
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First hours into the game and I am already loving it, The UI is simple but creative and beautiful, The game itself is not too confusing and you can easily navigate everything. The player customization just hits the spot and comfortable to use, The combat is insanely good too, so satisfying yet hard at the same time. Looking forward to playing this game more! what have I been doing all these years not trying this game out! I am also quite surprised on how optimized it is, such an underrated gem
Martelao faz TUM
nic nie kumam ale buja
170 hours, 100% completion and barely scratched the surface (pun intended) of the endgame depths. I could sit and talk about the endless customization and build variety, the satisfying, self contained level design, the enemy variety, the potential for 100s of hours worth of replayability yadda yadda yadda. The bottom line is that the combat is exceptional, probably the best in any arpg/souls like and arguably of any genre ever. Its just unbelievably satisfying regardless of which weapon you use, and if youre like me youll probably find a favorite or two but still dabble with the rest. Quite simply, a masterpiece.
giocatelo e basta
乌漆嘛黑乌漆嘛黑乌漆嘛黑的 操作复杂操作复杂操作复杂的
A Massive Improvement over the first game. IMO the first game was a slog to get through, Still an amazing game, but it has alot of quirks and Late Game issues Especially. If you enjoyed the first game then Nioh 2 seems to do just about everything better, and is a Must Play Title. Haven't gotten to the 3rd Title yet, but I'm excited to see how it compares.
Overall a massive improvement to the first game. The RPG mechanics are better with more quality-of-life features, and the weapon balance is a lot better. Bosses are tankier while regular enemies are much squishier compared to the first game. Works perfectly on the Steam Deck too.
combat smooth. game is really hard which is good. massive build variety and freedom. enemy variety is very limited. mission system still buns
This game is unique and honestly one of a kind but is filled with issues due to being "soulslike" and a console game. I stopped at Depths 11 as I just burnt out of fighting hp sponges with 1-2 hit moves. The game just become more tiresome rather than fun. I played mainly corruption build as 7magatsuhi/6x - Grabs are the worst combat mechanic by far and ruin any gameplay - Most bosses fights are a toss up if they use grabs more, some, or not at all. - There is more boss rng with some attacks purely one hitting and they may use it a lot or not at all. - Boss fights are skillful unless you get bad rng on grabs or stagger immune attacks with high damage - Gear is just a keep up system rather than personalizing a build for the majority of the game. - If a build is made before depths it has to be redone for the depths specific set to catch up to depths enemy damage - Materials for using become increasingly rare due to the fact you do not need to full complete each new game and underworld does not reward basic materials. i.e. chisels and umbracite - Dream of the strong/demon/wise are useless time wasters - Daily rotation in this game especially for depths bosses is such a stupid design choice - Gear management is a nightmare due to console port with barebones mouse and keyboard support - Player inventory capped at 600 for ALL items including soul cores which are inside the shrine menu making counted inventory feel disjointed - Fps affects the game in funny ways that i cannot fully explain but the "real" experience is 60fps, 120 comes with some benefits but seems to just feel "off"
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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