
Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
仁王3やって仁王1やろうという人に向けてのレビュー 相応の覚悟を持って買わないと途中で投げかねないので注意 良い点 ・揃えとか特殊効果の値が大きいから最終的にすごいダメージが出せる ・無間獄(エンドコンテンツ)が999階層まであるのでやり応え十分 ・九十九武器(九十九化身的なやつ)がしっかり強い ・クナイ特化や窮地特化ビルドなど色々なビルドが組める ・セールで1000円切る 悪い点 ・被ダメージが高すぎる(序盤の妖鬼に1~2パンされる) ・ゲーム開始直後に素手VS剣持ち衛兵をやらせる ・ゲーム後半の敵の動きが出るゲームを間違えているような速度 ・出番は少ないが超有名な人物の声優(?)が超棒読みで雰囲気台無し ・救済措置的な陰陽術の解禁が遅い ・最高難易度を出すために合計5周もしなければならない ・高難易度になると瞬殺するかされるかになるほどバランスが悪い ・仕方ないが竹千代に比べるとウィリアムの挙動が遅い 総じてよく仁王2を出そうと思えたなというような出来だが、この大雑把な出来にしかない魅力というものは感じることができた。これから仁王シリーズに触れようという人にはもちろん、仁王2,3をプレイして初代仁王をやってみようと思った人にも絶対におすすめできない。クソではあるが面白くはあるという不思議な作品だった。
Para ser mi primera vez en un juego asi, se me hizo adictivo!
键鼠的适配很差,游戏中所有的提示都是显示的手柄的按键,即使你用的是键鼠也是如此,不过用手柄的话有一个类似鬼泣4的那种视角修正,所以用手柄不习惯摇杆拖动视角的也可以稍微试一下,其实也勉强能玩,游戏的难度还是挺高的,手残党玩起来可以考虑用风灵月影,毕竟这游戏打折也就二十块钱,想要入手尝试一下还是可以的,比较便宜了。
Офигэнский соус, прошёл на одном дыхании, dark souls поднадоели, нисколько не пожалел потраченного времени на эту прекрасную игру.
虽然以前就刷过百来小时,但这次为冲成就又买来重玩还是能被一些设计给气笑 [spoiler]喜欢我无厘头的掉落陷阱,1vn的围殴以及你龙哥0帧起手的龙剑和火球吗? [/spoiler] 不过后期人物性能解锁、刷刷刷带来的爽感足以让被压抑已久的多巴胺大量释放 谁不爱打完boss后,“唰” [spoiler]仁王系列最爽的的音效,有没有懂的[/spoiler]地一声爆一地神宝呢? 总之,尽管地图和关卡设计不尽人意,但仁1依然是奠定系列的良作
intense and difficult, and at times makes you want to break your monitor, but overall still a fun ride.
这第一章的怨灵鬼BOSS真的诗人打的吗,我也不算手残,第二阶段各种被秒杀,楞是打了一晚上都没过~哭似
这数值制作组是用你们亲妈下面流水填的吗?中期开始两刀干死,后面一刀,还搞多人战,残心的时间都死几条命,是不是亲妈水太多了?激情互秒?我能开九九跟制作组亲妈互秒吗 [u] (大号共享玩的144小时,这0小时是小号)[/u]
Nioh is one of my favorite games ever. I’ve completed it about seven times, mostly on PS, and it never gets boring thanks to its gameplay variety and flexible playstyles. Despite the repeated enemies, the combat mechanics are excellent. The soundtrack is both calming and intense, which fits the game perfectly. The story isn’t very strong — it dives deep into Japanese history and even alters some events. It’s great in co‑op, but I personally finished it solo before playing with a friend.
Душнее второй, тупее второй.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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