
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nioh 2 was an incredible experience. Yes, sometimes it was brutally difficult and made me question my life choices 😂 - but somehow that only made every victory feel better. The combat is absolutely fantastic: fast, challenging, incredibly satisfying and with so many weapons and playstyles to experiment with. And the bosses… some are terrifying, some beautiful, some completely insane - but almost all of them are memorable. But what surprised me most was how beautiful this game is. I genuinely couldn’t stop taking screenshots. The mysterious temples, dark forests, glowing shrines, incredible interiors, hot springs and supernatural locations create such a unique atmosphere. Sometimes I forgot about fighting completely and just wandered around looking at everything. I also loved the character creator and especially the ability to change the appearance of armor without sacrificing its stats - finally, fashion and survival can coexist! The historical figures mixed with Japanese mythology make the world even more fascinating. And I adore all the little details: finding onsens, using gestures and dances, playing the flute, interacting with strange creatures and discovering hidden places. They give the game so much personality. Beautiful, mysterious, challenging and ridiculously addictive. Amazing combat, unforgettable bosses and a world I never got tired of looking at. An absolute masterpiece 🏯🔝
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏
掃瑪DLC
一代白金後在特價時又入手了二代,目前也已白金,因為二代白金沒有要求奈洛獄的關係,加上已經有了一代的經驗,這次推進的進度快了很多,白金後目前慢慢的爬奈洛獄中,也當成打寶遊戲慢慢玩,遊戲整體來說評價給到好評。 簡單總結一下好評原因:劇情編排不錯(沒玩過一代也可直接玩二代),戰鬥系統豐富多元且深奧,越玩越會上癮。 以下詳敘個人好評原因(可略過)。 劇情方面,有和一代的劇情串聯,時間線雖然是在一代之前但由於主角的人物設定關係,最後時間線會銜接到一代之後,這方面可以讓有玩過一代的玩家在看劇情的過程中可以更加瞭解整個世界觀的前後發展關係,甚至會有許多事後回頭再重看對話會有一種當時就已經埋下伏筆的感覺,但是即使沒有看過一代劇情的玩家來說,直接玩二代的話也不會有太大的劇情斷層。 而遊戲體驗上以我個人而言比一代好很多,因為終於可以捏自己的人物而不再是綁定特定外型了,另外則是新增了許多便民的功能,比如木靈還未收集完全時仍可以利用神社的功能去換取仙藥,對於初期拓荒來說幫助很大,以及這代終於能在神社自動補充倉庫中的箭彈了,教學的部分也算是做得很完整了,雖然仍有許多細節未被說明,但那部分可歸類於讓玩家自行在戰鬥中摸索所以也還行。 戰鬥系統,二代新增了許多種類的武器,以及堪稱這一作最核心的妖怪系統,比起一代來說自由度以及耐玩度又更高了(即使打不贏,逃課選項也比一代多很多),並且這代的武技可以依據個人需求調整要安裝的強化效果,等於是將段位切換的重要性再度提升了。 老實說我的一代白金後在接觸二代之前都沒有重視過段位切換,一代的時候完全是當成魂類遊戲全程只用中段防禦和滾地打完全部關卡,但是到了二代因為上述原因被半強制必須認識上中下段位切換後發現完全變成不同遊戲了,雖然操作變多但熟悉後不但成就感增加,對於戰鬥的收益來說也是大幅上升。
very good game
Loving the game so far. The combat was a bit of a struggle to really get used to, but once you do the game starts to open up. Its still hard as hell and punishing at times, but im still enjoying it. Would recommend.
divertido
不错
The game is vast and full of complex maneuvers
摁了闪避一定要闪避,摁了攻击一定要攻击,摁了防御一定要防御,摁了残心一定要残心,死了一定不要砸鼠标键盘手柄(鼠标-1)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $63.5M | 100.3K | 92% | $39.99 |
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| $33.8M | 36.3K | 93% | $29.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
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