
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.9Kreviews | 63% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
zombie survival goes brrrr
mucho bug y lag
great game havent really had any issues, just wish they added like survival where u can see how long u can last instead of only having 3 waves and the missions over, but other then that ive been having a decent time playing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #51, worst UA #98 · 8 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
recomendo sim. está bom para o começo, tem varias novidades e nitidamente se vê a evolução do primeiro jogo (ainda sendo muito bom), a jogabilidade está mais avançada, daí o jogador se adapta ou muda do jeito que achar melhor. gostei muito dos desafios semanais e da evolução de cada personagem que você cria. ainda podem melhorar um pouco no desempenho geral, para não travar ou crashar e perder o personagem injustamente, e ter mais mapas é o principal, coloquem mais mapas por favor :D
Very fun, very gritty. A new paced zombie game that leaves the cartoonish aspects of zombies out. This is nothing like Resident evil or Left 4 Dead, this is a hardcore zombie survival where you need to be scared to win.
Very good game, very strategic approach to realistic zombie apocalyptic survival. The first offered map is terrible and dark, but then playing in a city is completely different. It’s also a game that you need to learn and develop skill for to understand how good it actually is. It’s not for newbies who want to go into a game and have it be easy from the beginning. My recommendation: start with a friend in a duo and take it very slowly and communicate. Play the training if you’re alone. The online multiplayer is very hectic, and it’s going to be an annoying experience for beginners. And yea, you need to pick up a weapon, unload the weapon to have the ammo available for another weapon, then drop the empty weapon, if you get infected you need to shove pills consistently, if you don’t have pills you need to kill yourself to not hurt your mates, if you get injured you need bandages, if you lost too much health you need a medikit, and many more Details. It’s strategic, realistic and refreshing. NOT FOR NOOBS!! My only complaint is that the maps aren't as linear as they were in the first game. I lprefered that over all this open-world stuff. I hope we get some propper maps in the future.
fun... scary.
Its basically 8 player Left 4 Dead with less polish and some poorly thought through design decisions. Should be purchased on a 25% - 50% discount. The good: - Excellent gore. - Excellent ranged and melee combat. - Randomised mission objectives. - I like the extraction mechanic. - Excellent graphics. - Performance is ok, though I have a high spec computer @4k. The bad: - All cosmetics suck - Perk descriptions are poor. For example, one perk increases melee headshot damage but it doesn't tell you by how much. Kind of need to know this! - Perks are poorly balanced. Most, if not all of the gun perks are bad. - The loadout system is not great. You get three slots that you can use to equip items that your character will start with. I say three but it is two because you will always want your Rescue Beacon as that saves your character if they die. Please move the Rescue Beacon into its own slot. - Not enough maps - You often get the same map multiple times in a row. I once got Raven Rock four times in a row. - Poor network / net code. I always seem to have that disconnect icon in the left of my screen, I do notice lag. - Running over downed zombies is buggy and inconsistent, sometimes your character will get stuck. - Invisible walls where you would not expect them. - Zombie spawn system is not well implemented. Sometimes zombies spawn in unpredictable areas. Seriously, how many zombies can a small car hide? - Sometimes kicking a zombie will give you IFrames, other times it won't. - Some code books can only be read once, others can be read multiple times, why???? - The game relies too much on darkness being a difficulty factor.
No esperaba nada y aún así... logró sorprenderme Vi muchos comentarios negativos de como estaba el juego hace un año y la verdad que no tuve la misma experiencia negativa. Fps estables, la jugabilidad bastante diferente a la del 1, si, pero igualmente divertida. Al final termina siendo la típica de ir a buscar una llave o fusible para desbloquear un acceso a otra zona mientras esquivas hordas de zombies en el camino. Y es exactamente a eso a lo que vine a este juego
♥♥♥♥♥ lit
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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