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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very mysterious!
Honestly, this is a very unique and refreshing take on roguelikes. It can be frustrating to figure it out at first, but once you start getting it, the reward is satisfying. I love the graphics and atmosphere add so much to it as well.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A playable nightmare, but in a great way!
gorgeous, creepy. feels like black metal as a game. the best part was just not knowing much at all. once i started to understand better, the less it appealed to me. but i did enjoy myself beyond that point!
i'm in heaven
I don't know what it is about this game that brings me to the edge very strongly, very fast. I find myself chanting the motto of the game, "Light is my Sword, Darkness shall perish", inside my head every second of a run, making me feel like some kind of paladin/holy knight that has been put into a situation that's way beyond their training; take this sword and good luck, because God is present in name only in this place. The subtle way enemies and the environment appear and disappear from your sight, the sounds that surround you at all times, and the gameplay that is never explained create an atmosphere of dread and despair but in an exciting way. It's like trying to communicate with an otherworldly being through trial and error. The game may be confusing, but it wants you to try to understand it. An experience that is hard to convey with words must be experienced. TL;DR: Worst 22 minutes of my life (so far) 10/10 will play more
This is one of those games that I wish allowed me to leave a neutral review on. I'm a fan of horror that doesn't rely on cheap jump scares. I'm a fan of shooters. This game is both of those things, kind of. A lot of people have summarized what Nix Umbra is well in their reviews. The one about Devil Daggers and Sunn O))) is so poetically accurate, if you're familiar with those. Nix Umbra doesn't tell the player much of anything. You see a sword, you grab the sword and that's kind of it. You hold left click and a bit more visual is revealed to the player. While you hold left click, the Sun meter in the bottom right corner of the screen drains. If that empties you die and start over. You can also be killed by the various enemies around the map. Most of my deaths I wasn't even aware an enemy was near or I had been hit. One death I was sucked into the sky for seemingly no reason. Enemies can be killed by that same left click that illuminates the screen/drains your health. As far as I can tell you don't need to hit or aim directly at the enemies to kill them, either. As you explore orbs can be collected. Once enough have been gathered, you will be granted an option of a power up. I only have done this once and chose boots that allowed me to move faster. The orbs you collect in game are then pulled over to the main menu with an X/50 notification. I'm not sure what happens when you reach that goal. I don't have fun playing Nix Umbra. I don't find it particularly scary but it does have a really unique and cool atmosphere. It isn't really a shooter. I won't find out what the other power ups do. I won't find out what happens when I collect 50 orbs. I won't play much, if any, beyond the ~20 minutes I've put into it. It simply isn't for me and isn't what I expected. I'm not faulting anyone for this. I bought it simply because of the price and I'm a fan of it's presentation. I didn't check out any videos or streams on it. Because of this I want to leave a neutral review, but I can't so I'll leave a positive one. Nix Umbra isn't a bad game. It's weird, experimental, opaque, and nebulous. It just didn't quick click for me. I'm looking forward to seeing more from ilzard.
I haven't even played this game 30 minutes and just had to write a great review. The aesthetics are everything and like nothing I've seen before. The controls are easy to understand, but the mechanics are not, by design. If you're the kind of player that doesn't like figuring stuff out without clear direction, this might not be the game for you, but I think its best feature is the element of mystery, both in its lack of sense of direction, the inability to see very far or clearly, the sound design, and the arcane abilities you seem to have. If you are really lost and need help (which admittedly I sought out), the community chat is very helpful and people seem eager to share what they've learned about how the game works (it is very exciting when you discover something new on your own, though, and I regret consulting the discussion board so quickly). It's clear from the get-go that this game has a lot of replayability, and for the price, it's pretty much a no-brainer if you're looking for something moody and immersive.
mejor roguelike que the binding of isaac
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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