
Ninja Code is a simple to play, but cute turn-based strategy game set in a stunning cyberpunk virtual space. You will strategically navigate fixed spaces on a grid to avoid enemies and reach the exit or take out your target.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h1] 评测更新时间:2018年10月10日[/h1] 近日开发者对游戏进行了更新,增加了打击效果并且改进了之前拙劣的UI(在此我承认因为最初版本的<重新开始>和<读取存档>图标一样而对游戏存档功能是否存在造成误解)。至此,此游戏作为一个独立小品级作品,具有一定的可玩性和不差的体验。而作者持续的维护和更新,也保证了游戏品质的提升。休闲且喜欢益智游戏的玩家可以尝试。 ---------------------------------------以下为原评测------------------------------------------- [b] 这是一款新颖的回合制战棋类游戏,玩家作为忍者,需要与敌人斗智斗勇,穿越敌人层层的包围圈,并且达到最后的终点。[/b] [h1] 优点:[/h1] 1.界面清爽,玩法简便,直入主题,点开游戏即刻开战,适合用来消磨无聊时间。敌人的众多以及莫名的走位,地形的相对复杂,使得游戏具有一定的策略属性,需要玩家开动头脑发挥智慧,注意敌人的走动轨迹,做出自己的进退选择,以此通过一道道关卡。 2.地形丰富,有需要钥匙打开的铁门,传送门以及丛林。敌人也多种多样,并且各自拥有属于自己的独特模型。 [h1] 缺点:[/h1] 1.[b]界面过于反人类。[/b]进入游戏,看到主界面,然后仅仅只有左下角三个没有任何说明的按键,第一个按键作为了这款游戏的<开始>和<回到主界面>[i](然而在其他游戏中该图标通常用于<选项>或<菜单>)[/i],而第二个和第三个分别是<重新本关卡>和<关闭游戏>,先不说连Play Game,Continue,About都没有,这些功能性按键放的位置实在是有些匪夷所思。 2.[b]玩法过于单一。[/b]每一关的意义只是达到终点,仅此而已。玩多了很容易乏味,丢失兴趣。 3.[b]游戏缺乏打击感。[/b]移动端上有一款《杀手GO》玩法和此类似,而《杀手GO》之所以比这款游戏玩起来更舒适是因为它有优秀的攻击反馈。如果你希望获得良好的棋类游戏的攻击反馈,这款游戏并不合适。 4.[b]色彩过于单调。[/b]在某些敌人数量较多的关卡,主角和部分敌人辨识度不高导致需要花时间寻找主角的位置。 5.[b]游戏没有存档功能。[/b]也就是说,我一关闭游戏,我再打开,便只能从第一关开始,这也是为什么我并没有体验太久的时间,从第一关开始实在是令人恼火,影响游戏体验。 当然,这仅仅是最初始的版本,我们能够期待作者会继续更新,进一步完善这个游戏,使游戏更加的吸引玩家。
Sehr schönes Spiel für zwischendurch. Allerdings sehr spartanisch ausgestattet. Nich das Spiel selbst, sondern das Menü. Weiter,Reset,Exit. Das wars. Eine Levelauswahl hätte es schon sein können. Man muss seine Figur zum Ausgangspunkt ziehen. Dabei kann man andere schlagen, wenn man am Zug ist, sich als Frau tarnen, teleportieren, im Gebüsch tarnen und mehr. Das ist vile versuchen und nachdenken. Aber es reizt einen doch weiterzumachen. Ist für einen schmalen Taler zu empfehlen. Allerdings: Spieldauer ca. 2 Std. und Unity Analytics
Its a neat little puzzler. A turn based directional, escape game with a limited number of moves, and direction choices to enhance challenge. If your'e looking for the greatest puzzle game ever with 4k graphics, and loot-boxes, look somewhere else. If your'e looking for a fun little puzzler, you have found one.
So where I enjoyed the gameplay because it reminded Lara Croft GO Hitman GO and Deus Ex Go. The big difference is the not knowing what level I was on. I had to look up how many levels (there are 40 Levels) were in the game because there was no way to actually tell. In other games like this there is usually a level select screen that tells you what you've either beaten and/or how many levels there are. The ending wasn't to challenging and the pacing is pretty good. But for $3.99 (US) I can't recommend it. If it is on sale I would say pick it up if you like this genre of game. It is fairly short I have a total of 1hr46min but about 30 was from me being afk and taking care of RL things.
Interesting gameplay, with strategically challenging puzzles. However, having finished in under 50 minutes, I am sorely disappointed by the lack of content. The Developer could either spend a bit more time making additional levels, or add a procedural generator which would create infinite variations of the levels, for those who want more gameplay.
小品级的游戏,还挺益智的,整个游戏不多BB,什么介绍都没有,游戏机制倒还蛮多的,伪装啦飞镖啦竹林啦,挺有意思的,但是不喜欢部分内容太简单了,一点介绍都没有,地雷两关让我无比懵逼....左下角UI也非常不友好,看起来像菜单的键竟然是直接重置游戏...
真的是从UI到内容都极简化的一款游戏,说是益智吧又有点过于简单了,游戏内容大概只有半小时不到,20块钱买一个体验知否值得就看自己了,我其实是想退款的,但想了想还是算了吧,其他多说无益。
游戏界面真的有些粗糙,按钮意义不明,退出按钮连起码的二次确认都没有,作为碎片时间的,甚至是上班摸鱼小游戏,最好能有个窗口化的功能
Il y a un problème dans les menus. Le jeux ne mémorise pas l'avancemennt, on est obligé de recommencer au début à chaque nouvelle partie.
一款以忍者的潜入冒险为主题的解谜益智游戏,每关都是一个谜题。玩法是回合制的,敌人多样,关卡多变,玩家在行动前要提前预判哪里可走,哪里不可走,喜欢此类游戏者不可错过。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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