
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 8.33/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⭐⭐⭐⭐⭐ 170 horas de sufrimiento, satisfacción y adicción samurái. Llegué pensando que era otro Souls con samuráis. Me equivoqué. Nioh 2 empieza como un juego de acción difícil, pero poco a poco descubres que debajo hay un monstruo de sistemas: posturas, Ki Pulse, Burst Counter, espíritus guardianes, Soul Cores, Ninjutsu, Onmyo, sets, herrería, temperado, fusión, familiaridad, estadísticas y builds para perderse durante cientos de horas. Las primeras horas fueron una humillación constante. Los Gaki me mataban. Los Enki me lanzaban al suelo. Los jefes parecían imposibles. Luego algo hizo clic. Aprendí a gestionar el Ki, a castigar Burst Attacks, a usar Kusarigama, a construir una build ninja basada en veneno y de repente el juego pasó de ser frustrante a convertirse en una obsesión. Lo mejor es la profundidad. Siempre hay algo nuevo que optimizar: un Soul Core mejor, una Kusarigama con mejores efectos, una técnica nueva de Ninjutsu, una forma más eficiente de destruir Yokai. Y cuando crees que ya entendiste el juego, descubres que apenas estabas terminando el tutorial. No es un juego para todos. Castiga errores, exige paciencia y puede resultar abrumador por la cantidad de mecánicas. Pero si te gustan los RPG de acción con sistemas profundos y una progresión casi enfermiza, Nioh 2 es una obra maestra. Ahora si me disculpan, tengo que volver a lanzar Poison Shurikens y perseguir el Soul Core perfecto. 👍 Recomendado.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
司马地图,司马光污染,还有一个离他远就放两个快慢符咒,喜欢埋地雷,大招挡不住,攻击快慢刀,防御性能拉满,地图里还一堆水坑,不出意外主角也是易溶于水,有人能明白刚复活多按一下a后侧一步掉水里又死了的救赎感吗?,剧情很迷,拉完了。唯一的优点也是最大的优点就是动作确实很爽,我爱死三千风了。
топ
Brother, in every game dodge is always on B on controller. NOT ON THIS ONE FOR SOME F**CKING REASON.
爽
武器很有研究价值。场景比较狭小,人设计得很灵活,场景却让这种灵活没法发挥,有点拧巴。
Nioh 2 ist ein herausragendes und extrem motivierendes Action-Rollenspiel. Es bietet viel Inhalt und hat ein großartiges Kampfsystem. Es ist schlichtweg fantastisch 10/10
7/10
the mod, make me sharpening the blade for 40 minutes
很少用屎里挑金来形容一款游戏,这是一款前期坐牢,后期爽游,多周目刷刷乐游戏。虽然一周目给我留下了很差的印象包括但不限于各种迷宫地图,一张地图能素材复用做成好几个支线敷衍至极,零帧起手+阴间后跳怪,脚填的逆天数值…但是全靠着优秀的动作系统和游戏设计让我没办法找出仁王的代餐。仁王的一周目通关只是体验游戏,多周目才是刚刚开始,研究出一套好的词条和配装,挑战各种高难度连战任务才是仁王的本质。当然我只打到三周目做全成就,后面没有深入了解,毕竟重复性的游戏内容也会让人感到疲倦,喜欢刷宝的人可以试一试。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 25.6K | 86% | $34.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
| $33.1M | 55K | 86% | $34.99 | |
| $33.1M | 37.3K | 94% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $98.4M | 155.4K | 92% | $39.99 |