
Synthwave roguelike deckbuilder set in the neon 80's. Pick your agent. Build your deck. Hit card combos and fight through the floors of INFINITY tower. Featuring 30+ fresh Synthwave tracks by LudoWic, Tonebox and Jules Reves.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One run turned into five before I noticed. At some point my deck suddenly started working exactly the way I hoped. Cards chaining into each other, enemies getting pushed around the room, and every turn feeling just a little stronger than the last. That’s the moment Nitro Kid really clicks. You stop thinking about individual cards and start watching your build do ridiculous things you definitely didn’t plan when the run began. Then a boss shows up and reminds you the game is still a roguelike. So naturally you start another run.
In short: this game is a thousand times better than I expected. Since I installed it, I've made it a habit to never go to bed without playing it a little beforehand. It has become a ritual.
The font is too small on the steam deck. The game feels fun but hard to play on a smaller screen. An update with bigger font could change ts.
Gameplay is similar to Fights in tight spaces, but sufficiently different to make it fun in spite of the hundreds of hours I spent on FITS. If you like either, you'll also like the other. Also recommended if you like card battlers in general - the positioning aspect adds a tactical level that many deck building games are missing.
IF THE DEV IS READING THIS PLEASE PLEASE PLEASE ADD STEAM DECK OR CONTROLLER SUPPORT. AND NO THE TOCUH SCREEN DOESNT COUNT. i HATE WHEN GAMES DO THAT. I have 120 hours in Knights in Tight spaces, and like 50 in FITS I LOVE these types of deck builders, ones that combine movement and different skills all in a combat arena in which you have to kill the enemies, get block and use various finishers and powers. Now would I reccomend this game for the casual, non card game addict Probably not. Simply due to it not having controller support and the text being too small on steam deck, Now I didplay on the rig and enjoy my expereince but I know for a fact that I hate playing with M/k. If KITS and FITS can do it and do it well, experienced a moderate amount of success as an indie game, WHY CANT THIS HAVE IT? Becasue I did have a good time going through 3 runs with 2 characters, playing on computer. I was going to return it immediately , but wanted to give it a shot, hoping controller support gets added in the future. Its also like 3 dollars? nothing you might as well buy it if you like deck builders but I will never under stand why indie game devs dont make their game work 100 percent on steam deck, THAT IS WHO IS PLAYING THEM. Im not playing indies on my 6000 dollar pc but playing them on the go with a steam deck, expecially card games always on the deck. So yeah thats my one gripe with the game but other than that the music the art style all checks out.
what an unexpected find! Such a great little game.
This is a great combination of turn-based tactics and deckbuilding. The cards play really well with positioning on the board. There are three characters with their own decks and different play styles. The card drafting is just random enough to make it manageable with lots of opportunities to try and build the deck you want. Still a challenge and frustrating at times, but an enjoyable game if you like this style.
Didn't like the Mandatory Damage mechanics in Fights in Tight Spaces, but I think it's actually worse in this. Literally EVERYWHERE I STAND does me damage to exist? Nearly every single Death feels that way; like it has nothing to do with me in the sense of what I could have done about it.
Approved. Deckbuilding, tactics, tight positioning, cool 80s visuals and soundtrack.
Sur le papier la boucle de gameplay rogue lite semble avoir des bonnes idées. Dans la pratique le jeu propose un premier personnage dont le gameplay est de spammer les attaques pas chères, et en réponse il nous oppose des adversaires qui ripostent à chaque action. Le fun est tué instantanément.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dreamscaper | $250K | 3.2K | 88% | $4.99 |
| Amanda the Adventurer 2 | $250.2K | 1.5K | 83% | $9.99 |
| Hyperbolica | $250.3K | 1.3K | 83% | $12.99 |
| Ex-Zodiac | $250.3K | 1.1K | 94% | $11.99 |
| Fish Hunters: Most Lethal Fishing Simulator 🐟 | $249.7K | 648 | 62% | $9.99 |
| Fate Seeker: Journey | $249.7K | 1.2K | 78% | $10.00 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| RimWorld | $176.7M | 243.3K | 98% | $34.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |