
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
一周目主线通关: 评分9/10 游戏里总共有11种差异性很大的武器外加每种武器各自都有的三种架势,本质上相当于衍生出非常多不同的攻击动作模组,而且还有忍术和阴阳术带来的各种道具和BUFF或者法术技能玩法,总体上来说游戏的动作系统非常出色,机制和玩法都非常有深度,耐玩性非常高,内容丰富。 不足的地方可能是怪物种类比较少,且普通怪之间的区别倒不是非常明显,有特色的怪几乎都是非常难打的;这似乎也是对应游戏比较极端的难度,伤害数值很难平衡,己方和敌人身板似乎都非常脆弱,但爆发性伤害都非常高;当然也许是因为游戏的底层设计是极其鼓励进攻的,围绕精力限制和回复精力的操作基本功的这套玩法机制下,如果能适应下来战斗体验会非常丝滑爽快,反之一味的退让防守或者保守操作会感受到游戏非常大的恶意且几乎没有正反馈。 游戏的画面也充满光污染,取消掉画面设置里的阴影和环境光遮蔽似乎能让画面更加清晰,当然瑕不掩瑜,游戏本身的质量还是非常过硬的,游戏的机制玩法非常有趣,值得体验。
三部里剧情最好的一部,也是完成度最高的一部
안샀으면 시작하지마셈 매운거 보다 좀 역함.,
=)
通过仁王3后玩的2,比3难,但依旧好玩
新手引导做的差到极致。一堆东西一股脑全塞给你,什么都不说。我这个魂系老玩家尽其所能的仔细看说明,还是不得其解。这个新手劝退功能真的无敌
Mejor que dark souls mas divertido sencillo y practico. es una formula diferente a elden ring que es mas libertad. aqui solo cumples misiones pero esta bien le doy 4/5 por lo lineal
捏脸和配乐实在是太顶了,可惜推图太繁琐了,dlc难度好高,太难打了,素材复用率挺高的,好多一代的影子 但是打完游戏确实让我对战国历史感兴趣了
真好玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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