
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
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In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from shaking solo in the darkness with only a beer bottle, to forming a fully stocked co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost.
Witness the apocalypse unfolding across 5 richly crafted maps (with more to come):
Lewiston, an urban map where players work to secure the safety of survivors across a ravaged city at golden sunset.
Power Plant, set at the outskirts of a massive map in rural Pennsylvania at midnight.
Pottsville, a brooding suburban town full of claustrophobic encounters with the undead at dawn.
Broadway, a fully urban map set in the terrifying depths of Queens, New York in the dead of night!
Beaulieu Hospital, a daytime map set in a sprawling medical complex overrun by the undead.
Locate co-op allies, then gather weapons & equipment to survive the rising threat, moving your squad towards each map’s finale.
Objectives unfold as iconic horror movie scenes at abandoned gas stations, bars, military checkpoints and more, as you earn better gear to increase your odds of survival and restore infrastructure to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果你想和朋友一起玩,重点是朋友,那么这款游戏其实是一种大型“社交聚会游戏”,和朋友一起做各种任务,互相帮助,如果你可以代入游戏中,那么这款游戏还是好玩的,尤其是在游戏开局,汇合,做任务,最终撤离,这个过程能给到各位的体验还是不错的(当然是和朋友一起)。 但如果你是一个人玩,如果不是忠爱“地狱已满1”的那种玩法,而且没有其他不可替代的游戏的话,那么你也可以选择玩这款游戏。 1.游戏局外玩法和最终目标都是欠缺的,你能改变的只有那么多。就算删除了局外的相关养成玩法,其实对游戏玩法没有很大很大的影响,更多是辅助的存在,而且官方有意减弱这个辅助,并且让你在某些方面需要做取舍。这个游戏一开始的辅助性是很强的,在一定程度上可以改变你的思路和打法,但官方明显的“教玩家玩游戏”,这引起了部分玩家的反感。 2.目前游戏内内容还算丰富,游戏人物和环境的交互系统差,你以为你能交互的,比如翻过某些障碍物,但是他就是不让你交互,估计是官方有意为之,限制了玩家的交互行为。 如果你要入坑,那么你需要注意以下几点 1.目前僵尸在休闲难度的血量,相对于游戏前期的血量以及抗性(是否可以打出踉跄),都高了很多,如果你控制不好距离以及攻击节奏,一般的武器你挥出去的同时,僵尸也会打到你,加上血量高,以及角色很慢的攻击速度,官方有意引导玩家需要避开僵尸,能不打就不打,能避开就避开。因此,遇到僵尸,能避开就避开。 2.人物有一个推搡的动作,长按“推搡”按钮可以踢击,踢只要踢到,大概率可以踢倒僵尸,刚刚倒地的僵尸没有碰撞体积,可以直接走过,多用踢击。 3.时刻注意自己是否被感染。(强烈建议去训练场练习再来玩)
This is a tough game. Multiplayer is required. It is a slower, more deliberate game than other zombie games like it, and this is exactly what I wanted from a zombie game. Outside of an open-world, persistent survival game, this is perfect as a mission-based experience. Just when you think you’ve finished a mission, another objective gets added. Just when you think you’re about to finish the mission like you had before, it suddenly drops you into an unfamiliar situation, changing every mission so they feel unique every time. The difficulty is high, and the zombies are endless. They never seem to stop coming, and without coordination from a team or friends, it can become overwhelming dealing with how many zombies are thrown at you at once. The many little nuances of the game help set it apart from other zombie games, where simply pointing a gun, throwing a grenade, or bashing something is all that’s required to finish a wave of zombies. Instead, this game opts for limited ammo, health and infection management, and even using sound to draw zombies together. The game’s not for everyone, and I wasn’t a big fan of the clunky original. I’ve enjoyed Left 4 Dead, DayZ, and World War Z, but this feels different, somewhere between DayZ and Left 4 Dead. A Major downfall is the lack of controller support, I personally use mouse and keyboard, but several in my group use controllers and complained the buttons seemed to change between missions/sessions. which is a shame for a game promising to come to consoles. 8 players is an amazing amount to have for this game, and with my group, a perfect fit. speaking of groups, it is my preferred method of playing the game, but at least one of our group has played with randoms and had a positive experience with it's community and a memorable moment.
