
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1051 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Considering i am masochist its fun.
最近真的被仁王迷住了,完全不懂历史不懂剧情,就是战斗爽,每新学一个招式在战斗中使用出来都有不一样的爽感
[b]Nioh 2 é um jogo excelente e, depois de mais de 3.800 horas de jogo, posso dizer que gosto ainda mais de jogá-lo do que o primeiro Nioh.[/b] Assim como no primeiro Nioh, o sistema de combate é o maior destaque do jogo. Há uma quantidade incrível de profundidade e variedade nas maneiras de enfrentar os inimigos. Cada arma tem suas próprias mecânicas, conjunto de golpes e estilo de jogo, e as três posturas acrescentam ainda mais possibilidades. Além disso, Nioh 2 introduz as habilidades Yokai, os Burst Counters, os Soul Cores e várias outras mecânicas que tornam o combate ainda mais complexo e versátil. Não uso magia nem Yokai Shift, assim como não usava magia Onmyo nem Arma Viva no Nioh 1. Concluí as Profundezas do Submundo usando tonfa e cajaduplo. O cajaduplo sempre foi minha arma secundária, enquanto passei bastante tempo usando katana dupla e foice como armas principais. Mais recentemente, comecei a jogar com punhos e estou gostando bastante. Há, porém, uma coisa de que não gosto nos punhos, principalmente no co-op. Os ataques deles podem empurrar bastante os inimigos, às vezes literalmente afastando-os dos ataques dos outros jogadores. Quando há outro jogador usando punhos, pode acontecer de todos terem que ficar correndo atrás do inimigo só para conseguir atacá-lo. Esse é, para mim, um dos problemas do co-op de Nioh 2. E os punhos não são a única arma que pode causar isso. A foice também pode tirar o inimigo da mira dos outros jogadores. Algumas habilidades Yokai podem ter um efeito semelhante. Nurikabe e Oboroguruma, por exemplo, podem literalmente criar uma barreira física entre você e o inimigo. Outras, como as de Osakabe-hime e Arauto do Pesadelo, podem dificultar a visualização dos sinais que indicam que o inimigo está prestes a realizar um agarrão, tornando esses ataques mais difíceis de evitar. Apesar dessas críticas, gosto mais de jogar Nioh 2 do que o primeiro jogo. A quantidade de profundidade, variedade e liberdade oferecida pelo sistema de combate é incrível e, mesmo depois de milhares de horas, ainda gosto de experimentar diferentes armas, builds e estilos de jogo. [b]Nioh 2 é um jogo excelente e, para mim, um dos melhores RPGs de ação já feitos.[/b] [hr][/hr] [b]Nioh 2 is an excellent game, and after more than 3,800 hours of playtime, I can say that I actually enjoy playing it even more than the first Nioh.[/b] Just like in Nioh 1, the combat system is the game's biggest strength. There is an incredible amount of depth and variety in how you can approach combat. Each weapon has its own mechanics, moveset, and playstyle, and the three stances add even more possibilities. On top of that, Nioh 2 introduces Yokai abilities, Burst Counters, Soul Cores, and many other mechanics that make the combat even more complex and versatile. I don't use magic or Yokai Shift, just as I didn't use Onmyo magic or Living Weapon in Nioh 1. I completed the Depths of the Underworld using tonfa and splitstaff. The splitstaff has always been my secondary weapon, while I have spent a lot of time playing with dual swords, kusarigama and switchglaive as my main weapons. More recently, I've been playing with fists, and I'm really enjoying them. There is one thing about fists, however, that I don't particularly like, especially in co-op. Their attacks can push enemies around quite a lot, sometimes literally moving them away from the other players' attacks. When another player is using fists, it can become a situation where everyone has to keep running after the enemy just to get a chance to attack it. This is one of the things I consider a problem with Nioh 2's co-op gameplay. And fists aren't the only weapon that can cause this. The switchglaive can also move enemies out of the other players' line of attack. Some Yokai Abilities can have a similar effect. Norikabe and Oboroguruma, for example, can effectively create a physical barrier between you and the enemy. Others, such as Lady Osakabe and Nightmare Bringer, can make it harder to see the visual cues that indicate an enemy is about to perform a grab, which can make these attacks more difficult to react to. Despite these criticisms, I enjoy playing Nioh 2 more than the first game. The sheer amount of depth, variety, and freedom in its combat system is incredible, and even after thousands of hours, I still enjoy experimenting with different weapons, builds, and playstyles. [b]Nioh 2 is an excellent game, and for me, it is one of the best action RPGs ever made.[/b]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
非常牛逼的战斗系统
这个战斗系统值得研究挺长一段时间
傻逼游戏这地图纯几把恶心人,无法从这一侧打开比你妈正统魂游都多,地图也是阴间的要死,后面地图90%的小怪都是来阴你,到处都是远程跟老六,探图是一点正反馈都没有,玩完一遍老子不想碰这狗屎游戏地图第二遍,战斗系统动作系统确实还可以,捏脸也可以,剧情一般,某些场景画面狗屎,如果是因为类魂来玩可以不用玩了,战斗不像魂,战斗系统需要点时间学习,有门槛,探图比恶魔之魂,黑魂2都恶心,前期小怪2刀就能砍死你
可以
Simplesmente um jogo perfeito que manteve 99% das coisas que o 1 tinha de melhor, o 1% que eles tiraram ou balancearam deu um pouco de raiva no início, mas compensaram com outras novas mecânicas incríveis que não existiam antes. Pra quem gosta de combos, customização, passar horas montando e farmando o set perfeito pro seu estilo de jogo. Ambientação, história, design de fases e equipamentos muito bem elaborados e muitas horas de jogo.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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