
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.8Kreviews | 63% | #97 | $12.8M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely solid game. Ignore the old reviews, those issues have all been fixed.
游戏想法是好的,我个人很喜欢这种多人合作的偏写实的PVE玩法,但是制作组实在太拉跨了,制作组完全不知道玩家想要什么,完全沉浸在自己的想法里,收益收益低,武器平衡又烂,僵尸血量永远是迷,硬直也是随机给,每次换一个新角色还要重新买装备,我说白了你做成商店和仓库不好吗,别和那鸡巴人物等级强绑定了,还有你自定义外观可以一键套用设置怎么你装备就不能套用,你在一个黑不溜秋的游戏里塞自定义人物皮你不如给所有人装个识别灯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
➕ ПОДРОБНЫЕ ПЛЮСЫ: Атмосфера и аудиовизуальный кайф: Игра на Unreal Engine 5 выглядит и звучит потрясающе. Густой туман, кромешная тьма, свет от фонариков и звуки окружения держат в постоянном напряжении. Это не веселый тир в стиле Left 4 Dead, а настоящий мрачный сурвайвал-хоррор. ---------------------------------------------------------------------------------------------------------------------------- Уникальный старт матча: Механика, когда 8 выживших появляются в случайных точках огромной карты в одиночку или парами, — это лучшее решение разработчиков. Первые 10 минут вы испуганно пробираетесь сквозь зомби, ориентируясь на звуки чужих выстрелов или свет фонарей, чтобы наконец воссоединиться в полноценный отряд. ---------------------------------------------------------------------------------------------------------------------------- Высокие ставки : Механика перманентной смерти заставляет вас ценить жизнь своего персонажа. Когда у тебя за плечами выживший 40-го уровня с трудом собранными перками, ты трижды подумаешь, стоит ли лезть в темный магазин за парой патронов. Это рождает уникальный для кооперативных игр уровень осторожности. ---------------------------------------------------------------------------------------------------------------------------- Честная командная экономика: Механика сбора синих припасов работает идеально. Опыт за них делится на всех, что полностью исключает токсичность в духе «ты украл мой лут». Игра поощряет взаимопомощь. ---------------------------------------------------------------------------------------------------------------------------- ➖ ПОДРОБНЫЕ МИНУСЫ: Главная боль для игроков из РФ (Сетевой ад): Игра официально заблокирована или работает некорректно на территории России без костылей. Чтобы просто запустить поиск матча, игрокам приходится использовать сторонний софт (Warp, Cloudflare) и обходы блокировок Дискорда (Zapret). ---------------------------------------------------------------------------------------------------------------------------- Следствие костылей — пинг и вылеты: Из-за вынужденного использования VPN/Warp пинг в матчах улетает в космос (часто выше 150–200 мс). В игре, где тайминг удара битой или уворота решает жизнь персонажа, такой пинг — это смертный приговор. Добавьте к этому внезапные вылеты прямо посреди ивента, из-за которых вы просто теряете прокачанного персонажа без вашей вины. ---------------------------------------------------------------------------------------------------------------------------- Проблемы оптимизации UE5: Игра безбожно жрет ресурсы ПК. Фризы при спавне орды, просадки кадров в тяжелых локациях и общая нестабильность присутствуют даже на видеокартах уровня RTX 30-й и 40-й серий. ---------------------------------------------------------------------------------------------------------------------------- Скриптовый и «всевидящий» ИИ: Зомби (особенно бегуны) часто плюют на механику скрытности. Вы можете сидеть в кустах без фонарика, но игра «решит» натравить на вас пачку мертвецов, и они побегут четко на вашу позицию сквозь стены и текстуры. ---------------------------------------------------------------------------------------------------------------------------- Быстрое наступление гринда: На этапе раннего доступа в игре всего несколько карт(которые могут повторяться несколько раз при запуски матча). Как только вы изучите все точки интереса и основные квесты (электростанция, поезд и т.д.), игровой процесс превращается в рутину. Награды за успешную эвакуацию пока кажутся блеклыми, кроме цифры уровня персонажа. ---------------------------------------------------------------------------------------------------------------------------- Рекомендовать игру прямо сейчас игрокам из СНГ — тяжело. Сама по себе геймплейная база, атмосфера и механика с ближним боем и продвижением квестов— великолепны. Но необходимость танцевать с бубном, настраивать Warp/Zapret, мириться с диким пингом и рисковать насмерть потерять персонажа из-за сетевого дисконнекта превращают отдых в работу.Если вы готовы терпеть технический ад ради крутого зомби-коопа с друзьями — берите. Если хотите просто зайти и расслабиться после работы — лучше подождать крупных патчей и стабилизации серверов.
zaebis game, make more huge open maps pls
I, too, was once a non-believer but the devs seemed to have put in the work; at least pre-1.0. I'd recommend this game. It's the only one of it's type.
10/10 love the lore and feel of the game.
There is a party issue where it's impossible to queue games with friends, cannot see them in party and sort of instantly "disbands" when the receiving party accepts an invite. Solo queue only game for now. A really unfortunate fate for a game that has voip and can be played in a sort of "friendslop" way, has me asking myself how did this ever get to 1.0?
Pretty fun, just needs more content.
love it! we need more customize options to make our characters feel more real. kinda like hunt showdown. need more maps! love it!
игра дерьма, русским она не рада, советую не заходить в эту залупу
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $233.6K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 3.6K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 46.1K | 89% | $14.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 33.7K | 78% | $19.99 |