
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 12.8/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
선물받았고, 54시간만에 엔딩 봤다. 스토리는 잘 모르겠다 이게 무슨 내용이냐. 몹배치, 몹 재탕, 버그 이건 좀 빡친다 적당히 우려먹어라. 그리고 이게 어딜 봐서 오픈월드냐. 인왕 제대로 한 건 처음이다. 근데 왜 할만하냐. 액션만으로 할 가치가 있다 짧게 적었는데 정말 액션 하나만 보고 해볼만하다.
剧情莫名其妙 boss战设计更是屎中屎 几乎所有的怪都会后跳 动作游戏不就是用来爽的 既然强行喂屎 那只能含泪差评了 给二代提鞋都不配的续作 甚至都不想白金 幽默忍组真有你的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $18.6M | 27.4K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $671.8K | 4K | 68% | $6.99 | |
| $935.4M | 1.2M | 93% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #54, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
改武技派生键位,改拉起身,改残心点,改武技派生速度,怪是喜欢出aoe招式的,房子是会凭空消失的,小怪模型是半天加载不出来的,柴田你一个30年的老员工混得没入职20年不到的安田好是有原因的
tree beard started a gay relationship with my brother
以后再不会预购游戏
感觉越来越无聊了
소울라이크인척 하는 핵앤슬래시 그래도 재밌음 스킬이 하두 많아서 컨트롤 ㅈㄴ헷갈림 ㅋㅋ 그래도 재밌음 혼자하면 절대 못깰거같음 난이도 ㅈ박음 그래도 재밌음 그래도 재밌음
优化真的一坨
I have mixed feeling about this game. I love Nioh series since the first time the ported the game to PC. I also have played other TN games like Nioh (Wo Long, RotR, Stranger of Paradise FF Origin). and frankly, TN with their Katana Engine is on decline. Sure it was great on Nioh 1 & 2 and SoP FFO. but not for open world or semi-open world game. the Engine is old. they should've retire it after Wo Long. RotR was a disaster. Nioh 3 suffers the same fate as RotR, well almost. it didn't because unlike RotR, Nioh is Semi-open world, but you can see clearly how the Engine struggles to produce optimum graphics. with current update, I get mostly 30-60 fps, and I have to lock the cutscene to 60fps or it will be in slow motion. If you want to buy Nioh, wait for its final version after all DLCs are released and game patched. hopefully, it will be more optimized by then.
So I finished the story and I got to say it's an alright Nioh game. Nioh 2 was better but had it's own issues. It was harder (good) but there were ambushes everywhere, like when you saw an enemy to backstab there was a 100 % chance that someone's hiding around the corner (bad). Nioh 3 is easier. It has some great enemies but with a parry system and spamable dodge in Ninja form most bosses are done within 1 - 3 tries. I like the new moves and that they can have elements even without magic. What took me some time to get used to it was the magic system and the open world. Both work fine but I don't get why Nioh 3 extended the player's options and limits how many "itemslots" I get at the same time. Nioh 2 had 4 sets for items / magic / ninjutsu, why go back to 2 again (+ 3 slots for ninjutsu)? The open world is pretty ugly at first, because of the stupid red filter. It takes multiple hours to clear it and then you get to new maps that get the same ugly red filter. What annoyed me the most was the last map where it got purple and red. After you defeat the endboss the lighting becomes a beautiful sunset that makes the game finally look good. Then it ends. For me it's not a mixed review. I'd still say it's a good Nioh game but not the best. I will play it again especially the DLC when it comes out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.