
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.2Kreviews | 57% | #95 | $12.7M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2589 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will start by saying the game runs better. But the most boring thing i find in games usually like this is, when you clear an area, could be a room or a corridor, look away run 10-15 meters and then you run back as you might want something that was in that room or area. Now all of the sudden there is 2-3 zombies that have spawned in again in the room that you just cleared 20 seconds ago at max. It takes away from the experience, i know for a fact i cleared that room and zombies spawning in when you walk away is just tedious and boring. Very limited weapons, i feel like i played 1 match and saw all weapon in 1 match, there is no variety of weapons. 11 weapons i believe total in-game. I did not count the melee weapons. TL:DR: Zombies spawn in areas you have cleared ( Rooms / corridors ) if you walk away and come back. tedious. Very few weapons.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无脑削弱人类这一块,体力系统重做的,空背包跑个20米就跑不动是人类吗?近战挥两下就直接给你黑屏了都快,单手近战那个死人前摇改版后近战跟路边一条没啥区别的,双手近战上一个版本答案就直接ban勇气和泰迪熊的,感情啥玩意好用就要砍掉哪个非要跟玩家对着干,一个破网游就搁这恶心玩家的,1.0做成这坨样子你有脸卖DLC啊?你就继续抱着那些捧你臭脚的评论过去吧,组队系统也是一场灾难,想跟人组个队比登天难的。商店系统直接乱ban,强势一点的武器和道具全都ban掉了,增益类道具就剩个破靴子和钉枪,大枪全部被ban,好用的近战也全都没了,你还留着你那个破自定义配置干嘛,不如删了。今天就玩了一把医院,你做的这玩意还是人类的构造嘛霰弹枪枪管塞人家嘴里一枪下去丧尸倒飞三圈半下巴以上的位置全都没了结果跟个没事人爬起来这真的还是人类转变的嘛,你的神经中枢系统是不是在其他地方啊,制作组人均刑天是吗。还有老生常谈的命中反馈问题,延迟问题,游戏bug我都不想一一吐槽了,作为一个首发玩家,一次次回归又再一次失望的,要不是没有平替这游戏估计更新几回就能把自己玩死了都。最后祝这游戏寿比昙花,坟近咫尺吧
这TM就是一坨大便,以前是现在也是;正式版还效仿箭头曾经削弱玩家增强怪物的神奇操作,以前初始左轮+水管一个能爆头颗秒一个打硬直,现在一把.22+小锤子,打僵尸头几枪下去是打不烂的,给自己倒是可以一枪颗秒;网络是不会优化的,匹配高低2-3百pin;跑尸高难度下是批发的,普通难度也流通不少;僵尸的铁砂掌是练过的,一拍一个不吱声;高难度下打药的时间都变得非常紧张,只有相互扶起的队友是真情实在的;物资也变得更灵性了,想要什么的时候偏不给你刷;什么响应员去救人,怕不是隔壁借来的冻肉兄弟一个个送
Unbelievable stuttering and frame freezing on rtx4090, even during solo play. Every gunshot momentarily tanks fps. Cannot take this 1.0 update seriously.
Where do I start... the guns feel quite meh, melee weapons have gotten absolutely horrendous after they added some strange artificial delay when using them. Generally, the game feels very sluggish. There is no "snappiness" to your movements, as if the developers decided that making controls harder counts as a difficulty increase. On top of that, Zombie spawns are awful, and hitboxes leave much to be desired. What do you mean that hitting a zombie randomly doesn't stagger it, and it now phases through my hand and weapon to hit me? Not to mention the games version of a zombie infection. An infection that seems to serve not purpose other than to force you to hoard pills, find some rare vaccine, or basically die? I would understand if there was some gameplay element to this, but you can seemingly catch it randomly. Regardless, it doesn't add to the player experience in any meaningful way. It feels like a poor attempt at trying balance or pace the game by adding in an additional factor the player have to take into account, when in reality, it's obnoxious and ruins the feel of the game. Personally, I'd say rework it to make the infection risk more clear and it intentional, maybe once someone is infected, give them and their team some gameplay element towards curing that infection in the game, or just remove it altogether. If anything, I'd love to read the design documents on this because to me it makes no sense. Optimization really needs another look as well. Feels like you need quite a powerful PC to run it decently, but for what? There's not much to justify it. The graphics to performance ratio feels a off. They have acknowledged the performance issues in the past but I feel like this need a bit more focus. I initially bought this game with the hope and promise it would get incrementally better, but instead I keep being disappointed. I acknowledge it is an Early Access game, but now that the 1.0 release is around the corner I really cannot recommend it. Maybe it'll get better post release? But I doubt it. I guess I'll revisit this game in the future, maybe all my points of conflict will have been resolved?
Everyone is talking about gameplay but I want to talk about something else. This feels like the first true "multiplayer" game I've played in years. I play a lot of games, almost all of them multiplayer but they feel like singleplayer experiences if that makes sense. We've lost a lot of the sense of community, everyone is in a private discord with their friends, nobody talks in games except for callouts or to trash talk your last play. well this game felt like I had returned to early 2000's public lobby servers. 8 people with open mics, multiple conversations about nothing going on. beautiful noise of community. My first game I spawned in alone and was scared, I heard a voice in the distance and made a friend. The guy taught me a lot of the basics, then we met a 3rd player and their mom was cooking in the background using every pan and pot in the house making as much noise as possible, it was awful. but an hour later as we were all getting on to the helicopter it was me and my first friend shouting at that loud pan noise player to hurry up as he weaved through the zombies at low hp towards the helicopter. A lot of games don't have moments like this anymore. Also this game gets intense, the ramp up feels good. The first bit of a map is just running around doing parkour on the zombies while the last 15 minutes of a map feels like you just hope you can make it out.
Was afraid to buy the game due to low playercount but im really enjoying it so far as much as first game.Id say i like this part even more.And they still got that lovely sad soundtrack in the menu.Dont wait and stop thinking - just buy the game and hop in,you wont be disappointed
Gostei muito do 1. já não posso dizer o mesmo do 2...
killing zombies in this game is pointless even in a objective point of view, you should be able to clear out houses and street sides without the worry of a zombie spawning inside a already "cleared" room or space. it does not add to the realism, this should not be a hard issue to fix and its clearly a ignored complaint throughout this games lifespan as ive seen it be addressed countless times. if they dont fix that issue this game is going to be dead in a year
Game crashed, lost character and progress :( Overall game atmosphere is really good, bit confusing and hard for beginners.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $233.6K | 1K | 67% | $9.99 | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.6M | 163.4K | 94% | $7.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 |