
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
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In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from shaking solo in the darkness with only a beer bottle, to forming a fully stocked co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost.
Witness the apocalypse unfolding across 5 richly crafted maps (with more to come):
Lewiston, an urban map where players work to secure the safety of survivors across a ravaged city at golden sunset.
Power Plant, set at the outskirts of a massive map in rural Pennsylvania at midnight.
Pottsville, a brooding suburban town full of claustrophobic encounters with the undead at dawn.
Broadway, a fully urban map set in the terrifying depths of Queens, New York in the dead of night!
Beaulieu Hospital, a daytime map set in a sprawling medical complex overrun by the undead.
Locate co-op allies, then gather weapons & equipment to survive the rising threat, moving your squad towards each map’s finale.
Objectives unfold as iconic horror movie scenes at abandoned gas stations, bars, military checkpoints and more, as you earn better gear to increase your odds of survival and restore infrastructure to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At launch this game was in a really bad state, like terrible, and they really screwed this game by launching it too early. HOWEVER after playing it in its current state its actually really enjoyable. My biggest complaint at launch was how just bad everything felt but the gameplay is very smooth now and feels fairly polished. Unfortunately the player count is quite low, averaging like 100-300 players daily, though I've managed to find matches fairly easily that will fill up as the game goes on. Kinda wish they would make this free to play until the full release just to increase the player count since when they did the free weekend a lot of people jumped in. Really wouldnt be opposed to keeping it free to play and just selling skins cuz i would definitely buy some if they were cool looking haha But yeah, all in all its pretty good now, and i recommend getting it if you like coop games in this style/liked the original. Its definitely different from the original but not so much as to be unrecognizable.
Its pretty fun, I heard the previous updates made the game horrible but right now before the 1.0 patch its great. Its a learning curve which is not hard to find out how a melee weapon works against the zombies, when to properly use pills, etc. It does suck that you cant choose which map to play on like in NMRiH the maps themselves are skew but hopefully more maps will come when 1.0 releases. The problems I've run into is sometimes your character isn't able to do anything because of a glitched item in your inventory, you can drop all your items and a majority of times that fixes it for me. Another is that when you get a disconnection from the server in the middle of the match, you can lose your character; its different from a DC in the game cause you can rejoin and still get your character back but if the server crashed you lose that character. Dispite the small problems i still have a fun, enjoyable time in NMRiH 2 definitely worth a pick up.
Very good take on the original source mod: The risk of permadeath is a lingering threat that changes how you play, maps are fantastic, melee and shooting is more difficult, but punchier, sound design and lighting is superb, cooperation is essential for survival; it stays true to the mod while iterating in new ways to keep it fresh, they seem to be updating it pretty frequently and from the looks of it seems like they passed the initial hurdles of release. Haven't found any game breaking bugs (Very minimal stuff that didn't impact the game at all or had immediate fixes as a player), definitely looking forward for more map variety. Definitely recommended if you enjoyed NMRiH 1
48小时刷一个满级角色,网络一断线强制退出,再重连就在主界面了,角色也死了。行,不能退款了只好差评
Tom Banner Studios ruins everything it touches.
游戏的玩法和一代一样,氛围更沉浸了。接下来重中之重是把优化做好,解决网络问题,如果像一代那样开放非官方服务器更好。后续制作组接着出官图,修修bug,这就是一款不亚于一代的好游戏了。
So the host crashes or this game (since its unstable as hell) and your character just dies. Makes some much sense that there is no preventions for this and you lose all your progress. Fix your game or make preventions for this my god.
