
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great
I hate the combat changes.
최적화 엉망 (CPU 터지려고 함) 인거 빼고는 만족한 게임
Let's start with the obvious: performance is terrible, the worst out of all the their games, even reccomended specs work bad and the things you have to do to get a stable gameplay, like changing monitor refresh rate to your fps is just bs so you don't have micro stutters. Now let's talk about all the bad designs and things they didn't learn: -some inputs were changed, some skills go into different slots, type E feels like it should be the base one. -samurai skill tree was mostly removed instead you have skill managment which is very limiting. -took away some samurai weapons into new ninja style. -ninja style is kinda meh, with it's gimmick being hitting enemies in the back, something you always did. -everything is tied to exploration; skill points, skills, skill managment, soul cores unlock, unique currency. -the open world design isn't very good, it feels stretched and empty and mission based maps were more fun to explore, now exploration is reduced to a spreadsheet -blacksmith changes are bad -the amount of equipment you need is way too much compared to drops, as you now have 5 armor sets 14 weapons and 3 ranged, have fun droping what you actually want. And why are most samurai armor drops and sets heavy? -omnyo box changes are fine, however having spells tied to soul cores suck with no good way to see all your .spells, the auto equip option is also poorly designed as it equipes armor that you don't have stats for. -they butchered the cool looking shrine UI and battle scrolls are mostly for replaying missions. And now the gameplay changes which completly killed the nioh core: -we no longer start with low/high stance??? Now they have to be learn for skills while special effect tied to these have been moved to skill managment(purification/perfect ki) is feels like something made for new players so they don't have to think too hard about mechanics -the combat is now faster, no longer tight, calculating and about abusing enemy weakness. It now comes down to; perfectly deflecting or dodging while spaming with attacks. -enemies are much more aggresive spaming with attacks, this doesn't matter as most enemies are very weak, you can constantly stagger, kill after weakpoint or use samurai/ninja mechanics to just burst their hp, making combat feel boring and without challenge. -Ki damage was nerfed across the board, making stuning human bosses very difficult even with ki regen reduction after counter. Yokai bosses will usually recover ki before you have the chance to deplete both ki bars as you no longer have any buffs against ki dmg(no earth element) and no good sources of ki dmg(yokai abilites). -Weakspots have bad hit detection(how?) instead of using high stance it is much easier to hit while jumping. As for the rest? New enemies have weakspots during their attacks while having barely any weakness to play around, the worst is propobly nozuchi which gets it's weakpoint while rolling towards you like a stone pillar. flying enemies now exist and are very annoying. -The new burst counter is just worse version, with new attacks being less predictable and more about learning timing and counter being more punishing while guardian skills depend on how fast they hit. -Samurai arts proficiency is broken op if used correctly, allowing you to onesidedly combo attacks nearly infinitly, it does however encourage reckless gameplay. -Ninja deals medium dmg and poor ki dmg while having insane backstab dmg and recoverable ninjitsu, a lot of ninjitsu has to be found in the world have fun with that lmao. early ninjitsu feels a bit weak, while end game it's extremly strong allowing to instantly inflict element or just oneshot enemies. overall not a very interesting playstyle, havily focusing on aggresion and dodging while limiting your moveset Overall it's disappointing, where nioh 2 expanded upon original nioh 3 takes away from it. It feels like the game was based on Rise of the ronin instead, while not learning anything. i hoped this would be the elden ring of team ninja, instead it repeated the same mistakes as ronin, having open world that gets boring after first map while having bad or frustrating enemy/boss design. NG+ does feature some interesting things but i can't really find any reason to go further or start a new game. Also i realized that team ninja releases/help release a major game(s) every year. This game studio is an actual sweatshop no wonder they fear the performance patch.
The combat is more varied than the others in the series. I ended up using Ninja a lot more than I would have preferred but that's mostly because of Tengen Kujaku (my love). There are a lot less Guardian Spirits and so a few very nice passives are gone. The plot makes about as much sense as Nioh 1, while stealing a lot of from Nioh 2. Bonus points for having a main character that talks sometimes and not having an annoying side kick be your mouthpiece. The story is complete in the base game which is a definite improvement over 1 and 2 that didn't feel whole without the DLC. I would recommend this game, with the caveat it would be best to buy after all DLC drop since the replay value is sorely lacking with only 1 new game mode so far.
A lot of visual bugs making the game basically unplayable. Random geometry constantly glitches in and out across the entire map. Game needs a full reboot every 20-30 minutes to be playable and even then there is a lot of glitching and flickering. Changing graphics settings doesn't fix it. Apparently its due to memory leaks in the game engine itself. I don't understand how this game was ever released in this state. Lots of gameplay mechanics seem poorly thought through (ridiculous heaps of useless loot, way too many parallel mechanics without focus, copy-pasted classic soulslike mechanics that add very little). Feels like a rough beta rather than a finished game.
This is one of the very few games where I can't optimise and run without stutters/lag.
It fell short of expectations. There's barely anything surprising to be found, yet it's riddled with flaws. For instance, during the early game, weapon levels scale up way too fast. If you can't farm the specific weapon type you want, you end up lacking damage and are forced to learn a new weapon, only to likely switch again later. On top of that, the controls are incredibly unintuitive, the map design is lacking, and there are numerous other issues. The biggest change in this installment is the new ninja system, but I just can't bring myself to explore it in depth. Switching back and forth between samurai and ninja builds is a massive hassle, and sticking to a pure ninja build comes with its own set of inconveniences.
都2026了,还存在这种画质和优化两不占的游戏
bad perfirnabcde
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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