
In No Greater Glory: The American Civil War, you take on the role of Abraham Lincoln or Jefferson Davis in the epic conflict of 1861. Manage military, political, and economic challenges, lead armies into battle, and navigate diplomacy to change the course of history in this deep strategy game.
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About
The year is 1861 and you are Abraham Lincoln... or Jefferson Davis.
The immensity of this war dawns on you - the bloody battles and the conflicts over such issues as slavery, taxes, inflation and enlistment of negroes. NO GREATER GLORY covers these and other major military, political, diplomatic, and economic aspects of the Civil War.
From the leading politicians and generals of the time, assign your cabinet ministers, foreign envoy and military leaders. Move your armies across the map and order your generals to take them into battle.
Every game can end differently. For example, as Lincoln, you could lose the election of 1864 - and the game! As Davis, your foreign envoy may win the war with words - by convincing Europe to recognize the Confederacy.
NO GREATER GLORY. The most complete re-enactment of the war that divided a nation!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game is a real blast from the past. I first played it in the 90s on my Amiga 500 and it introduced me not only to serious strategy war gaming but also to The American Civil War - a subject I'm now hugely passionate about. In terms of the actual game: Is it dated: Yes Are the graphics outrageously bad: Yes Does it have a huge learning curve if you don't know the game: Yes Is it playable in 2024: Yeah, sure! If you can look back at the above and take the time to learn the game. Is it fun: It is, but...if you didn't play this game in the past, maybe seek out some YouTube content and watch the game to ensure it's for you. Overall, this is an in depth game that appears deceptively simple on the surface. You play as the leader of the north or the south and make decisions around taxation, foreign policy, recruitment and construction of riverines/forts etc along with making appointments of generals and senators etc while balancing the political landscape of favourites and regional loyalty. Give it a shot if you're into this kind of thing.
omg love this game. The depth of the simulation! The nuance!
One of the best civil war strategy games of all time with politics, economy, battles, and intrigue. Loved this game as a kid - glad it is on steam now! Very very hard.
Man does this take me back. There were so many great games that came out around this time, This game was one of them. Games today are more graphically appealing but they just don't have the same feel of the games from the 80's and 90's
Disappointing - you are just buying a DOSBOX port to a game you might have played as a kid like me. This was a favorite of mine back in the early SSI days. However this version fails around 1863 pretty regularly - would have thought that the seller would've fixed obvious errors like this. I'd suggest to save your money but at least you dont have to answer the annoying "what page is the first word "TBD" on"!
There are no words. And yet I still must speak. In the closing days of the Civil War, in late 1866, a catastrophe on a scale unknown to mankind devastated the area around Grafton, West Virginia. As Richmond fell to Federal troops led by Genera Sherman, half a million Union soldiers were killed instantly when the staging point for the assault in Grafton suffered a catastrophic chain of ammunition explosions, resulting in the Union army there being annihilated in the blink of an eye. This event would be known as the Humbling of the Republic. In the days that followed, Lincoln would disappear from the White House. He would last be seen by a West Virginian farmer, walking in a daze towards the rapidly flooding hole where once an army stood. Sherman would march on Washington, and depose the Democrat Andrew Johnson when he attempted to assume the office of President, forming the Federal Junta. Johnson would flee west, and link up with Democratic army elements led by General George McClellan. These forces would become known as the Constitutional Union government. Texas, the last standing bastion of the Confederate States of America, would maintain its independence with the aid of the British and French Empires. The Mormon Church in Utah would revolt and establish the territory of Deseret, while the lands still inhabited by Native Americans became all but ungovernable. California was left to fend for itself. In 1870, the Constitutional Unionists would march on the Federalist Junta, beginning the Second American Civil War. In 1873, the Constitutional Unionist Army, led by a veteran of the Civil War, General George Armstrong Custer, would meet the forces of the Federal Junta, led by General George Meade, at the town of Gettysburg, Pennsylvania. Here, Meade's forces would be overrun by Custer's Charge and Meade himself was killed in battle. The war would end in 1874, with a Constitutional Unionist victory. The Junta forces under General Rosecrans would hole up around the Port of Norfolk, in a military polity soon to be known as "Rosecransia." In the south, units formerly under the nominal command of the Federal Junta disintegrated, and a series of "New African Republics" were formed in the aftermath. The Republic has been, broken, beaten, and humbled. This tale continues, but enough words have been spent today on things best left unsaid. (In short, I recommend this game if you can take a few pixels and make it into a story, as I have done here. Un-ironically some of the best fun I've had playing a video game, especially with friends.)
This is a game from back in the day when you had to read the manual before playing. But here steam includes NO MANUAL! I played this game back in the day so it's no big deal to me. But if you haven't you're going to have to figure it all out on the fly. The game itself puts a heavy focus on the politics and the politicians of the conflict. More so than almost any other strategic level civil war game I can think of. But the campaign screen is simplistic and poorly done. It's too bad. With a decent combat system this could have been one of the greats. In the end i cannot recommend this game to modern users.