Doesn't work.
allow private server hosting like nmrih 1 and mod support. allow vehicle use
Was enjoying the game until I lost a "high" level character to a bug where I couldn't switch to/use any items
Di solito non recensisco niente con poche ore, ritengo che un parere debba essere accurato ed arrivare dopo aver esplorato il gioco a fondo ma in questo caso, ritengo appropriato supportare i creatori di questo gioco. Personalmente io ho giocato diverse ore NMRIH e nonostante passassero gli anni, ho sempre amato quella lentezza, pesantezza e severità con cui ti punisce il gioco: possibile infezione con una sola hit, orde ed orde di zombi infinite e lente, un'ipotetico zombi corridore che ti poteva sopraffare in pochi secondi, questo è No More Room In Hell. Quando uscì il 2, ero molto scoraggiato dalle recensioni, innumerevoli critiche, performance penosa ed un gameplay orribile. Dopo quasi 2 anni, ho deciso di acquistarlo dati i numerosi aggiornamenti post lancio. Devo dire che ho trovato quello che mi aspettavo, un gameplay crudo, rude, grezzo, quello che il giocatore desidera da un esperienza no more room in hell. Alcune cose sono interessanti, ad esempio: -L'inizio partita: ogni giocatore probabilmente verrà generato in un posto differente della mappa, l'obbiettivo? Beh ricongiungersi, il gioco di squadra è fondamentale in questo titolo perchè 1 solo colpo può far la differenza. (parlare solo con la chat di prossimità secondo me rende il gioco ancora meglio ed immersivo, ci si può dividere per svolgere gli obbiettivi, in modo simile a Nuclear Nightmare) -Il sopravvissuto: In questo secondo capitolo a tutti gli effetti abbiamo un sopravvissuto che si evolverà con il susseguirsi delle partite Inizierà con un suo perk e poi più andrà avanti e sopravvivrà alle partite, (grazie ai rifornimenti raccoglibili in gioco) più potrà proteggersi meglio, migliorando il suo equipaggiamento iniziale ed acquistando nuovi perk e potenziamenti. (questa meccanica mi ha ricordato Zombi della Ubisoft, un personaggio caratterizzato, tuo, che lotta per la sopravvivenza e può morire, per dar posto ad un altro, pronto a condividere lo stesso destino) -Le spedizioni: beh il primo capitolo aveva piu mappe, qua per ora solo 5 però le ho viste molto dettagliate ed interessanti, più che altro in queste ore non ho capito se l'obiettivo è randomizzato od è sempre il medesimo, questo è un punto da valutare con gli aggiornamenti futuri. -Buona performance: ho una gtx 2070 ti con un processore nella media e 32 gb di Ram, oltre a qualche piccolo calo di frame non ho trovato niente di trascendentale. Alcuni contro che ho trovato sono state la pessima localizzazione in italiano, ad esempio ci sono alcuni obbiettivi non tradotti o alcune traduzioni fatte da google traduttore e, da quel che ho visto, non è possibile avviare la partita da soli, cosa che mi ha fatto storcere abbastanza il naso (si nasce come gioco cooperativo ma se ci giocano 200 persone al mese il matchmaking può essere lungo o vuoto a determinati orari) No More Room in Hell 2 è un titolo sicuramente grezzo, secondo me non troppo lontano dalla sua massima realizzazione ed è stato lanciato troppo presto, ricevendo un review bombing devastante. Nel complesso sono soddisfatto dall'esperienza che mi ha offerto in queste prime ore, un gioco difficile, crudo e che non ha paura di punirti, dove salvare un compagno può costarti la vita e camminare fra gli zombi può ucciderti in un nanosecondo. Questo è No More Room in Hell 2
To stop "speedrunners" they make you swing melee weapons like you're a 4 yr old toddler. Nerfed shotguns and made their ammo cost double the weight of other ammos (example - 160 rounds of 556 = 80 rounds of 12 gauge). Nerfed player's running speed while infinite zombies still spawning behind you out of black holes from other galaxies. Zombie's aimbot and attack range so stronk they've got better aim and hit ratio than any baseball player. Jumping onto boxes/rocks/etc you become one with materials/nature/etc while zombies find which hole they wanna destroy first. Hmm, I can go on but this should give hints on how this is going so far so.....
Игра мне нравится главное чтобы она розвивалась
Looks like a good game, but I can't actually tell because apparently nobody in the whole world plays, so I never find a match and there's no single player mode.
游戏环境氛围做的挺不错的僵尸种类也挺齐全,匹配的队友也都挺友的,但是游戏地图有点少玩来玩去就这几张,希望能多加点地图:)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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