
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nioh 2 is a hack-and-slash looter pretending to be a Souls-like. While Act I offers a fun initial rush, the illusion wears off pretty quick. By Act II, the game reveals itself as an exhausting grind that prioritizes repetitive loops over rewarding design. The game relies heavily on blatant map reskins and unchanging, monotonous enemies. Instead of introducing fresh environments as you progress. It utilizes artificial difficulty. It simply forces you into tighter, frustrating spaces—like cramped caves and mountain passes—to fight the exact same foes. The combat is okay but highly redundant. It caters to players who like constantly swapping weapons and stances. If you prefer mastering a single weapon and style for a playthrough, this game is not for you. Sure, you could do it, but you won't have the fun it intends if you forego trying other weapons and styles. The massive skill tree is just dress-up. Because of key-mapping limitations, you can only use a few skills at a time. Swapping them in menus is tedious, and the gameplay devolves into glorified button mashing. True Souls games do this infinitely better by attaching distinct identities to the weapons themselves, like the Greatsword Borrowing a Diablo-style loot system, enemies constantly drop random gear. Your inventory stays bloated, forcing you into a tedious cycle of grinding for micro-upgrades just to keep up with enemy scaling. If you dislike grinding for a marginally better version of a weapon you already own, this management feels like a second job. But I have friends that love hunting for the best possible drop. So, each their own I guess. Not for me. The story fails to engage. You play as a silent protagonist who stands around looking like a ree-ree during major plot twists. Without a compelling narrative hook, there is little motivation to push through the mounting gameplay fatigue. In Ghost of Tsushima, same issue - running to the same camps, same quests, same Mongolian enemies - but unlike this, the story is so good it will carry you to its conclusion. Nioh 2 isn't bad, but it isn't anything to write home about. If you love cutting down bad guys and grinding endlessly for gear stats, it is built for you. If you expect meticulous level design, compelling storytelling, and precise combat, you will walk away disappointed by Act II. I am going to give it a "No" because that's the only option and because it really shouldn't masquerade as a souls-like game. It's misleading.
Excelente juego
感觉自己很有品味
My favorite Souls-like game
这么多年了,因为喜欢仁2,从卧龙到浪人到仁3全买了,结果玩了一圈发现,还是仁2独一档,还是老老实实回来玩仁2
好玩 就是心态容易崩
1
好玩
这套架势和残心系统简直依托,上手之后反而越打越爽,什么时候改改这画面太丑了,给个8分吧
I'm definitely not gonna master the combat with all the different skills i would have to memorize but i'm sure it's gonna be a great game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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