
No Longer Home is a game about letting go of the life you've built due to circumstances beyond your control. Immerse yourself in the lives of Bo and Ao and learn about their dreams, frustrations and fears. Welcome the magic of the everyday and somewhat extraordinary.
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About

Bo and Ao are graduating university and preparing to leave the flat they’ve lived in together for a year. Thanks to visa limitations, Ao is forced to return to Japan, leaving Bo in England. Disillusioned by post-educational life and shoved aside by a government who doesn’t want them there, both are trying to come to terms with their uncertain futures. And deep under their South London flat, something grows...


Wander through an intimate flat and examine the everyday belongings of Bo and Ao. Have BBQs, play video games, and stay up late just talking in bed. Follow the day to day activities and conversations of two queer, non-binary students and their friends. Get to know Lu, the multi-eyed, animal-like new flatmate.

No Longer Home was born when the developers were similarly forced apart after university, and decided to stay in touch by working on a game together. Development duo Hana and Cel chose this project as a way to explore and express the emotions that came with saying goodbye.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed the graphics and visuals on this one! There are some really unique setpieces here and there that kept me engaged the whole game. I can tell this was a very personal experience for the dev and while some of it went over my head, I did enjoy my time here and I hope it brought some closure for its creator.
垃圾lgbt游戏
Basically an animated journey into the diary of whatever weird traumas these dork deveoper/wrtiers went through. Absolute waste of time
Boring, slow..
I only played this game for easy achievements but I like the visuals, but i think story should've been better I mean the concept is good but it's shallow imo... also a lot of interactions with objects are just pointless.
No Longer Home is a simple, yet complicated slice of life game. It's simple in it's art style and game play, but complicated as Bo and Ao navigate their friendships, relationships and the unknown future after they graduate. A simple, yet powerful game.
尽管这款游戏时长只有2小时,但感觉像是玩了很久。游戏节奏极其缓慢,角色和文本的推进非常耗时。故事基本上就是关于搬家的,很无聊,没有任何情感或意义,反正我根本无法共情... 最后,据说因为咱们国家和小日子玩家在HB包中没有选择《生化危机:村庄》,而选了这么个玩意,我特喵?!!
很平淡无聊的游戏,玩了20分钟就想关了,1.6买的key很便宜,但玩了也觉得没什么玩的必要。美术风格有点像大鹅而且是带点互动的视觉小说才买的,美术和转场比较有意思,辗转难眠的对话也比较能让毕业大学生共情,但缺点远大于优点了。 音乐老是用那个听久了头疼的琴,对话要等画面伸缩很让人烦躁,翻译做得并不好,字体更是不统一(尤其是序章),不敢想象这游戏原价竟然58块。
For a game that costs money, there is not much "game" in there. I've got an impression that it was supposed to be more of an interactive comic, because the graphics were very suitable for this media. That said, graphics and music are the only things I can say something positive about, because the rest lacks substance. The player is supposed to have immersive, emotional experience- but unfortunately the boring, long dialogues and lack of faces on the characters are not delivering it. Everything seems bland, the characters other than the mains are forgettable, the personalities also blend in a way - it can also be a result of very short interaction with them. I see the passion behind this project, I really do, but it's nothing more than a walking simulator - and I have no problem with it, I played some visual novels myself, therefore I can tell there was something lacking. Suggestion for devs: if you're going to make slow paced, emotional game, give players something to hold onto. It can be, for example, a repetetive puzzle mini-game (in this case it could be patching up memories that would result in learning more about characters past, rather than putting it into the long dialogues and answer choices that don't change the outcome of the story). Mind you, I wouldn't write a review if this game was for free. I hope the devs will learn from this project and create something more immersive in the future, because the potential is there.
No Longer Home is a bit of a strange one. It’s a point and click interactive fiction where you switch between 2 characters and explore their life in a shared flat in the middle of packing and moving out. It has good non-binary representation which is a rare sighting in video games. While the story is interesting and easy to relate to, the dialogue can be way too long, which in turn makes the pacing too slow. It’s a very angsty game with simple but beautiful art and even better sound design. The highlight for me was definitely petting the cats. Unknown geometry/10.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.