
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
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In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from shaking solo in the darkness with only a beer bottle, to forming a fully stocked co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost.
Witness the apocalypse unfolding across 5 richly crafted maps (with more to come):
Lewiston, an urban map where players work to secure the safety of survivors across a ravaged city at golden sunset.
Power Plant, set at the outskirts of a massive map in rural Pennsylvania at midnight.
Pottsville, a brooding suburban town full of claustrophobic encounters with the undead at dawn.
Broadway, a fully urban map set in the terrifying depths of Queens, New York in the dead of night!
Beaulieu Hospital, a daytime map set in a sprawling medical complex overrun by the undead.
Locate co-op allies, then gather weapons & equipment to survive the rising threat, moving your squad towards each map’s finale.
Objectives unfold as iconic horror movie scenes at abandoned gas stations, bars, military checkpoints and more, as you earn better gear to increase your odds of survival and restore infrastructure to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly I was super skeptical at first because of the reviews, but honestly after playing it myself and with a friend, we did a match, just the two of us and honestly its the most fun I had in awhile an absolute nail biter the whole time from a slow and quiet start to us having to use everything and me chugging down pills just to stop my infection while being chased by runners and doing objectives and in the end we actually pulled it off and won, ill update my review after I put serious hours into this but honestly I cant wait to play more and convince more of my friends that this was to me worth it. PS I played the first game to and honestly i can say with how development is going and a monthly update it seems it can only get better, fingers crossed.
I really wanted to like No More Room in Hell 2, but I can't recommend it in its current state. The atmosphere is excellent. The environments, sound design, and tension create a great survival horror experience. The gameplay is decent ,good enough to be enjoyable with friends. The problem is that the game feels unfinished. It's too much bugs, technical issues, and a general lack of polish that constantly ruin the experience. Too many mechanics don't work as they should, and it often feels like you're fighting the game more than the zombies. There's a good game hiding underneath all of this, but right now it's simply not ready. I'll gladly change my review if future updates fix the major issues but as it stands, I can't recommend buying it.
Essentially they made a round based zombie game that's too good for market and very few will understand. The game plays by horror movie rules and if you don't slow down and play at the pace that is expected while learning the item economy you aren't going to like this game. But, if you take the time to learn how interacting with the game works you will probably have fun with it more than most zombie games that have come out in the last 10 years. It's basically like Outbreak, L4D, and Dead Island but a co-op extraction shooter with permadeath. 8/10 I
Has potential and want to like it but it has glaring flaws. Melee is strangely delayed for a 'difficulty' vibe but my grandma literally could throw hands faster. Pair this delay with horrible hitboxes on the zombies and you can't really tell the range and zombies attacking through your attacks. No blocking is a crime. Difficulty scaling is absurd. It just becomes uninteresting when you have to run a million objectives. I would rather have a faster paced melee system and interesting guns with a larger zombie spawn than whatever this is. Pair this with a low player count and you are matched with sweats who hoard all the items and won't help you.
I wish Steam had a middle option between positive and negative, because that is honestly where I would put No More Room in Hell 2. I liked the original No More Room in Hell, and in a lot of ways the actual gameplay in 2 is better. Getting into games is faster with matchmaking, the weapons feel good, the animations and graphics are much better, and the level design is genuinely strong. The problem is that the game design around that gameplay feels disappointing. The game seems entirely balanced around having as many players as possible. If you are hoping to play with only one or two friends, maps take way longer to complete, and there does not seem to be meaningful scaling for zombies or objectives. It feels like the game expects a full group, and smaller groups are just left to deal with the same workload. The extraction mechanics are also extremely underwhelming. You level up your character, your account, and earn credits, but it mostly just feels like excessive grinding to bring anything decent with you. There is very little reason to explore. The best strategy is usually to rush from objective to objective as fast as possible, kite zombies, and preserve ammo for the moments where you absolutely need it. This could have been much more interesting if the game had proper extraction mechanics, like taking weapons out of a map, building up persistent gear, or having more meaningful progression tied to your character. Instead, it feels like No More Room in Hell mixed with extraction-lite systems, but without the persistence that makes extraction games compelling. Because almost nothing meaningful persists, some mechanics feel pointless. Flashlight batteries, for example, barely matter because the flashlight is unlikely to run out before you finish a map anyway. The persistence system mostly feels like a lazy version of progression where the only things that really carry over are a few numbers like levels and credits. Overall, No More Room in Hell 2 is a disappointment. There is a good game somewhere in here, and the core gameplay has definitely improved over the first game, but the direction of the design holds it back badly. I do not think 1.0 is going to fix the deeper issues unless the developers rethink the progression, extraction, and scaling systems.
This feeds my zombie game addiction..
this game like many games that found their calling on source originally, feels alot different from the original. and for alot of people thats a bad thing but for alot of others its better, Granted the original game feels alot more finished than what is currently here, that being said, what is currently here isn't bad and can be quite fun, I suspect if they add in some more game modes the game value would go way up in terms of not being repetitive. bottom line, no its not horrible like some reviews have said, its definitely got the bones of the original in it, it just needs the time to build out, which in all fairness the dev's have been incredibly open about the roadmap... its literally plastered in the game when you launch it, they have made consistent updates, and on its current track I see this game being a very good successor to the original. Its early access, and while I dont like advocating for giving leniency on games just cause of that title, these devs are continually updating the game and listening to players during this early access, I.E they are doing what a good transparent dev studio should do during an EA release. if they mess this up horribly I'll eat my words but for now. yeah its worth the 20 dollar sale price, get into it.
Game crashed, lost character and progress :( Overall game atmosphere is really good, bit confusing and hard for beginners.
游戏的玩法和一代一样,氛围更沉浸了。接下来重中之重是把优化做好,解决网络问题,如果像一代那样开放非官方服务器更好。后续制作组接着出官图,修修bug,这就是一款不亚于一代的好游戏了。
Its pretty fun, I heard the previous updates made the game horrible but right now before the 1.0 patch its great. Its a learning curve which is not hard to find out how a melee weapon works against the zombies, when to properly use pills, etc. It does suck that you cant choose which map to play on like in NMRiH the maps themselves are skew but hopefully more maps will come when 1.0 releases. The problems I've run into is sometimes your character isn't able to do anything because of a glitched item in your inventory, you can drop all your items and a majority of times that fixes it for me. Another is that when you get a disconnection from the server in the middle of the match, you can lose your character; its different from a DC in the game cause you can rejoin and still get your character back but if the server crashed you lose that character. Dispite the small problems i still have a fun, enjoyable time in NMRiH 2 definitely worth a pick up.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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