
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 12.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化不能说是差,只能说是一坨屎,压根就是没有优化就这吊样子还做开放世界呢,而且已经出了半年的游戏了,都出dlc了,居然没有好好优化一下???走路卡成ppt,过场动画更是超燃慢动作音画不同步,设置不管是怎么调怎么改cpu依旧是爆满的。游戏内容也是没活了,第一张图摸得七大八了,一眼看下去全是前作的小怪,新活没几个,尤其是走到塔前看到一个惊天大马头直接给我气笑了,依旧前作小boss拿到下一代做成精英怪,纯没活了。好不容易顶着超绝卡顿爬到boss房,结果进去卡的连boss动作都看不清,更别说弹反闪避了,气的差点给手柄砸了。要显卡命的游戏见多了,炸你cpu的还真是头一回,爱吃屎的想坐牢的往里进,再见了您内,pc端不想做可以不做,别他妈弄一坨什么玩意出来恶心人。
你要是再把画面弄的对比度这么高伤害玩家眼睛我就把你妈杀了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #64, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My GOTY
更新之后就打不开了
Exciting combat, great open-world concept. A fast-paced and creative take on the "souls-like" formula. Highly recommend.
Need optimisation sooooo bad... unplayable in this state...
非常一般,游戏也很卡,比仁仁差太多了
终于可以跳了,以前要刷的技能书的武技现在获取也方便了,好多老熟人的怪,由于武技被拆开了,显得少了,派生武技的属性攻击什么时候能修改就好了,比如飞天剑雷,改成别的属性也行
This game is not great. It's like a generic UBI game. There's no challenge nor fun combat at all. The first tutorial boss is the most challenging one. You can win every battle only with mashing buttons or spamming one strong skill. I'm not sure the game becomes more challenging after. But it takes too much time to reach there. I've already get bored. Most of enemies are from Nioh 1 and 2 so you have very few new contents in Nioh3. Performance is abysmal. I totally can't believe I need to wait loading over 30 sec even though low graphic (it looks like PS3/X360 games) and fixed 30 FPS settings. You are under pressure to search all collectable items (chests, kodama, jizo, or itachi) because they permanently boost your status but it's very not fun to do so (too repetitive). I purchased this game on 50% sale yet I regret to buy it now. I highly not recommend to buy the game if you seek another good Souls-likes. [h1]6.5/10[/h1]
傻逼忍者组,就不能把你那个逼美术开了吗,大红大黑就算了,dlc还搞了个大绿场景,这样折磨人眼睛有意思吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $672.3K | 4K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 35.2K | 97% | $13.99 |