
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.2Kreviews | 57% | #95 | $12.7M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game takes the BEST things about extraction shooters, AND THROWS IT ALL AWAY. You don't keep ANYTHING you loot in game, some weirdo steals it and gives u xp? After the 15th zombie you have experienced everything this game has to offer, cool graphics and ragdoll physics. BUT THERE IS NO REWARD FOR ANYTHING, SWING SHOOT SWING SHOOT KICK LEAVE REPEAT. FIND 2 BULLETS, I hate that i spent 2 hours playing this trying to have a good time with my friends. this is my first review out of 150 games so u know its bad.
The negative reviews are associated with pre-patch 1.0. As a new player I can confirm that this is a fun, challenging, and unique game to play with your friends. Obviously matchmaking in random public lobbies can lead to some unsavory experiences but that appliesw to any online game. I've only experienced one glitch and it was a funny one. My running animation stopped working so as a result I was sliding everywhere like i was made of butter. Pretty funny. A lot of potential here for this game and it seems like the developers care. I will be buying any DLC that comes out because I believe in the developers vision so I would be happy to help fund said vision. Please give this game a try. Its nothing like any zombie game I've played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.6M | 163.4K | 94% | $7.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 12.5K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.9K | 84% | $9.99 | |
| $232.8K | 1K | 67% | $9.99 | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was a 3D animator for No More Room in Hell, between 2013-2016. Game seems good! There's a few things to polish up and refine, but a solid release nonetheless. It definitely captures the NMRiH 'vibe' or atmosphere that Maxx wanted to set fourth with this sequel. Well done TBS and do please keep supporting the game and the vision! Also pls polish up and fix up some of the weapon animations.
clear a room, zombies spawn right behind your back a moment later. buggy like a mofo and crashes alot, causing you to lose your character. save your money from this generic unreal engine 5 dogwater. early access isn't an excuse when it plays more like an alpha
spend time levelling up a character. die(permadeath) spend more time levelling up character, this time changing character after every game. die again(permadeath). spend even more time being extra cautious levelling up the characters. die, yet again(permadeath). 10/10 experience, will level up character again. Review after playing some more: Still fun considering its still in Early access, but there are some things that needed work. 1. Dedicated Servers : sometimes game gives me 60 ping, sometimes it give 400. Inconsistency in ping leads to death sometimes. 2. Reconnect options : Sometime for random unknown reason, the game carshe or internet stops working. There is no option to allow player to reconnect. 3. Optimization : Graphics are really good, 9/10. But they are not optimized, the game give me 70-80 fps at the start but randomly stuck at 40fps in the middle of an objective, or when other players and hoard of zombies are very close to me. Need to work on that too. Other than that, the game is Really good, will level up character again.
It burdens me to see so many unfavorable criticism, but while the technical lag is maybe inevitable, every other feature of this title depicts a true evolution of the original recipe. Despite the fact that this game feels formiddable even for experts of the series. I want to extend thanks to the devs for not deserting their game, and for continuing to make it better and add additional and extra content. 🧠Utilizing Unreal E5, NMRiH2 features increased graphics, with elaborate character and living dead models, naturalistic lighting and silhouette effects, as well as extra diverse and immersive surroundings. The sound design is also remarkable, featuring lifelike weapon sounds, zombie moans, and dynamic tunes that reacts to in-game events, all tributing to a tight and frightening aerosphere, especially in Nightmare mode. The undead in this game are entirely hostile; they always charge in hordes, pin you in dead ends, mounting over barriers, and coming at you from each direction. If you get bitten or scraped, there is a chance you’ll contract a contagion. The main quest then becomes spending the whole mission continually popping antibiotics to sedate the infection's development. If you're blessed, you might unknowingly come across a vaccine that provides a absolute cure, but the chance of locating one are diminishingly slim. So, in nature, you aren't just fighting the outer threat posed by the undead; you're also fighting a combat against a issue decaying within yourself. Contamination is more than just a status outcome, it is a visual curse. As the illness advances, the character's eyesight begins to unfocus, and acoustic hallucinations set in. In the final phases, the eyes become bloodshot with visible red veins, leaving you with valuable little minutes to make a decision: hunt for a cure until your very final breath, or eat a bullet. As the proverb goes, the choice is yours, just don't develop into a third issue for your team. ✅The Good. - Extensive and engaging surroundings. - Appealing co-op gameplay. - Improved graphics energized by Unreal 5. - Sound design that successfully creates ambience. - The game shows sizeable potential for the upcoming day once the full version is issued. ❌The Bad. - Substantial technical problems, as well as bugs and performance hiccups. - Random undead respawns and meager supplies sometimes feel annoyingly unfair. - Not always simple to find coordinated crews 🧾In Conclusion. NMRiH 2 has the ability to become exceptionally good title in the co-op horror category, offering an engaging and hard experience. The optimization has been made better, making the game notably more steady. I recommend to keep an eye for upcoming updates with substantial advancements to its performance. I look ahead to watching how this title resumes to evolve in the future. 7.5/10🔚
48小时刷一个满级角色,网络一断线强制退出,再重连就在主界面了,角色也死了。行,不能退款了只好差评
At launch this game was in a really bad state, like terrible, and they really screwed this game by launching it too early. HOWEVER after playing it in its current state its actually really enjoyable. My biggest complaint at launch was how just bad everything felt but the gameplay is very smooth now and feels fairly polished. Unfortunately the player count is quite low, averaging like 100-300 players daily, though I've managed to find matches fairly easily that will fill up as the game goes on. Kinda wish they would make this free to play until the full release just to increase the player count since when they did the free weekend a lot of people jumped in. Really wouldnt be opposed to keeping it free to play and just selling skins cuz i would definitely buy some if they were cool looking haha But yeah, all in all its pretty good now, and i recommend getting it if you like coop games in this style/liked the original. Its definitely different from the original but not so much as to be unrecognizable.
This is the most fascinating example of a game looking incredible in screenshots, trailers, and other media. Then when you play it, it's a worse version of a 2004 mod made in Source Engine. But it's now Unreal Engine 4 or 5 and its all the same clunkiness that comes with a source mod in 2004. I can't believe it's not intentional to make it play so badly, since even default FPS presents in Unreal Engine editor are way better by default.
Big No More Room in Hell 1 Fan here to this day I miss the ambiance and pacing. This has practically none of that for some reason. shares a lot of mechanics melee and infection wise but none of this stuff is "unique" imop it was the feeling of the previous game, it was actually scary. I don't feel constantly on edge anymore. Instead of strong map progression where you start and end somewhere else most maps keep you in the same area just running from one building to the next. I like torn banner I really enjoy their game chivalry 2, but they dropped the ball on this one while having a blueprint of what worked for them previously. Sometimes less is more and i believe that strikes true with 1, 2 feels too arcade.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.