
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hm.
666
残心流转简直是天才设计
The best in the Nioh series!
If you want to spend 100 hours to learn the basics and then dive into one of the most complex gameplays you have experienced go for it. Other than that the game does a terrible job explaining its systems as well as if you go for the endgame it needs farming like mmo levels of farming especially for some skills. It is not up there with games like sekiro mainly cause of the animations, fluidity and ui but it is close enough and character progression as well as complexity make up for it.
I think Nioh 2 is my favorite of the series. I like Nioh 3, but Nioh 2 had a great balances of ''many mechanic'' where you end up using almost everything, never quite all. There is a lot of build. It is not too hard. Nioh 1 has a steep learning curve, nioh 2 give you a lot of ''extra tool'', but it is also quite challenging. I found Nioh 3 slightly too easier for my personal taste, but Nioh 3 has its own strength as well. I think Nioh 2 is the best start to the series.
难度比一代低,系统越来越臃肿!画面还是忍者组祖传光污染。
The Team Ninja Masterpiece... One of the greatest experience in gaming
难
2代确实远远超越1代,表面上看似乎怪物和一代比更加阴间了,毕竟2本体里面就出现的1代中DLC才出现的剥皮鬼,长脖子士兵,还有比1更棘手的乌鸦天狗,还有新加的濡女,忍者妖鬼等等更危险致命的敌人,但是2代的难度确实比1代更温和,挫败感也更少。猛型妖反判定极其宽松,敌人的红光技纯纯白给,就像只狼的突刺技一样给玩家送,并且本作投技终于有提示了,妈妈再也不怕我被零前摇必杀投技奖励再跑三百六十五里路了。但是地图依旧毫无意义的绕,为绕而绕,设计为了联通捷径甚至搓出了很多不美观十分刻意的地形结构,不像法环单个关卡那样浑然天成并且较为美观。美不美观还是其次,但是缺乏视觉引导确实容易让玩家在没什么辨识度的地图里面打狗屎转转,只能穷举法探图,一分钟的路程我能走上一个小时。而且本作怪物摆放也加阴险了,总是被藏在盲区的子龙撅腚,还有从天而降下来亲你一口的饿鬼和濡女,这都是魂1时期的落后设计了,除了黑老子一跳以外没有任何作用。还有远近结合步坦协同,对付精英怪的时候给你在高台上面摆几个你摸不到的火枪兵,或者放两把油纸伞我吵你麻痹。这他妈是什么忍龙留下来的糟粕设计?我去了还他妈塞扔爆炸镖的超忍啊 仁王2确实还很多改进空间来让它多几十万上百万销量,但是它确实是一款比仁王1更值得你浪费时间在上面的游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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