
Test your mind with this twist on a Tower Defense genre, wrapped up in a deep, dark story! Play as a scientist punishing ignorant peasants with burning balls of lava!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like a challenge in a game, but the difficulty level in this one is just plain ridiculous. Requested a refound, although it was only 0.49€.
Maybe I'm not far enough into it, but it doesn't seem to be what it claims to be. I didn't hate it enough to ask for a return. If I manage to stomach it long enough to be surprised, I may edit. When I see the Strategy tag, I expect it to be a major part of the gameplay from the start. I don't see any in the first few levels. It's not campaign-promise level false advertising, but it's certainly a major letdown for me. Maybe they slip actual strategy in later, but so far I feel like I've been invited out for Indian and served a burger. At no point will I feel less cheated if the deep-fried oreos for dessert are served with chai. The ad claims "Epic cinematic music". Shenanigans. It's ok. It doesn't detract from the gameplay. It's far better than the tinny crap that makes some folks wax nostalgic. But Epic and cinematic? Don't compare yourself to Michael Giacchino if you're outclassed by Bon Jovi. Enough about what it isn't. Here's what it is: Bad guys come out. You throw manually aimed fireballs at the square you think they'll be in by the time it gets there. You get doubly punished for missing, both on the score and because if you shoot too often, you overheat and can't fire for a few seconds. The rate at which enemies spawn is faster than you can shoot w/o overheating. You're going to take some damage without near perfect accuracy (maybe even with it). That may change if you get farther in, but the first few levels are almost pure whack-a-mole. Except whack-a-mole doesn't punish you for swinging too fast. It's tough, fast-paced, and very early you find yourself fighing on multiple fronts. If that appeals to you, great. Give it a try. For the price it seems like a good deal for folks who like what the mechanics acutally are. Just don't expect "Strategy" or "Tower Defense", at least not in the first few levels.
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Languages: English*, Polish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its absolute trash bois. Really the cooldown mechanic makes the game annoying and really kills the mood for endless wave defense. So ♥♥♥♥ this trash don't buy it, repetitive and the combat isn't even fun.
So I've finally found some time to play this game and... it's perfectly fine. A fun action clicker that will eat up some of your time untill you get used to the difficulty. By no means is it an AAA masterpiece and a Game of the Year material, but honestly, you could spend your money way worse. Fiery Dissaster delivers what it promisses - fast paced action with a pinch of strategy and resource management (in regards to your regular attack overheat metter, upgrades, or even unburnt ground that damages the enemies more the first time your lava plume lands on it, etc.). I honestly don't know why somebody would find it not reccomenable for people who are into such games. One reviewer says he/she doesn't see the point of this game. Well, for the most part, the purpose of any game is to be fun for the player, and Fiery Dissaster is fun (again, if you like such games). Another one says it's not really tower defence and strategy. Well, while agree it's not a full blown strategy game, neither is Bejeweled and it still has the tag. There are different flavors of strategy, and this game is one of them. Also, it's not a tower defense game? Then what the hell is it? You have a tower (volcano), and you defend it. You don't build stuff apart from getting upgrades, but of course it's a tower defense game! Also, if you check the instructions box (or play long enough, which the negative reviewers didn't apparently), you'll see it's actually a bit more complex than meets the eye. Hell, it even has two player mode! Ok, rant over. In regards to technicalities, again, they're fine. Simple, but neat, 2D graphics and OK music and sounds (apart from the overheatting noise - ♥♥♥♥♥♥♥, that's annoying. Fortunatelly, you can turn it of in options). You also get a well made intro and a dark-ish plot about everybody getting crazyier and crazyier as the story goes, that also serves the purpose of introducing new upgrades. Wickedly fun. Also, the game is polished. We all know what "gems" one can get from Greenlight, and this game shows that the creators at least gave a damn. I haven't had any critical errors, gamebreaking bugs or anything like that. In fact, I don't think I've had any trouble with the game whatsoever. As far as I know, this is the studio's first game. This means not everything will be perfect, of course. Apart from the overheating sound (I know, I know, it's just... damn, I guess the creators and beta testers were good enough not to hear it constantly, like I did) and OK graphics and sound (again, enough, but nothing too fancy) there are some things that show their inexperience, but nothing too bad. My issues/advice for the creators: - why is it called Arcade mode when it's basically survival? You could avoid at least one negative review if you called it that, so that people don't click first to check gameplay. - The color of unlocked missions and locked missions is the same on my monitor (the former should be white, the latter grey I guess, everything white-ish for me). - Arcade mode has no description – the first thing that appears after clicking it is the choice between single- and multiplayer and then leaderboard. It just begs for an introduction like „Welcome to Arcade (coughcoughSurvivalcough) mode. Here, you have to try to survive for as long as possible. Note you should play Campaign first to get to know the mechanics etc. etc.” And that's it. These are my biggest gripes with the game. Which can telly you one thing – the game is polished enough that I had to grasp at straws to find something bad to say about it thats not “derp, I haven't even checked the video introducing the game on store page and it's not what I thought, 0/10”, which, honestly, is silly. All in all, I heartly recommend the game for people who like both action and tower defense. The game is fun, you can see the developers have potential and work hard to make it as good as it can be. I'll be looking forward to their next games, and so should you.
I played the demo before release, and was looking forward to the full version. The game is a lot of fun, and very unique! But it's difficult, I'm stuck on mission 6, almost beat it but not quite yet :O And the music is really epic!
-из плюсов тут есть карточки -из минусов сама игра
I don't think the creator of this game knows what tower defense is. This is not a tower defense game. I am also fairly certain this is not a strategy game in any way, I mean, shoot the guys coming at your gate is not a strategy, it is the only objective. Strategy implies there is more than one way to do a thing or choices to make in upgrades or something, this game has none of this. By level 3 the game is near unbeatable. Making a game hard for the sake of it is not adding substance or challenge, especially when there is only 1 thing you can do in the game, shoot lava at approaching villagers. I see now why this game is often 50 cents, still not worth it.
This game is a fiery disaster, even at .50 cents it’s a steaming pile and not worth your time. Slow attack mechanics, and weapon cool downs make the game an absolute chore. This is not a tower defense game, its more of a turret defense. You man one gun and fire at troops that march at you. It's like a handicap hybrid of PVZ and some ♥♥♥♥♥♥ mobile turret game.
Terrible graphics and gameplay and just not fun to play. I came back to this game after seeing that I had only played for a few minutes a couple years back, but there was obviously a reason for that. This game has a one note mechanic with the overheating volcano attack. Yawn!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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