
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.8Kreviews | 63% | #97 | $12.8M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its pretty fun, I heard the previous updates made the game horrible but right now before the 1.0 patch its great. Its a learning curve which is not hard to find out how a melee weapon works against the zombies, when to properly use pills, etc. It does suck that you cant choose which map to play on like in NMRiH the maps themselves are skew but hopefully more maps will come when 1.0 releases. The problems I've run into is sometimes your character isn't able to do anything because of a glitched item in your inventory, you can drop all your items and a majority of times that fixes it for me. Another is that when you get a disconnection from the server in the middle of the match, you can lose your character; its different from a DC in the game cause you can rejoin and still get your character back but if the server crashed you lose that character. Dispite the small problems i still have a fun, enjoyable time in NMRiH 2 definitely worth a pick up.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Несмотря на не самый удачный старт, игра приятно удивила тем, что разработчики не бросили проект, а продолжают активно работать над ним. С каждым обновлением появляются улучшения, исправления и новые детали, благодаря чему игра постепенно становится все лучше и лучше. Как большой фанат зомби-тематики могу сказать, что сейчас это один из моих любимых проектов в жанре. Атмосфера, механики и постоянное развитие игры заставляют возвращаться к ней снова. Видно, что у разработчиков есть планы и желание сделать действительно достойный продукт. Надеюсь, что игра и дальше будет развиваться в том же направлении.
19/07/2026 Antes de nada, quería decir que hace un tiempo lo jugamos y pudimos completarlo en la dificultad básica, es decir, la dificultad normal. Aun así, nos costó muchísimo y tuvimos que sufrir de verdad para superarlo. El juego ya era bastante exigente y, sinceramente, nos pareció un reto muy bien equilibrado. No sé si recientemente han cambiado algo, pero ahora mismo la cantidad de zombis que aparecen constantemente me parece exagerada. Apenas te dejan un respiro o la oportunidad de disfrutar de la exploración y del propio juego, porque todo el tiempo estás siendo atacado. No sé si han modificado el spawn de zombis o algún otro sistema, pero la sensación que nos ha dejado es muy distinta a la de entonces. Está bien que el juego sea difícil, de hecho es parte de su gracia, pero creo que ahora mismo se ha pasado de la raya. Personalmente, me parece una auténtica locura. Como ejemplo, ahora en la misión del bar han metido un escáner que tarda muchísimo en completar el escaneo y en permitirte desactivarlo, todo ello mientras tienes 200 zombis detrás. Además, los enemigos te detectan prácticamente por cualquier cosa: aunque vayas agachado, si golpeas algo o simplemente corres, ya los tienes encima. Creo que ese equilibrio debería revisarse un poco para que siga siendo un desafío, pero sin llegar a ser tan frustrante.
The game is amazing! Needs a bit more of a challenge in my opinion. I'll have to admit that playing with a really good team makes nightmare feel like a walk in the park, literally, and figuratively. Honestly I think there needs to be more risk reward when it comes to nightmare difficulty, as well as Hard. We need more zombies on the maps, and we need more variety.
Не хватает режима на выживание.
Extremely solid game. Ignore the old reviews, those issues have all been fixed.
I've played this game through a couple free weekends, until I finally decided to buy it before full release. This game has been on a journey, to say the least. I can confidently say that the full release is it's best iteration to date. The devs definitely learned from a few questionable changes during EA, and the game feels amazing to play. I would like a bit more optimization, but it's still more than playable. Excited to see the future updates. Nice job, devs!
I, too, was once a non-believer but the devs seemed to have put in the work; at least pre-1.0. I'd recommend this game. It's the only one of it's type.
игра дерьма, русским она не рада, советую не заходить в эту залупу
love it! we need more customize options to make our characters feel more real. kinda like hunt showdown. need more maps! love it!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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