
No Longer Home is a game about letting go of the life you've built due to circumstances beyond your control. Immerse yourself in the lives of Bo and Ao and learn about their dreams, frustrations and fears. Welcome the magic of the everyday and somewhat extraordinary.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.43/day in the week after.
About

Bo and Ao are graduating university and preparing to leave the flat they’ve lived in together for a year. Thanks to visa limitations, Ao is forced to return to Japan, leaving Bo in England. Disillusioned by post-educational life and shoved aside by a government who doesn’t want them there, both are trying to come to terms with their uncertain futures. And deep under their South London flat, something grows...


Wander through an intimate flat and examine the everyday belongings of Bo and Ao. Have BBQs, play video games, and stay up late just talking in bed. Follow the day to day activities and conversations of two queer, non-binary students and their friends. Get to know Lu, the multi-eyed, animal-like new flatmate.

No Longer Home was born when the developers were similarly forced apart after university, and decided to stay in touch by working on a game together. Development duo Hana and Cel chose this project as a way to explore and express the emotions that came with saying goodbye.



Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 450reviews | 62% | — | $68.7K |
| $14.99 | 81ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I only played this game for easy achievements but I like the visuals, but i think story should've been better I mean the concept is good but it's shallow imo... also a lot of interactions with objects are just pointless.
比较喜欢的地方:美术、场景变换很有意思,可以看出来每个转场都是有认真设计过的。标题的设计和动态也很不错。 主角的对话有讲到一些transcultural的东西。有一些年轻人身份探索,地缘、性别、社会身份等等。算是比较实时的部分吧。 不喜欢的地方:角色对话太无聊了。完全前文不搭后语的就上来讨论一些原生家庭、未来规划、职业抱负之类的。玩家根本都不认识这几个人,为什么要了解这些事情。感觉就像是date一个长发文艺男。起承转合就是那一套了。who cares?革命、资本主义、马克思都来了。找不到工作的艺术生真的略有点矫情。 看出了作者和几个好朋友的一些愤世嫉俗、自怨自艾、伤春悲秋等等。有些地方完全可以延伸一下,比如电脑里的角色扮演游戏,留学生的文化差异,年轻人在职场的不适。但作者可能只是想做一个非常personal的游戏来记录一下自己的青春。就其实他们可能也没多想,所以这些都只是说说而已,只存在于几秒钟就从脑子和对话里丝滑飘走了。我觉得这些角色应该做的也许是多沉淀一下。给人一种完全飘在天上的年轻创作者的既视感。 给推荐只是因为可能有些人能对上电波吧。说到底也不是什么特别坏的游戏。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $14.99 |
| 34ratings |
| 42% |
| — |
| not modelled |
| $14.99 | 24ratings | 62% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed the graphics and visuals on this one! There are some really unique setpieces here and there that kept me engaged the whole game. I can tell this was a very personal experience for the dev and while some of it went over my head, I did enjoy my time here and I hope it brought some closure for its creator.
Boring, slow..
For a game that costs money, there is not much "game" in there. I've got an impression that it was supposed to be more of an interactive comic, because the graphics were very suitable for this media. That said, graphics and music are the only things I can say something positive about, because the rest lacks substance. The player is supposed to have immersive, emotional experience- but unfortunately the boring, long dialogues and lack of faces on the characters are not delivering it. Everything seems bland, the characters other than the mains are forgettable, the personalities also blend in a way - it can also be a result of very short interaction with them. I see the passion behind this project, I really do, but it's nothing more than a walking simulator - and I have no problem with it, I played some visual novels myself, therefore I can tell there was something lacking. Suggestion for devs: if you're going to make slow paced, emotional game, give players something to hold onto. It can be, for example, a repetetive puzzle mini-game (in this case it could be patching up memories that would result in learning more about characters past, rather than putting it into the long dialogues and answer choices that don't change the outcome of the story). Mind you, I wouldn't write a review if this game was for free. I hope the devs will learn from this project and create something more immersive in the future, because the potential is there.
В жоден з моїх мінливих настроїв ця... ЦЕ не влучило. Певно я не достатньо артхаусний.
Классная и дешевая
毕业、搬离的室友、即将结束的一段关系。肩并肩看星星、野餐和游戏聚会、累积的垃圾、吉他和唱片、异国他乡的、未完成的约定、不定出没的橘猫。玩家扮演角色【波】或者【奥】在公寓中反复徘徊,每次重新推开门都能重新和一些早已在房间里见过的小物件互动,了解两位主人公对它们不同的心理活动。不断旋转视角观察房间的过程,也是道别前两位主人公反思过去不到一年的同居生活的过程,有一种特殊的郑重的独属于"日常"的分量。是简单短小又私密的故事,它没有给出什么出路,只是记载着一种将逝未逝状态。 缺点是:其一,故事过于简单了,除了两位主人公其他朋友或者公寓里的人塑造并不是很清晰,和空间的关系也不够明确,我甚至有点分不清楚这个公寓的公私区域;而且我觉得虽然这是一个主要关于私密关系的故事,其他人也应该没有那么背景板才能让它显得更加真实可信。其二,作为一种留子文学,亚裔的隐性身份焦虑问题书写的有些刻板。至于被诟病的低交互性,感觉视觉小说倒不那么需要主要考虑这些(
~半自传性质的互动小说,讲述毕业季离别的惆怅、往昔的点滴,以及对未来的迷惘。 ~题外话:就拿这么一个玩意儿,把《生化危机》给替掉了?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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