
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
內容很多
感觉还是很不错的,而且有创新,确实比前两作简单了不少。美工就不说了,一如既往。
This game is amazing. Anybody who wants a challenge with a refined combat system, I would recommend this. In fact, I'm a big gamer myself and Haven't been this into a game for quite a while.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化和显示太辣了
굿
오픈월드로 만들어놓고 모든맵에 몹가짓수는 진짜10마리도 안되게 똑같은놈들로 배치함(대게ㅈㄴ나옴) 심지어 중간보스도 5마리정도가 계속똑같이 나오고 NPC와꾸마저 다 똑같으니까 일반인이 모드로 만들면 딱 이정도일거같음
这逼祖传画面一会儿亮的刺眼一会儿黑的看不清,对比度就好像没有玩的跟雪盲了一样,我玩的真的感觉脑壳痛,眼睛都要瞎了,整个画面光照还会一闪一闪就坏了一样,仁王这画面一代不如一代。 感谢NVIDIA滤镜救了这个我,游戏内HDR就是副作用,把什么光照调低体积雾泛光关了,加上NVIDIA的HDR和明亮滤镜,又是像浪人崛起一样清晰明亮的画面,不得不服忍组对玩家的调教,我已经觉得浪人崛起的画面清晰好的逆天。 游戏没啥好说的好玩。
Apesar de ainda não ter zerado o jogo, estou amando bastante a gameplay e indico aos fãs da franquia, que certamente gostarão desta nova versão deste formidável título. Parabéns!
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画面光影差,动不动给我丢闪光灯,亮的地方太亮,暗的地方什么都看不见,浪人的试验你们是一点没吸取到经验。 美术顽疾不改,大黑大红大黄,狗屎一样的瞎眼配色,“不这样玩家不知道自己在玩仁王”,????,你自己想想制约你卖钱的原因是什么吧。 素材复用猖獗,仁王1和仁王2的怪换换皮你就往上上,设计一个怪物那么费钱吗,后面真的很无聊。 开放世界无聊,把角色性能塞大世界里面,有没有想过有的玩家不是全收集党,直通主线发现好的技能压根没有,还得屁颠屁颠去找,关键是引导很差,地图很丑,根本没有逛的心情,人家对马岛起码赏心悦目,你这个大世界如果不是真的少了那个技能我BD构筑不起来,我是一点不想去探图,太难看了。 动作系统延迟高,按键延迟,这些的很严重,一个主打动作的游戏还有延迟,我请问呢,你看看忍龙4都是0延迟的,你为了开放世界放弃的东西真的比的过收益吗。 光荣现在做什么东西都是3部曲,完了第三部开放世界,把仁王当莱莎整属于是。 你们下一部不换引擎,不改美术不改画面,动作系统再好再复杂也迎合不了现在的玩家喜好,你们500万大作肯定是遥遥无期的,卧龙二估计就是在空战上的新实验,但是你们真的以为扩大受众是单纯在动作系统上做加减法吗?仁王2的动作系统已经够好了,为什么受众小你们不懂吗?换ip换画面换剧本,最起码把主要仁王立起来,一定要知其燃又知其所以燃,不懂去看看隔壁但丁。 我仁王3豪华版预购的,500多块钱的游戏来说真的很失望,要是你dlc还是换皮然后拿脚写剧情,那可以钉在仁王耻辱柱上了。 我实话说,我让我2是玩盗版的,但是玩了五六周目,不亦乐乎,出于对你们的信任和支持,豪华版预购仁王3,结果就这?不想好好做游戏麻烦把动作模组卖给其他有能力的工作室呢?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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