
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 12.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
及其敷衍的 DLC1,太差了实在是。整个仁王3 都很差很敷衍。
As I debate whether to play the DLC for Nioh 3, I thought I would write a review. For context, I am a Nioh veteran, who has the platinum trophy for all 3 games (first 2 on playstation). I'll try keep this review short! There are two fundamental differences between Nioh 3 and the previous games, but a few thoughts on the series as a whole first... The original is by far the most challenging, for me, by a distance. However my favourite is Nioh 2. Has arguably my favourite combat of any game I have played. I completed every mission on every difficulty and went through the underworld. I played the hell out of it! In other reviews people are negative when it comes to the reuse of enemies and bosses, assets etc, from previous games. Yeah, this is fair, it's shocking and lazy. Nioh 3 literally pulled 90% of the enemies from the previous game. Devs do better! Having said all that, Nioh 3 as a stand alone game is excellent, especially when compared to many modern full price releases these days. Ok, the two main differences that sets Nioh 3 apart from the other two. Open World. Many people will enjoy this. I thought it was ok, but drastically inferior to how the mission based system worked in the previous games. Every game doesn't have to be Elden Ring! I have to commend them for trying something new, but I loved the missions. You started a mission at point A and fought your way through a horde of monsters to point B. Killed the boss, and moved on to the next mission. This was what made Nioh what it was. Gave it an identity. Ninja. This kind of spoiled Nioh 3 for me. Stay with me, i'll explain! There are so many things to upgrade or settings to change to give you a benefit of some kind, and way too many skills (yes I said that!). It's way too time consuming. Just so much of it. More isn't always better. Now with the Ninja a large portion of these are doubled. I imagine many people feeling overwhelmed. I personally barely touched the Ninja in my playthrough, but still spent ages messing with the gear and skills constantly. Now, what I would have done. At the start of any playthrough you choose either the Samurai's Journey or the Ninja's Journey. They could have changed how NPC's and people interacted with you based on your choice. Maybe as a Ninja you are treated with more suspicion? They could have included differences in how the playthrough unfolded depending on your choice. I think this would have greatly improved the replay value, as I had no interest in starting the game again, which I did with the previous games. Of course only gear would drop for the Ninja or Samurai, depending on your choice, making life easier. However, I can see how the introduction of the Ninja in Nioh 3 was what some people liked the most. This is of course only my opinion and people need to come to their own conclusions. Final thought. What on earth happened to the Revenants in Nioh 3!!!!! I remember when I first played Nioh how challenging these could be when summoned, and some of them slapped you silly. Now they are so weak, and die in seconds. You could fight several at once given the chance. Make Revenants strong again!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #64, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exciting combat, great open-world concept. A fast-paced and creative take on the "souls-like" formula. Highly recommend.
팀닌자 니들 메인타이틀이 인왕 아니냐?? 오픈맵도 1지역 빼고는 더럽게 대충만듬 기술연마 시스템 말고 인왕2편 보다 모든점에서 한참못미침 그리고 뜬금없는 시간여행 까지 다시는 니들게임 정가주고 살일은 없을듯
Need optimisation sooooo bad... unplayable in this state...
ザクザク進めるオープンワールド死にゲーとして面白い! 仁王2までは当然ながらステージ順が決まってたし、 エルデンリングは細かく下調べしないとイベントを取り逃したりしたけど、 今作は好きな順で全部のクエストを回ってからボスを倒せばいいので気軽でいい。 風景がワンパターンなのはちょっと気になるけど、 マップをしらみつぶしで埋めて行くのが好きな人にはおすすめ。
khra
Une préférence pour Nioh 2 mais si vous avez jamais fait un nioh sa peut être une très bonne expérience ! Du Farm and Loot pour crée ces meilleurs build, des combat spectaculaire, monde ouvert un peut facile on dirait ubisoft mais c'est quand même bien.
为了守护你的眼部健康,请不要购入忍者组作品
非常一般,游戏也很卡,比仁仁差太多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.9M | 35.2K | 97% | $13.99 |