
A brand-new side-scrolling entry to the NINJA GAIDEN series from the team behind Blasphemous, NINJA GAIDEN: Ragebound redefines the classic platformer saga in a spectacular, thrilling and challenging ninja adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 1/day in the week after.
About

From the acclaimed team behind Blasphemous, NINJA GAIDEN: Ragebound successfully unites the classic lore and gameplay of the Tecmo-developed (now KOEI TECMO GAMES) NINJA GAIDEN series from the 8-bit era with the depth and intensity of the modern 3D entries. The best of both eras come together to create an epic and thrilling adventure.
Our story begins when Ryu Hayabusa journeys to America to honor his father's will. While he is away, the barrier between the human and the demon worlds suddenly shatters, unleashing a terrifying army upon the Hayabusa Village, which now faces an unprecedented threat in Ryu's absence.
To stand against this new threat, Kenji Mozu, a young ninja from the Hayabusa Village, rises to the challenge! Trained by Ryu, he fights fiercely but soon finds himself in desperate straits. Forced to tap into forbidden power, Kenji sets aside centuries of animosity and forms an alliance with the sinister Black Spider Clan, convinced that combining their souls and skills is the only way to protect the world out of the Demon Lord's grasp!
Combining old-school feeling with modern precision, NINJA GAIDEN: Ragebound retains the pick-up-and-play action of the classic titles, while introducing new layers of depth.
Alongside the new protagonist, Kenji Mozu, is the skilled assassin Kumori. Take control of these two powerful ninjas simultaneously and unravel their interconnected stories.
Use the Ninja Fusion to unleash devastating abilities and obliterate your enemies. NINJA GAIDEN: Ragebound features impeccable mechanics that are easy to learn but hard to truly master, challenging the skills of even the most seasoned fans of the NINJA GAIDEN series!
Step into a reimagined version of the classic NINJA GAIDEN universe, brought to life through stunning, meticulously crafted visuals. Every enemy is recreated with a level of detail that was once impossible.
The brutal, nostalgia-filled aesthetic of NINJA GAIDEN: Ragebound pays homage to the past while pushing the boundaries of modern pixel art, making every battle a feast for the eyes.
Do you have what it takes to become a true ninja master?
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 92% | — | $1.5M |
| $24.99 | 1.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PEAK PEAK PEAK PEAK PEAK PEAK PEAK PEAK
10/10
This game makes me want a tag for games with "Great Pixel Art" - because the art here is on another level. The music is fine, but I dont hear any bangers like in the first (NES) game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian +1 more
| $14.99−40% |
| 853ratings |
| 86% |
| — |
| not modelled |
| $14.99−40% | 102ratings | 90% | #183 | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bão
This game is genuinely so good. The music on every level is always crazy too. [spoiler] Especially the arrangement during 4-5 on the train [/spoiler]
Honestly, The Game Kitchen is turning into one of my favourite developers. Picked this up just to pass the time with zero expectations, but I’ve been completely hooked. The 2D action is fast and tight, the bosses are fantastic, and the world design is super distinct.
Aunque recomiendo este juego a nivel general, me parece algo decepcionante sabiendo quienes lo han desarrollado, empecemos por lo bueno: - Como juego de acción cumple y es bastante entretenido, la historia principal aunque corta, cuenta con diferentes escenarios muy diferenciados entre si, lo que da una buena variedad (aunque en su mayoría, estas diferencias se limitan a ser visuales y no mucho más). - El pixelart es fantástico, y a nivel artístico es una delicia de ver, está excelentemente animado y sobre todo los diseños de los jefes están muy bien logrados, pero bueno no es una sorpresa viniendo de la gente de Blasphemous. - Creo que si eres una persona que le gustan los retos, el juego es bastante rejugable, ya que puedes intentar conseguir los mejores rangos en cada misión al igual que el modo difícil luego de terminar la campaña por primera vez. Ahora vamos con lo malo, y el hecho del por qué me he sentido algo decepcionado con este juego: - El juego carece enormemente de temas musicales memorables, es cuestión de gustos por supuesto, pero ni siquiera los jefes tienen un tema que los caracterice. - El gameplay es el mismo desde que inicia el juego hasta que termina, las "habilidades" que puedes desbloquear las usas en muy contadas ocasiones y ni siquiera representan un cambo significativo, por lo que casi siempre jugarás de la misma manera, y esto no sería un problema de no ser porque el gameplay base, es bastante sencillo y plano, básicamente todo muere de un golpe salvo los enemigos fuertes que mueren con el ataque de alma que siempre te lo da un enemigo que aparece antes que los fuertes, a veces se siente como un juego en el que debes seguir una secuencia específica y da muy poco espacio para la expresión e improvisación. - Está muy desaprovechada la incorporación de Kumori, que es la ninja que se una a Kenji en la historia, básicamente solo sirve para lanzar kunais, y muy de vez en cuando habrán unas secciones con ella que tendrás que superar con limite de tiempo y ya está. - Las batallas contra jefes, aunque por lo general son buenas, son demasiado sencillas y con poquísimas variaciones entre fases, y bueno el jefe final me ha parecido un chiste. - Esta última critica es algo más específica, y es que el juego no deja muy en claro qué es lo que te ayuda a subir el rango, porque si quieres tener las misiones en rango S++ pues debes ponerte si o si, 2 amuletos que básicamente son handicaps que te hacen el nivel más difícil para que te suba un rango cada uno, sin embargo hay misiones en las que aun usando dos de esos amuletos (porque no se pueden usar más de 2 a la vez) haciendo una run sin recibir daño y matando todo sin dejar nada vivo, haciendo todos los desafíos opcionales , recogiendo todos los coleccionables y encima en un buen tiempo, igual te dan S+ En conclusión recomiendo el juego SOLO en rebaja, y si además eres fan de Ninja Gaiden, pero si solo estas buscando un juego de acción, creo que hay muchas mejores opciones con un costo ridículamente menor. Luego de experimentar el combate de blasphemous, este se siente como un gran paso atrás (y si, ya se que los Ninja Gaiden clásicos, se caracterizaban por ser así, pero creo que de igual manera podían haber hecho un poco más para dar mayor profundidad al combate)
过于复古了,放现在就是落伍
flawed game, has bugs, getting hit from bosses from out of nowhere
Beatiful game. Best in small doses. Or with the difficulty lower. Can get frustrating at times, some of the gameplay mechanics are annoying and don't work as well as they could.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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