
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
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In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from shaking solo in the darkness with only a beer bottle, to forming a fully stocked co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost.
Witness the apocalypse unfolding across 5 richly crafted maps (with more to come):
Lewiston, an urban map where players work to secure the safety of survivors across a ravaged city at golden sunset.
Power Plant, set at the outskirts of a massive map in rural Pennsylvania at midnight.
Pottsville, a brooding suburban town full of claustrophobic encounters with the undead at dawn.
Broadway, a fully urban map set in the terrifying depths of Queens, New York in the dead of night!
Beaulieu Hospital, a daytime map set in a sprawling medical complex overrun by the undead.
Locate co-op allies, then gather weapons & equipment to survive the rising threat, moving your squad towards each map’s finale.
Objectives unfold as iconic horror movie scenes at abandoned gas stations, bars, military checkpoints and more, as you earn better gear to increase your odds of survival and restore infrastructure to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
there was a typhoon that knocked out my power so i died in game, so for that reason i hate this game, would not recommend
После 1 части довольно не плохо не смотря на мелкие баги.Что не зашло это только что иногда зомби тупо в спине спавнятся игроки багоюзат и спидранят,и нету чувства помочь новичку,а сложность для вида из за этого играть довольно просто ну все равно приятно
over all I enjoyed this game, when it was more popular. it really needs a good amount of people to play it to get the missions done. i sometimes go into missions and there are 2-3 other people not nearly full enough then they die out. so I think unless it gets a good player base its not worth getting.
TLDR never played the first one Genuinely a fun atmospheric zombie game where dying matters i like the system where if you die you lose all your character progress but you have an overall account account progress that keeps moving forward despite you dying. I like the builds you can go for and experiment with besides the melee and gun build ive built a quiet packrat build meant to support my teammates by receiving extra ammo from all drops and carrying a ton medical supplies from reducing there weight. I do admit that there is need for some polish like getting stuck in spots you cant leave from but besides that i havent ran into any problems and from what im seeing in the reviews it seems like the players from the old game is review bombing this for not liking the vision which is unfair cuz at the end of the day its a fun NEW zombie game
我建议先不要看差评在自己玩一把看看,目前来说已经完全可以玩了,局内遇见的不管是国人还是老外都很友善 目前还有一些小缺点:攀爬的吸附个人感觉有点奇怪,延迟略高有160左右(开加速器),枪械的腰射散步非常高就是逼你贴脸或者瞄准,但是瞄准时准心很晃。其他的暂时没有,游戏荒了玩玩还挺不错的。 还有就是萌新不知道武器在哪啊,跑来跑去的时候箱子已经全空了qwq 原来正式版删档啊,那等1.0再玩吧qwq
I can say most the negative reviews here are from early on, the games not bad, and honestly on sale i reccomend it, currently in its alpha state i just dont think its worth $30, Besides that, i dont have much negative to say about it, i will agree with the statement if your a new player be ready to be carried by people who know exactly what to do, my recommendation is to gaslight 3-8 friends to getting it and doing a blind run with just your friends as it would be alot more immersive then -insert chinese name i cant read- b-hopping around to objectives.
es good
It's a lot more thoughtful and granular than left for dead, but it still has moments of tense frenzy as you try to make your way to an objective after your current position has been completely surrounded.
Несмотря на не самый удачный старт, игра приятно удивила тем, что разработчики не бросили проект, а продолжают активно работать над ним. С каждым обновлением появляются улучшения, исправления и новые детали, благодаря чему игра постепенно становится все лучше и лучше. Как большой фанат зомби-тематики могу сказать, что сейчас это один из моих любимых проектов в жанре. Атмосфера, механики и постоянное развитие игры заставляют возвращаться к ней снова. Видно, что у разработчиков есть планы и желание сделать действительно достойный продукт. Надеюсь, что игра и дальше будет развиваться в том же направлении.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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