Been playing for 30+ years. It's very fun once you figure out how to manage the politics.
No Greater Glory: The American Civil War, developed by Space Time Simulations and published by SNEG, is a deeply intricate strategy simulation that places the player not on the battlefield as a commander, but in the highest seat of power as the leader of a nation at war. Rather than focusing on direct tactical engagement, it builds its identity around the broader responsibilities of leadership, asking players to manage political alliances, economic stability, military organization, and public morale all at once. It is a game that treats war not as a sequence of battles, but as a complex system of interconnected pressures that must be balanced carefully over time. The core experience revolves around taking control of either the Union or the Confederacy and guiding that side through the course of the American Civil War. The player’s role is less about issuing battlefield commands and more about shaping the direction of the entire war effort. Decisions must be made regarding cabinet appointments, policy changes, resource allocation, and diplomatic strategy, all of which influence how the war unfolds. The game constantly reinforces the idea that success is not determined solely by military strength, but by how well a leader can manage the many layers of a nation under strain. Gameplay is structured in a turn-based format that allows players to review and act on multiple aspects of their government before advancing time. Each turn represents a period in which economic production, troop movements, political shifts, and foreign relations all evolve based on previous decisions. This creates a web of cause and effect where even seemingly minor choices can have far-reaching consequences. Raising taxes, for example, may strengthen the economy but damage public support, while aggressive military recruitment might boost army size at the cost of long-term stability. The game demands constant attention to these trade-offs, encouraging a thoughtful and deliberate approach to decision-making. Military operations exist within this broader framework but are handled at a more abstract level. Players assign generals, move armies, and prepare for engagements, but the battles themselves are resolved through internal calculations rather than direct control. This reinforces the game’s focus on high-level strategy, where preparation and planning matter more than moment-to-moment tactics. While this approach aligns with the game’s overall design philosophy, it can feel distant for those who prefer to directly influence the outcome of battles. One of the most defining aspects of No Greater Glory is its depth. The game includes systems for elections, foreign diplomacy, supply logistics, and public opinion, all of which interact with each other in meaningful ways. This creates a dynamic simulation where the outcome is never entirely predictable. Campaigns can diverge significantly depending on player decisions, with factors such as international recognition or political shifts altering the course of the war. This level of detail provides a strong sense of immersion, but it also contributes to the game’s steep learning curve. Accessibility is one of the game’s biggest challenges. It offers minimal guidance and expects players to learn its systems through experimentation. The interface, while functional, can feel dense and difficult to navigate, requiring time and patience to fully understand. New players may find themselves overwhelmed by the number of options and the lack of clear direction, making the initial experience more demanding than inviting. However, those who invest the effort to learn its mechanics will find a system that rewards careful planning and long-term thinking. Visually, the game reflects its origins as a classic strategy title. The presentation is simple, relying on maps, text, and menus to convey information rather than modern graphical elements. While this approach may feel outdated, it serves the purpose of delivering large amounts of data in a clear and organized way. The emphasis is on functionality rather than visual appeal, reinforcing the idea that the game is more of a simulation than a cinematic experience. The pacing is deliberate and often slow, as each turn requires consideration of multiple factors before moving forward. Campaigns can be lengthy, and progress is measured in careful decisions rather than rapid action. This slower pace allows players to fully engage with the systems, but it also means that the game demands a significant time investment. It is not suited for quick sessions, instead favoring extended play where players can immerse themselves in the complexities of the war. Replayability is one of the game’s strongest features. Because so many systems interact dynamically, each campaign can unfold differently. Players can experiment with alternative strategies, explore different political approaches, and attempt to achieve outcomes that diverge from historical events. This variability adds long-term value, particularly for those who enjoy exploring the consequences of different decisions within a detailed simulation. In the end, No Greater Glory: The American Civil War is a demanding but rewarding strategy experience that prioritizes depth and historical complexity over accessibility and modern presentation. It offers a comprehensive look at the challenges of leadership during one of the most significant conflicts in history, delivering a simulation that is as educational as it is challenging. While its steep learning curve and dated design may limit its appeal, it remains a compelling choice for players who are willing to engage with its systems and appreciate the depth it provides. Rating: 7/10
I get that it's a port for an old game, but there should at least be some optimization. No settings or customization, meaning on my screen resolution the mouse is off-center so I have to click slightly off of the buttons I want to click. There's also no tutorial, meaning a lot of somewhat obscure features that are actually really important to gameplay aren't explained. My first battle, I outnumbered the enemy 16,000 to 8,000, defending my fortified capital. I lost the battle (and my capital) losing 2,000 men while the enemy lost 0. Old school RNG is unforgiving...
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