно, незручно, і від цього світ здається ще більш неправильним.
Пиздешь Под маяком кто-то живет
An interesting premise that unfortunately falls apart completely around the halfway point. In my opinion the game could have done so much more with its ideas because the foundation is genuinely strong. The lighthouse concept was excellent and I really liked the retro graphics. They fit the Lovecraftian horror atmosphere perfectly and helped give the game something unique. The slow buildup was also really well done and kept me invested throughout the first half of the experience. Unfortunately the chase sequences were pretty terrible and took a lot away from the atmosphere. Instead of making the game scarier they often took me out of the experience and hurt the otherwise well done horror atmosphere. The second half, where you play from the monster's perspective, was definitely an interesting choice but for me it ended up being the weakest part of the game. By that point most of the horror was gone and the story became much more basic and predictable. It’s a perspective that feels like it gets used all the time in horror games and unfortunately it wasn’t done particularly well here.
Не знаю когда вышла Director's cut, но она угробила всё то, в чём оригинал преуспел и запомнился многим, несмотря на все свои сомнительные решения. Цикл пропажи смотрителей и перерождения монстра, который можно прервать в одной из концовок с помощью ружья. Это была отличная игра на ± час со своим шармом, хорошим саунд-дизайном и выдержанными скримерами. К сожалению, разработчики захотели уйти в бо'льший масштаб и переделали историю о загадочном, живом маяке, в историю о спившемся смотрителе и когда-то бывалой деревне. Конечно, может это вкусовщина, но считаю, что игре не нужны были кривые скачки во времени и экшен с а-ля босс файтом, игра была хороша атмосферой отсутствия человеческой ноги на богом забытой суше, ведь из людей в игре мелькали только ты и лодочник, никаких жителей из прошлого. Оригинал медленно поднимал ставку, подготавливал к встрече с тем нечеловеческим, что делит с тобой этот тихий маяк, начиная с мелких звуковых эффектов и наконец, заканчивая 10-секундным, но леденящим побегом от существа. Не было нелепого раз-на-раз с монстром в громадных катакомбах, где смерть игрока перестанет пугать после первого раза и ты будешь думать: сколько осталось до конца? Советую пройти оригинал/посмотреть его прохождение или хотя бы послушать ost - он того стоит
физически сложно играть
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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