
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1051 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总的来说体验还不错 玩法很多样 动作系统确实不赖 终盘菜逼也能打的爽 但是这个美术真的0分 关卡设计也是0分 两坨屎真的恶心到我了
O jogo, a princípio, parece excelente: tem variedade de builds, muitas magias e um combate que passa a impressão de ser dinâmico e divertido. Só que chega um ponto em que você percebe que a progressão da sua build é uma ilusão. Ela praticamente não muda a gameplay, e os equipamentos também parecem não fazer diferença. O combate vira uma sequência genérica e sem graça, a ponto de tirar completamente a vontade de continuar jogando. Zerei na base do ódio e não recomendo. Quando o jogo resolve seguir as próprias regras, ele fica ridiculamente fácil, porque claramente não foi balanceado para isso. Ele foi pensado para funcionar em uma dificuldade artificial, onde os inimigos estão sempre perfeitamente posicionados, independentemente da situação, e simplesmente não tomam stagger. O resultado é que você é obrigado a passar 40 ou 50 minutos em uma única fase. E não é como se isso exigisse estratégia ou inteligência. É só injusto. O jogo simplesmente não oferece ferramentas para que você consiga se equiparar aos inimigos em nenhum momento. A prova disso é o "PvP": ele fica absurdamente fácil, porque os adversários finalmente têm os mesmos recursos que você, só que controlados por uma IA porca. Postura? Farsa, nao se iluda pensando que o combate ganha complexidade ou fluidez por conta das posturas. Você não vai usar isso com um YOKAI Gigante cujo ponto fraco é um pixel localizado no orificio mais sombrio dele e ele spama ataques como se fosse uma AR16 sem parar. Te forçando a jogar de um jeito que sua build nunca poderia prever resultando em 10 min só pra matar um mobi simples Magias? Farsa também, o dano é irrelevante e pra começar a ter sentido, voce precisa terminar uma missão la no endgame Status? pra que? O seu dano parece o mesmo desde o inicio do jogo, tendo 1 ou 90 no status principal da sua arma Craft? Parece gacha, curte ai ficar jogando a mesma fase 15x pra ter recurso para fabricar um item decente. Sem contar que todas as fases parecem iguais, muda alguns detalhes Dito isso, vai jogar Dark Souls. Não desejo essa experiência porca que é Nioh para ninguém.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仁王1通关了,本想着仁王2相较来说会更好玩,但并非如此,仁王一二我个人感觉差别不大,一样的画面,一样的素材复用,而且不知道是第一部穿重甲,第二部穿轻甲的缘故,脆的离谱,经常暴毙,导致本就见过很多遍的场景更是反反复复,挫败感极大。实在难以为继,期待仁王3吧。
外星人制作,外星人游玩,外星人好评。
Empecé jugando Nioh 1 porque escuché que era un buen soulslike, y francamente me gustó. Le di por más o menos 80 horas, pero quedé exhausto de su intensidad y dificultad. Tiempo después, me decidí por jugar Nioh 2, y tengo que decir que las mecánicas nuevas añaden una buena profundidad al ya complejo sistema de combate de Nioh. Jugué el juego base y el DLC (ya no me queda tiempo de hacer NG+), pero con 180+ horas para nada me siento exhausto ni cansado. Hay jefes que son BS en mi opinión (y si haces todas las misiones los vas a ver varias veces), pero el progreso se siente mucho más orgánico que en el 1. En general, me encantó el juego, y lo dejo de jugar por darle paso a otros juegos. Espero quizás el año que viene jugar Nioh 3.
心中的ARPG
没仁王3好玩。
堆怪的老问题还是存在。但游戏还是好玩,武器系统花样百出。让人欲罢不能。
si te gusta el mundo de los ninjas, de las katanas, demonios, o algo de tematica antigua de japon este es tu juego, si lo quieres es mejor pillarlo en rebajas porque es un poco caro pero vale la pena.
nioh 3 is hot garbage, play this one
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $98.4M | 155.4K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 25.6K | 86% | $34.99 | |
| $33.2M | 32.8K | 90% | $39.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
| $33.2M | 33.6K | 92% | $39.99 | |
| $33.1M | 55K | 86% | $34.99 |