
Crazy, physics-driven, four-player marathon across Japan. Combining classic racers like Micro Machines and the insanity of TV's Takeshi's Castle, smash through offices and shopping malls and hurl fruit at your opponents in a party game unlike anything you've played before!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Essa porra desse jogo é muito viciante apesar de eu passar raiva com cachorro mordendo minha bunda, peixes pulando na minha cara, melancia tacada na fuça por um velho calvo de sainha, e um death game com a lagosta em cima do trem bala. É impossível não se divertir por horas e horas e rir jogando com os amigos (se você não tiver, nem jogue). Compre agora mesmo Nippon Marathon, sem dúvidas o jogo mais zoado e bizarro da Steam!!! O único jogo que o espectador também participa (literalmente)
fun game. i beat it 100%
Un juego de carreras a pié por Japón con secciones de plataformas, al estilo de concurso friki japonés, no esperaba que estuviese tan bien planteado, si varios jugadores quedan demasiado por detrás, la carrera vuelve a empezar desde un checkpoint y les da una segunda oportunidad, también tiene un modo pista infinita a contrarreloj en el que los jugadores van uno a uno intentando superar la puntuación del anterior.
非常好派对游戏
Nippon Marathon, developed by Onion Soup Interactive and published by PQube, is a deliberately chaotic party racer that builds its entire identity around unpredictability, slapstick humor, and a deep affection for the absurd. Rather than aiming for polish or realism, it embraces a style that feels closer to a parody of Japanese game shows than a traditional competitive game. The result is something that can feel messy and unrefined at first glance, yet reveals a distinct charm once you understand that its rough edges are part of the design rather than a failure of it. The central concept is straightforward—four contestants race through long, obstacle-filled courses inspired by exaggerated versions of Japan—but the execution transforms that simplicity into something far more unpredictable. Races are less about clean competition and more about survival in a constantly shifting environment. Players dodge traffic, leap over hazards, get knocked down by random events, and scramble to recover as quickly as possible. Items scattered throughout the course add another layer of chaos, allowing players to gain temporary boosts or sabotage their rivals. The physics are intentionally unstable, leading to frequent stumbles and recoveries that create moments of tension and comedy in equal measure. What elevates Nippon Marathon beyond a novelty is how it channels the energy of classic variety shows. There is a clear influence from over-the-top obstacle competitions, where the spectacle lies in watching contestants fail as much as succeed. The game thrives on these unscripted moments—players tripping at the finish line, narrowly avoiding disasters, or being suddenly overtaken by someone who seemed out of the race moments before. This unpredictability makes every match feel different, and it ensures that victory is never entirely guaranteed, even for skilled players. Multiplayer is where the experience truly comes alive. Playing with others, whether locally or online, amplifies the chaos and turns every race into a shared event filled with laughter and frustration. The scoring system subtly encourages risk-taking and persistence, rewarding players who push forward despite setbacks. Additional party-style modes and mini-games expand the experience, offering variations that maintain the same spirit of unpredictability while giving players a break from the standard race format. In a group setting, the game can deliver genuinely memorable moments that feel spontaneous and unique. The single-player component, while functional, lacks the same energy. There is a story mode featuring a cast of eccentric characters, each with their own strange motivations and narratives, but without the dynamic interactions of real opponents, the gameplay loop can start to feel repetitive. The humor and unpredictability remain, but they don’t land as strongly when experienced alone. As a result, the game feels clearly designed with multiplayer in mind, with solo play acting more as a supplementary mode than the main attraction. Visually, Nippon Marathon adopts a deliberately awkward and exaggerated style. Character designs are intentionally bizarre, animations are exaggerated to the point of clumsiness, and environments often appear simplistic. While this aesthetic reinforces the comedic tone, it can also give the impression of a lack of refinement. Technical issues and occasional inconsistencies in performance further contribute to this uneven presentation. However, for players who embrace the game’s intent, these elements can become part of its charm rather than a drawback. The humor itself is unapologetically niche. It leans heavily into surreal, sometimes nonsensical comedy that will resonate strongly with some players while leaving others completely unmoved. This makes Nippon Marathon a divisive experience—one that depends heavily on personal taste and the context in which it is played. In the right setting, with the right group, it can be a constant source of laughter; in the wrong one, it may feel repetitive or overly chaotic. Ultimately, Nippon Marathon succeeds not because it is polished or technically impressive, but because it fully commits to its identity. It is a game that prioritizes fun over precision, unpredictability over balance, and personality over refinement. For players looking for a conventional racing or party game, it may fall short, but for those willing to embrace its eccentricities, it offers a distinctive and often hilarious experience that stands apart from more traditional titles. Rating: 7/10
el mejor juego de bizzarreadas japonesas mezclada con una carrera que hay...hay otro?
Complètement déjanté !
Absoluto VideoJogos \o/
Fa veramente schifo. Peccato perché poteva essere un prodotto divertente.
不好玩,太乱了,操控很奇怪,也是我没有时间仔细玩,但是玩了几次输赢莫名其妙就没玩了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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