
No Longer Home is a game about letting go of the life you've built due to circumstances beyond your control. Immerse yourself in the lives of Bo and Ao and learn about their dreams, frustrations and fears. Welcome the magic of the everyday and somewhat extraordinary.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.43/day in the week after.
About

Bo and Ao are graduating university and preparing to leave the flat they’ve lived in together for a year. Thanks to visa limitations, Ao is forced to return to Japan, leaving Bo in England. Disillusioned by post-educational life and shoved aside by a government who doesn’t want them there, both are trying to come to terms with their uncertain futures. And deep under their South London flat, something grows...


Wander through an intimate flat and examine the everyday belongings of Bo and Ao. Have BBQs, play video games, and stay up late just talking in bed. Follow the day to day activities and conversations of two queer, non-binary students and their friends. Get to know Lu, the multi-eyed, animal-like new flatmate.

No Longer Home was born when the developers were similarly forced apart after university, and decided to stay in touch by working on a game together. Development duo Hana and Cel chose this project as a way to explore and express the emotions that came with saying goodbye.



Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 450reviews | 62% | — | $68.7K |
| $14.99 | 81ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
海内存知己,天涯若比邻。 无为在歧路,儿女共沾巾。
超级无聊,感觉作者做出来只为了自己两个人享受
你赢了,何意味的小众独特游戏,完全的自我享受者
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $14.99 |
| 34ratings |
| 42% |
| — |
| not modelled |
| $14.99 | 24ratings | 62% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一、个人评分:2/10。 二、整体印象: 这是一款巨巨巨无聊的游戏。整个游戏过程我都觉得很煎熬。好在流程很短,且全成就十分易得,就坚持打完了。 游戏以作者的意识流为核心,而非以玩家的游戏体验为核心,游戏性低,缺乏吸引力。游戏的制作水平一般(学生水平)。游戏策划能力薄弱,人物对话逻辑差、中文译文有错别字及语言误用现象、交互设计无聊、UI设计简陋,产品商业价值低。具体表现如下: (1)游戏制作简陋,能够熟练使用PPT的人基本上可以做出类似的作品。 (2)有些对话选项缺乏逻辑。很多对话,选择A或者B并没有区别;偶尔还会出现两个选项相同的情况。 (3)文字翻译水平差+对语言的误用:A.把“狮子”翻译成“狮基”。B. 看到室友打包好的行李堆在房间里,然后游戏中的主角在想:或许这就是不见棺材不掉泪。译文驴唇不对马嘴。C. 室友还有1个月就走了,用的是开工没有回头箭。 (4)游戏的序章《修道院路》给人的感觉是:看两个颓丧的人聊天,负能量扑面而来,看完之后感觉困得眼睛都睁不开。这种低开的能量让人很反感。 (5)玩法非常无聊:就是在一个场景中,会有几个高亮的图标,依次选中这些图标,然后会触发一段对话或者一个交互。对话都是生活中最平常的碎碎念;交互类似是点击果盘,然后发现水果腐烂了;点击墙上的海报,发现墙皮上长霉菌了……。总之,错过任何一个交互,你的人生都不会有任何损失! (6)动画速度过慢。对游戏节奏的把握失控。 三、正向体验:游戏优化很好,没有遇到bug。 四、游戏时长:游戏流程较短,我一周目用时104分钟。二周目迅速补了2个成就,累计用时2.3小时。(不与物品互动的话可以更快完成) 五、全成就: 游戏的全成就没有难度,大部分以流程成就为主。少量成就需要在二周目内完成。 六、购入价格:我于2026年2月17日以0.31元的价格购入CDKEY。(折扣力度99%) 以上信息供参考。
[h3]The Hardest Years[/h3] Are always the ones we just got through now. We will always feel as if we are imposters in a world not made for us, a world tilted against us. It will always feel like there is no place that will take us, but there is always someone. A very weird visualization where walls fly and dreams or nightmares come true as the text flies by. It's a very much coming of age story and heavy on text which you have to really take in to get the feeling of hopelessness that every student feels as they finish a degree and find there is no work, and that there is no place to call home....yet. [h3]Students know Everything[/h3] It is often said, the most dangerous thing in the world is a student, they know everything but have no idea how little they know yet. They will entertain ideas of rioting and of overturning the system which seems to not only have put them in terrible debt, but does not care about them. It even hates them, forces them underground. The game will take you underground in a way, under the skin of what it is to be a student. [h3]Gender Identity Themes[/h3] If gender is your hobby horse, reign it in and play anyway. But you have been warned, this game throws Landlords under the bus, it has you playing D&D and plotting to burn the entire neighbourhood down. The only thing I would change about this story, it is a story not a game, is slightly faster transition animations. But the scene transitions as I hinted are actually a key part of the game and quite unique. I really liked the way the scenery clips and pops shifts up and down and dissolves, none of this "bam-new-area-loaded" stuff, there is always something to watch as you move from area to area. Enjoy. If you already played this story through, check out these ones also. https://store.steampowered.com/curator/41773079-EmpathyGames/list/91358/
Cute, and by the end moving. But the characters move so slow that it was kinda frustrating. I can get it if the slowness was part of the meditative vibe, but it sometimes kills the experience. There are some surreal moments that really elevate the game. On the one hand I feel like there was potential for more, but I'm also glad the game doesn't overstay its welcome.
Personally, not for me. It moved way too slowly and could not keep my interest. I found myself very bored.
No Longer Home is a bit of a strange one. It’s a point and click interactive fiction where you switch between 2 characters and explore their life in a shared flat in the middle of packing and moving out. It has good non-binary representation which is a rare sighting in video games. While the story is interesting and easy to relate to, the dialogue can be way too long, which in turn makes the pacing too slow. It’s a very angsty game with simple but beautiful art and even better sound design. The highlight for me was definitely petting the cats. Unknown geometry/10.
While I'm sure the game must have a lot of meaning to the dev's, that doesn't mean it's not incredibly slow and boring. I wanted to like this game, and I do really like the graphics and the way they change scenes and stuff, but everything is so slow that I really had to force myself to finish it.
作者自嗨性游戏,走道慢 说话慢 交互慢 非常考验人的耐心。就因为这货夺走了hb 2月的生化危机8.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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