
Lead a ninja clan in the war to unify feudal Japan!
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 589reviews | 94% | — | $135.1K |
| $13.99 | 154ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]When Kairosoft trying to make a war game.[/h1] This is the second town simulation game Kairosoft has made with a feudal Japanese theme. As expected, it includes familiar Kairosoft mechanics such as building combos and character customization, but this time, they also introduce two new mechanics: 1. Auto Combat. In this game, you can recruit soldiers such as spearmen, bowmen, gunners, and cavalry to fight for Japan. Your villagers can also develop skills and serve as lieutenants in your army, helping your soldiers in battle with buff and attack. You can command your army around the world map to unlock new content, expand your territory, and eventually conquer Japan as your ultimate goal. 2. Supply Logistics. This is something Kairosoft rarely focuses on. In this game, you can gather raw resources such as food, wood, and ore, then transport and process them into other goods that can be sold for profit. In the end, though, the game feels quite short compared to other games in the series, it feel like a proof of concept game. I managed to get 100% of the achievements in less than 15 hours. While the new mechanics are interesting, I wish the game had offered more content and a longer campaign.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 73ratings |
| 92% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
随着天下一统 童年的盛大回忆也落幕了
옛날에 불법 다운로드 한 거 지금이라도 갚는 중입니다~
经典开罗,无需多言 相当优秀的一作了
不錯,殺時間的話不錯,後期就像放置了,啊你升你的鬥兵AI也會升,mmd 可以配倍數器玩
我觉得这是开罗游戏里面最夯的 小时候最喜欢玩的一个物语 现在玩起来也很简单 小时候一直卡在培养村民人物属性 现在也终于通关了 游戏正反馈很强 也不需要你啥操作 挂挂机然后赚钱 升级军队 统一天下 这不是小时候男孩子做梦也想的事情 (也可能只有我自己这么想吧hhh) 非常感谢陪伴我的童年!
本作重战斗轻经营。建筑类型较少,布局很轻松,适合不喜欢繁琐布局的玩家来玩。整体建筑风格都是简洁统一的,户外山水树林很漂亮。而且装备在小人身上的护具饰品真的会被小人戴在身上!!!萌之!!!
掛機遊戲,無聊到爆。這種題材不適合我
할인할때 사서 하면 적절함
非常好玩,没搜攻略自己试着配产出放建筑赚钱,花了14年不到才通关,感觉难度对新手很友好,稍微等等钱升级买兵就能全通关
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.6K | 540 | 82% | $8.99 | |
| $30.2K | 123 | 76% | $8.99 | |
| $11.7K | 64 | 89% | $8.99 | |
| $10.6K | 65 | 83% | $8.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $218.5K | 883 | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $135.2K | 365 | 72% | $14.99 | |
| $135.2K | 466 | 82% | $19.99 | |
| $135.2K | 1.2K | 90% | $2.99 | |
| $135.2K | 465 | 80% | $9.99 | |
| $135.2K | 540 | 54% | $9.99 | |
| $135.2K | 356 | 56% | $11.99 |