
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
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In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from shaking solo in the darkness with only a beer bottle, to forming a fully stocked co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost.
Witness the apocalypse unfolding across 5 richly crafted maps (with more to come):
Lewiston, an urban map where players work to secure the safety of survivors across a ravaged city at golden sunset.
Power Plant, set at the outskirts of a massive map in rural Pennsylvania at midnight.
Pottsville, a brooding suburban town full of claustrophobic encounters with the undead at dawn.
Broadway, a fully urban map set in the terrifying depths of Queens, New York in the dead of night!
Beaulieu Hospital, a daytime map set in a sprawling medical complex overrun by the undead.
Locate co-op allies, then gather weapons & equipment to survive the rising threat, moving your squad towards each map’s finale.
Objectives unfold as iconic horror movie scenes at abandoned gas stations, bars, military checkpoints and more, as you earn better gear to increase your odds of survival and restore infrastructure to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
la survie
I was very skeptical about No More Room in Hell 2 development at first and even took it off my wishlist after Torn Banner took over from the original developers and scrape the original vision of the game. But after finally giving it a chance during a sale. I realized that No More Room in Hell 2 is genuinely a great game. NMRiH2 constantly keeps me on the edge of my chair. There have been moments where I've found myself yelling as I got overwhelmed and cornered by hordes of zombies. I definitely recommend this game to any zombie fans and to the veterans of the original No More Room in Hell. While it still has a long way to go, it's steadily improving, and the 1.0 update is a small step in the right direction. With that said I think the devs should focus more on: 1. Revamping the skill tree. I'm not a fan of being limited to choosing one of three random skills at each level threshold. It would be much better if players could choose from the full pool of unlocked skills. Having to constantly pay 300 credits to reroll the selection of skills you don't like, is pure BS. 2. NMRiH 2 needs more maps and game modes. It needs more variety to keep each session feeling fresh. Players should have a choice to choose which map they want to play! Again this shouldn't be based on random selection. 3. The character and outfit customization system needs more content and better quality design. In its current state, I've noticed some shirts clipping through the pants which looks sloppy and amateurishly designed. This kind of issue feels like something that should have been addressed before anything else, and I expected a higher level of polish from a full development studio. I'd also love to see more military gear and outfits inspired by Romero's zombie films, such as the iconic SWAT uniforms worn by Peter and Roger. Or the OD green Army uniform worn by Rhodes and his soldiers. The possibilities are endless. 4. Nightmare tokens should be account tied and NOT character tied. I think it's a terrible mistake to change this in the next update.
别买!!!!根本匹不到人
впринципе по сравнению с тем что было года полтора назад - уже заебись, жду релиза. но после часов так 20 игры контента маловато.
死亡永久删除,有外挂,捣乱,害人,举报不管用
Пушка Гонка
3/5 stars, room for improvement. ive been getting back into NMRIH2 and ive had a mostly exciting and pleasant experience, except when i have a level 55 character near the end of a match, and i cant use my hands anymore. i tried a few different things to get them to work again and ultimately tried disconnecting and reconnecting. when i rebooted the game, my character was gone in the minute span i was out of the match. no rejoin option despite the game telling me to reboot to rejoin. gotta love it. i dont wanna say the game is beyond saving, but i dont want to recommend a product to people that frequently does glitchy things that can get your character killed after hours of leveling and surviving so many matches.
Спустя время играть стало очень даже хорошо, есть проблемы с подключением (спасибо РКН, что заботятся о нашей безопасности), необходим zapret+1.1.1.1Warp.
si
せっかく1日かけて50レベルまで行ったのに武器構えられないバグに遭遇しキャラデリ。 メインのクエストに参加しない、ゾンビのターゲットも取らない。 猿以下のプレイヤーとマッチするとせっかく何時間も何十時間も育てたキャラがパー。 ゲーム自体おもろいのにな...もったいない。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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