
A sandbox tactical RPG of steel, fire, friendship, and shonen anime. Assemble your crew, customize your Mech, and lead them in cinematic turn-based battles through a world ruled by rogue AI. The bonds you forge will decide who survives!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Humanity has lost the war. The wastelands are now crawling with rogue AI and scavenging war machines. You and your mercenary crew fight to survive, taking on contracts from the last remaining cities built high above the wasteland.

Fly across a massive open world filled with settlements, machine lairs, quests, and unexpected events.
Take on contracts, recruit new pilots, and shape your crew’s legend one battle at a time.

Plan your moves during the Planning Phase, then watch your strategy unfold in fully animated, anime-inspired combat sequences.
Injuries, panic, and breakdowns can strike at any moment—but so can heroism.

Create and recruit your crew. Command a four-pilot squad, each controlling a different Mech subsystem.
Dodge, fire, deploy coolant, or unleash special tactics using the game’s unique Timeline System, where every second counts and every action shapes the flow of battle.

Between missions, your airship becomes home.
Cook, train, or relax as your pilots bond, form rivalries, and grow through their experiences.
Each relationship influences how they fight—and how they survive.

Collect and assemble Mech parts to build your perfect war machine.
Balance protection, heat, and ammo to match your playstyle, and unlock new Mech frames with unique strengths and loadouts.

Your Mech can be rebuilt—your pilots cannot.
Manage morale and fatigue, face the consequences of your choices, and discover who you and your crew truly are in a world on the brink.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 454reviews | 85% | — | $387.1K |
| $29.99 | 184ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The battle mechanism is good. But there are simply too many elements in this game. Don't expect players to learn so many things at the same time. It would be much wiser if the developer could simply make a minimalistic roguelite game presenting the battle mechanism alone, and add stories, worldwiew, grafic, animation, etc., in a sequel. Also, randomly gerated, customizable characters does not go well with an anime styled game, better replace them with fixed characters and spend the technical efforts elsewhere.
호불호가 확실히 갈리는 게임입니다 저처럼 턴제 게임과 메카닉 게임류 좋아하시면 해볼걸 추천드립니다 하지만 초반 진입장벽이 높은편입니다 이유는 전투시스템과 친절하지않은 정보,설명때문에 몸으로 부딫히며 배워가야 합니다 그래도 메카닉의 육중하고 턴제의 머리싸움 부품개조및 조합등의 중독성은 정말 장난 아닙니다 다소 볼륨이 낮아 거의대부분 필드에있는 마을에서 의뢰받아 진행하고 그돈으로 크루 모집,부품구입, 스킬책,음식재로 구해서 해당 컨텐츠 즐기게 되어있음 특히 크루관계시스템은 페르소나 유대관계처럼 관계에따라 버프와 디버프가존재 암튼 메카닉+텐제 좋아하시는분이라면 추천드리고싶네요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $29.99 |
| 25ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| $7M | 35.9K | 86% | $9.79 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $1.4M | 1.7K | 78% | $17.49 | |
| $166.5K | 254 | 61% | $19.99 | |
| $46.6K | 58 | 59% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $387K | 815 | 76% | $14.99 | |
| $387.2K | 3K | 89% | $4.99 | |
| $387.3K | 1.4K | 70% | $11.99 | |
| $386.8K | 2.5K | 89% | $4.99 | |
| $387.4K | 464 | 87% | $24.99 | |
| $386.7K | 1.3K | 84% | $12.99 |