
Introvert Quest is a comedy based JRPG set in a fictional, modern setting. Experience the life of a socially awkward shut-in who is pushed into herculean tasks by his therapist.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another hedgehog dilemma.
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Introvert Quest — комедійна JRPG, дія якої відбувається у вигаданому сучасному місці. У ньому гравець відчує життя соціально незручного замкнутого на ім’я Брайс Хан, якого його терапевт друг його покійного батька, доктор Ейб Ейснер, штовхає до (для нього геркулесових) завдань. Завдяки інтенсивній чотириденній терапії гравець вирішуватиме такі завдання, як: відвідування магазину, заведення нових друзів, пошук роботи на неповний робочий день та багато іншого. Але навіть такі чорні завдання можуть містити в собі небезпеки великого міста для тих, хто не звик до його вулиць. Шахраї, жебраки та правопорушники ховаються за кожним кутом, чекаючи нічого не підозрюючих цілей. Знаходьте друзів і ворогів у цій заплутаній сучасній рольовій грі, де повсякденні дії здаються гравцеві виснажливими завданнями. Будьте обережні, що ви робите або говорите, оскільки кожен вибір матиме певні наслідки в майбутньому, оскільки минулі вибори неможливо переписати!
[h1]KART KAZANMA OYUNU[/h1] Bu oyun tam bir kart kasma oyunudur! Ülkemiz şartlarında oyuna artık para yatırmak lüks sayılıyor. Bu yüzden oyuncular sanal ticaretlere atıldı. Bunlardan birisi de steam üzerinde kart kasarak paranızı katlamak, ve ben incelemelerimde tamda buna göre olan oyunları bulunduruyorum eğer paranızı iki veya üç katına çıkartıp oyun sayınızın artmasını istiyorsanız profilimi ve diğer incelemelerimi takip edebilirsiniz.
[h1] JoJo pose references detected! Except that JRPG in RPG maker style. Plenty of battles battles battles and general humor included. Somehow I just can't force myself to get through this one so I'm leaving my dongo here for anyone to look from up close and smell it. [/h1]
RPG Maker strikes again! Introvert Quest is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. The only big differences here are that it uses the urban tileset from RPG Maker, and has a "joke" story and "joke" writing instead of the usual fantasy anime fanfic garbage used on most of these asset flips. It should be no surprise that Amaterasu have made an RPG Maker asset flip, because they are asset flippers. Amaterasu Software have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. An example of Amaterasu Software doing this is [url=https://store.steampowered.com/app/575860]Tomb Joe[/url], which is really "[url=https://marketplace.yoyogames.com/assets/520/physics-platformer-advanced]Physics Platformer - Advanced[/url]", written by the actual developers, Peter "tehwave" Jørgensen. Also, [url=https://store.steampowered.com/app/619400]Fluffy Creatures VS The World[/url], which is also a reskin of the "[url=https://marketplace.yoyogames.com/assets/520/physics-platformer-advanced]Physics Platformer - Advanced[/url]" asset. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Introvert Quest is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price and the unethical nature of the "developer", this is impossible to recommend. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
Introvert Quest ist ein klassisches RPG-Maker-Abenteuer, wobei es weniger RPG und vor allem Abenteuer ist. Und als solches hängt vieles davon ab, welche Qualität die Geschichte hat. Also hat diese also die nötige Qualität? Da gibt es zwei Antworten: Jein und Ja! Das genauer auszuführen, ohne zu spoilern, ist nicht ganz einfach. Trotzdem versuche ich es. Die Story dreht sich um den introvertierten Bryce, der von seinem Psychiater aus seiner Lethargie und Opferhaltung geholt werden soll, indem er diverse Aufträge erhält. Diese muss man in der Stadt erfüllen und begegnet dabei allerlei schrägen Charakteren. Schritt für Schritt entwickelt sich so eine nette Geschichte. Diese ist humorvoll und alles in allem okay, zog sich für meinen Geschmack aber etwas zu lange hin. Ja, als der Abspann rollte, war ich ehrlich gesagt froh, dass die Geschichte zu Ende war. So war das Spielerlebnis gerade noch okay, aber eben auch nicht viel mehr. Wer nun gar nichts im Voraus wissen will, sollte einfach darauf vertrauen, dass das Spiel trotzdem sehr gelungen ist. Wer ein bisschen mehr wissen will (nur minimale Spoiler), liest hier: [Spoiler]Nach dem kurzen Abspann geht das Spiel plötzlich wieder von vorne los. Nach einem kurzen WTF-Moment wird deutlich, dass nochmals ein ganz neuer Storyabschnitt wartet und der bringt alles nochmals auf eine ganz neue Ebene. Auch das ist nicht die beste Story aller Zeiten, hebt das Gesamtspiel aber doch deutlich über den Durchschnitt und hinterliess bei mir am Ende ein zufriedenes Gefühl mit seiner wirklich interessante Wendung.[/Spoiler] Unterm Strich lässt sich sagen, dass das Spiel mit rund sechs bis acht Stunden tendenziell etwas zu lange ist, aber noch klar kurz genug, dass es trotzdem Spass macht. Die Länge hängt auch mit den technischen Begrenzungen des RPG Makers zusammen. So ist öfters nicht wirklich deutlich, wo man hin muss oder welche Elemente interaktiv sind und welche nicht. Auch eine Karte oder dergleichen gibt es nicht. Insgesamt gibt es doch ein paar Systeme, Stichwort Ausrüstung, die so gut wie gar nicht benutzt werden, durch ihre blosse Existenz aber die Übersicht verschlechtern. Dazu kommen auch einige Bugs. Bei mir war zwar nichts gamebreaking, aber ein paar Nebenmissionen waren nicht beendbar. Gerade bei diesen fehlt zudem ein Questlog oder dergleichen völlig und auch das Journal ist ziemlich nutzlos. Dazu gibt es noch die Möglichkeit, kleine RPG-Maker-typische Kämpfe mit Pokémon-mässigen Monstern durchzuführen. Die sind allerdings eher eine langweilige "macht man halt"-Kost als wirklich interessant. Grafisch ist das Spiel okay. Klassische RPG-Maker-Kost halt, was nicht besonders attraktiv ist. Aber innerhalb dieses Rahmens ist es völlig okay. Dazu kommt ein netter, dudeliger Soundtrack, der das Ganze gut untermalt. Fazit: Introvert Quest hat einige Schwächen und wäre ein ziemlich durchschnittliches Spiel, wenn da nicht der Humor und eine trotz allem interessante Story wären, in der mehr steckt, als auf den ersten Blick scheint. Unterm Strich trotzdem gute Unterhaltung, die ich gerne weiterempfehle.
Описание: История человека, который боится общества, чего-то нового, шумов. История интроверта. Непонятно как эта игра очутилась у студии, которая создает исключительно треш, но она тут очутилась. Нам предстоит ходить по городу и познавать общество, гулять по парку, ходить в магазны, на прием к доктору, встречаться с гопотой. В игре есть юмор и даже не очень плохой сюжет. Английский не очень сложный и будет понятен рядовому пользователю со школьным уровнем знаний... Мне понравилось, а недавно еще и патч к игре вышел (спустя полтора года после выпуска). Если сравнивать с другими играми издателя - шедевр. Если смотреть как на игру в целом - проходняк. Но назвать игру плохой язык не поднимается. Оценка: 5/10
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Любопытная игрушка про интроверта с задумкой про его проблемы социализации и неплохим сюжетом. Даже невзирая на факт, что сделана она на RPG Maker, по крайней мере более свежей его версии и графика с визуальными эффектами здесь дают большой плюс положительному восприятию.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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