
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.9Kreviews | 63% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slop of a game
The game was fire, just incredibly hard to play for a girlie girl like me lol The Night Shift Was a Mistake… | Gas Station Case (Full Horror Gameplay) https://youtu.be/yLF_dtjBa08
very scary! perma death on character is not something i usually like but this game does it well. highly recommend to play w friends.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #51, worst UA #98 · 8 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In general, the game is really fun and I like the premise. My gripe is with the players themselves, which what can you do about that, but I just wish people would be better people. They will race you to the supplies and take them all to the point that they will let you die because you don't have health packs or enough ammo, even when you go on the mic pleading for bandages. It doesn't feel fair that you can lose your character just because your team is a bunch of people who never learned how to share. Also, if you are a female, beware, a lot of people cannot handle playing with us and it has led to the point that I cannot even use my mic anymore :( My recommendation, play with just your friends and it is great.
IF YOU USE CLOUDFLARE MAKE SURE ITS OFF!!! or else YOU WILL NOT BE ABLE TO JOIN FRIENDS!! game hella fun :)
nice
meh
I was very skeptical about No More Room in Hell 2 development at first and even took it off my wishlist after Torn Banner took over from the original developers and scrape the original vision of the game. But after finally giving it a chance during a sale. I realized that No More Room in Hell 2 is genuinely a great game. NMRiH2 constantly keeps me on the edge of my chair. There have been moments where I've found myself yelling as I got overwhelmed and cornered by hordes of zombies. I definitely recommend this game to any zombie fans and to the veterans of the original No More Room in Hell. While it still has a long way to go, it's steadily improving, and the 1.0 update is a small step in the right direction. With that said I think the devs should focus more on: 1. Revamping the skill tree. I'm not a fan of being limited to choosing one of three random skills at each level threshold. It would be much better if players could choose from the full pool of unlocked skills. Having to constantly pay 300 credits to reroll the selection of skills you don't like, is pure BS. 2. NMRiH 2 needs more maps and game modes. It needs more variety to keep each session feeling fresh. Players should have a choice to choose which map they want to play! Again this shouldn't be based on random selection. 3. The character and outfit customization system needs more content and better quality design. In its current state, I've noticed some shirts clipping through the pants which looks sloppy and amateurishly designed. This kind of issue feels like something that should have been addressed before anything else, and I expected a higher level of polish from a full development studio. I'd also love to see more military gear and outfits inspired by Romero's zombie films, such as the iconic SWAT uniforms worn by Peter and Roger. Or the OD green Army uniform worn by Rhodes and his soldiers. The possibilities are endless. 4. Nightmare tokens should be account tied and NOT character tied. I think it's a terrible mistake to change this in the next update.
yea
Very nice!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $237.7K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.7M | 12.6K | 89% | $29.99 |