
Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bad
stupid old aliexpress souslike game
屎味巧克力
MUito shoooooooooooooooooooooooW!!!!
太好玩了
Far too much distance between prayer points, especially when some of the fights feel terribly balanced. Fighting bosses in houses while the camera does the best it can to hide your character from your eyes. Enemies that come running while you're already fighting 3, and they can kill you in two hits. I get that Souls-like games have this general mechanic of learning enemies fight styles and stuff... But man, this just feels unbalanced. There's also so much loot. So much. Seems like every 2 minutes I'm picking up a bunch of junk that I'll either equip for slightly better benefits or use as a sacrifice.
Good
didn't expect a poor pc port, but here we are
仁王,仁?忍!忍常人所不能忍者则为王……当你忍住了他的画面,他的啥叼的难度曲线(这个是真啥叼),他的云里雾里的剧情,约等于没有的系统引导,你会发现这款游戏的动作系统,战斗系统确实厉害,没个百多小时玩不明白的,只可惜通关后的挑战关卡设计和dlc数值太变态,我最后还是没忍住,放弃了动作系统专精于99绝境流打到后面化身流口水小登。没能成为仁王我很抱歉😢
Боевка прикольноя но качество боссов и локациий скачет от нормального уровня до дарк соулса(тупого говнища где чтоб начать файт с босом ты должен знать все его тайминги и патерны, т.к. в ином случае начнается РПГ мейкер с пошаговой боевкой, а локи от фишечных превращаются в файт с милишникок и ренжом, а также ГЫГЫГЫГ подловил приколами) слишком часто.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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