
REPEATER is a one-hit to kill, online arena shooter where the arenas repeat infinitely. Forward is backward. Up is down. You have been here before.
Modeled estimate, not a reported figure. How we estimate →
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About
REPEATER is a fast-paced, one-hit-kill arena shooter where falling off the map loops you to the other side. Bend space, shift gravity and outplay up to 6 players online.
Infinitely Repeating Maps - Leave the arena to re-enter on the opposite side.
Manipulate Gravity - Walk on any surface at the press of a button.
Colour Customization - Unlock dozens of colour schemes.
3 Weapons:
Railgun - Hitscan
Launcher - Projectile
Bident - Melee
6 GAMEMODES:
Deathmatch (Railgun Only) - Earn points by shooting other players (Only the railgun is allowed).
Deathmatch - Earn points by shooting other players.
Cascade - Earn points by going through rings.
Cascade (Railgun Only) - Earn points by going through rings (Only the railgun is allowed).
Hunt - Earn points by holding the artefact.
Hunt (Railgun Only) - Earn points by holding the artefact (Only the railgun is allowed).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
buy, play and react to this game as if it's a tech demo. it needs a lot of polish and design, but what's standing: is already standing really strong!
Very pleasing to navigate. Wish the game best of luck, more players and interesting weapons (looking at you, STRAFTAT)
The premise of the game is fun and I assume it would be very fun if there was ever anyone online I have been trying for 2 days now I only found one game I could join and the other people in the game left after 5 minutes I spent a long time waiting in for people to join a game I created but no one did also I don’t want to join their discord to try and get people I can play with
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
All I want besides polish is a few more guns for the non-insta modes. And for this game to have a lot of players. This is five bucks well spent.
Motion sickness is for the weak
Extremely fun I absolutely love swapping directions as fast as possible to throw off my opponents and gain the upper hand! Additionally the different game modes let me experience almost completely different situations in the same map with the same people.
Hard to find lobbies since it just came out, but hoping this game gets a community soon, it runs smooth and is such a great idea, really wanna play this more with people.
Ratz instagib X Manifold Garden 10/10
Great concept and solid execution, had a lot of fun playing this with friends. I'm really looking forward for more gameplay and QoL updates, but this is already a really good game. Even just having an infinitely looping in one direction map would be a game changer, but having it loop in all directions AND the ability to change gravity direction at will is just something else. Had many mega brain moments switching to some obscure plane which none of the other players are using at the moment to gain an edge on them, or running from a hunt by switching to plane just by barely passing near it without ever landing. Some potential improvements that could help: - More skins to be able to distinguish between players. Heads cosmetics are cool, but they don't do much to be able to instantly recognize my target from afar, so maybe character colors are in order. - Hunt is a very fun mode which suffers from the same problem - when there are 4-5 players present nearby, the trail currently doesn't do much to show the target. A unique VFX on the player model could help. - Could be my specific problem, but I think that the railgun hitscan is too narrow. I'm used to Quake, Rat Instagib and Straftat, and I think I usually place more railgun shots than I do here. Might be a lag problem, or maybe I just need to git gud, but still wanted to share my thoughts. - I love rocket launchers in general, but this one feels a little bit too floaty, and the AoE is unclear. If you ever implement a non-instagib mode, tweaking the rockets to be more Quake-like with more speed and a better AoE visualization with distance-based damage decline could be very fun in this game. - And some lobby control would be useful already - being able to change the game mode, timer/killcount values, maybe pausing game start timer. Again, great game. Wish you all the best in raising the online count, and looking forward to future updates and whatever else you might bring. 10/10, would mistakenly instagib myself again.
It's much more fun than I expected! The mix of gravity manipulation and the infinite repeats is trippy as hell. I wish it had: - More Quake-like skins so players can distinguish each other from a distance (unique silhouettes). It’s hard to differentiate them by head shape alone. - More fun guns (and where's the repeater carbine?) - More marketing I’m looking forward to new updates!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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