你说我拿武器打不到僵尸,僵尸空手就能打的到我是吧。真就手命都短呗。僵尸一直刷个不停,连个cd都没有,优化奇差。丢雷速度老奶奶都比他快。
Di solito non recensisco niente con poche ore, ritengo che un parere debba essere accurato ed arrivare dopo aver esplorato il gioco a fondo ma in questo caso, ritengo appropriato supportare i creatori di questo gioco. Personalmente io ho giocato diverse ore NMRIH e nonostante passassero gli anni, ho sempre amato quella lentezza, pesantezza e severità con cui ti punisce il gioco: possibile infezione con una sola hit, orde ed orde di zombi infinite e lente, un'ipotetico zombi corridore che ti poteva sopraffare in pochi secondi, questo è No More Room In Hell. Quando uscì il 2, ero molto scoraggiato dalle recensioni, innumerevoli critiche, performance penosa ed un gameplay orribile. Dopo quasi 2 anni, ho deciso di acquistarlo dati i numerosi aggiornamenti post lancio. Devo dire che ho trovato quello che mi aspettavo, un gameplay crudo, rude, grezzo, quello che il giocatore desidera da un esperienza no more room in hell. Alcune cose sono interessanti, ad esempio: -L'inizio partita: ogni giocatore probabilmente verrà generato in un posto differente della mappa, l'obbiettivo? Beh ricongiungersi, il gioco di squadra è fondamentale in questo titolo perchè 1 solo colpo può far la differenza. (parlare solo con la chat di prossimità secondo me rende il gioco ancora meglio ed immersivo, ci si può dividere per svolgere gli obbiettivi, in modo simile a Nuclear Nightmare) -Il sopravvissuto: In questo secondo capitolo a tutti gli effetti abbiamo un sopravvissuto che si evolverà con il susseguirsi delle partite Inizierà con un suo perk e poi più andrà avanti e sopravvivrà alle partite, (grazie ai rifornimenti raccoglibili in gioco) più potrà proteggersi meglio, migliorando il suo equipaggiamento iniziale ed acquistando nuovi perk e potenziamenti. (questa meccanica mi ha ricordato Zombi della Ubisoft, un personaggio caratterizzato, tuo, che lotta per la sopravvivenza e può morire, per dar posto ad un altro, pronto a condividere lo stesso destino) -Le spedizioni: beh il primo capitolo aveva piu mappe, qua per ora solo 5 però le ho viste molto dettagliate ed interessanti, più che altro in queste ore non ho capito se l'obiettivo è randomizzato od è sempre il medesimo, questo è un punto da valutare con gli aggiornamenti futuri. -Buona performance: ho una gtx 2070 ti con un processore nella media e 32 gb di Ram, oltre a qualche piccolo calo di frame non ho trovato niente di trascendentale. Alcuni contro che ho trovato sono state la pessima localizzazione in italiano, ad esempio ci sono alcuni obbiettivi non tradotti o alcune traduzioni fatte da google traduttore e, da quel che ho visto, non è possibile avviare la partita da soli, cosa che mi ha fatto storcere abbastanza il naso (si nasce come gioco cooperativo ma se ci giocano 200 persone al mese il matchmaking può essere lungo o vuoto a determinati orari) No More Room in Hell 2 è un titolo sicuramente grezzo, secondo me non troppo lontano dalla sua massima realizzazione ed è stato lanciato troppo presto, ricevendo un review bombing devastante. Nel complesso sono soddisfatto dall'esperienza che mi ha offerto in queste prime ore, un gioco difficile, crudo e che non ha paura di punirti, dove salvare un compagno può costarti la vita e camminare fra gli zombi può ucciderti in un nanosecondo. Questo è No More Room in Hell 2
This is a tough game. Multiplayer is required. It is a slower, more deliberate game than other zombie games like it, and this is exactly what I wanted from a zombie game. Outside of an open-world, persistent survival game, this is perfect as a mission-based experience. Just when you think you’ve finished a mission, another objective gets added. Just when you think you’re about to finish the mission like you had before, it suddenly drops you into an unfamiliar situation, changing every mission so they feel unique every time. The difficulty is high, and the zombies are endless. They never seem to stop coming, and without coordination from a team or friends, it can become overwhelming dealing with how many zombies are thrown at you at once. The many little nuances of the game help set it apart from other zombie games, where simply pointing a gun, throwing a grenade, or bashing something is all that’s required to finish a wave of zombies. Instead, this game opts for limited ammo, health and infection management, and even using sound to draw zombies together. The game’s not for everyone, and I wasn’t a big fan of the clunky original. I’ve enjoyed Left 4 Dead, DayZ, and World War Z, but this feels different, somewhere between DayZ and Left 4 Dead. A Major downfall is the lack of controller support, I personally use mouse and keyboard, but several in my group use controllers and complained the buttons seemed to change between missions/sessions. which is a shame for a game promising to come to consoles. 8 players is an amazing amount to have for this game, and with my group, a perfect fit. speaking of groups, it is my preferred method of playing the game, but at least one of our group has played with randoms and had a positive experience with it's community and a memorable moment.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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