
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.5M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 最好的国风类银作品,个人评价9分[/h1] 以下仅仅谈论游戏内的内容 赤烛游戏写故事的能力太牛逼了,真的难以置信,可以将后羿射日这个简单的神话扩充延展成如此庞大的、有始有终的故事,并架构起一个如此完整的世界观。游戏中的多个支线内容也十分丰富和精彩,也探讨了很多东西,进化的终点这个彩蛋相当有趣。 游戏画面和艺术设计很顶级,我觉得类银需要把一个世界观描绘得丰富细致,相应的细节都要拿捏到位,才能给玩家带来沉浸感,这一点相当关键。 音乐方面,除开BOSS战的一般环境中,只有一些比较阴森诡异的背景音,这一点有点扣分。BOSS战配乐将中国传统乐器、人声与现代电子合成器结合,创造出了独特的中国风音乐,和BOSS战融合得相当好,也成就了BOSS战的酣畅体验。 战斗难度可以说很高了,类银里的只狼,没有相当的类银游戏和动作游戏基础来游玩肯定会被打的找不着北,甚至路边一个小怪都是生死局。但是不断格挡精防你来我往的快感也无可比拟,敌人和自己都是超人来的。 BOSS设计方面十分优秀!每一个BOSS都给我留下了深刻印象,一招一式都还历历在目,可以说都是我的好老师,点名表扬英招、蚨蝶、截全、易公,打得太爽了。另外蚨蝶章节的整体设计非常出彩,玩的时候感叹太有创意了。 很期待这个游戏制作组还能给我带来怎样的惊喜。 最后,恒,我好想你。
10/10 Gameplay, 10/10 Story, 10/10 Music and Sound Design, 10/10 Art direction, and I'm not exaggerating at all. As someone who had never played a Metroidvania before, had no idea what to expect, and got my ass kicked the whole time, this has ended up being quite possibly one of the best games I've ever played.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучше hollow knight!
One of the best Metroidvania games II have ever played on par with games like Hollow Knight and Silksong. And in my opinion a better story
Sekiro but 2D
What a video game! This is probably my favorite metroidvania so far. Soulslike + metroidvania is a match made in heaven. Every boss battle feels fair despite being brutally difficult. The mechanics are predictable and I haven't really had many moments in the game where I have felt like the game was at fault for me taking a hit. This game wants you to "git gud" as it were and the reward is immense satisfaction with yourself. The story, worldbuilding, and premise are awesome and ridiculous, but I cannot explain them here as that would spoil the reveal. I have mixed though mainly positive feelings and opinions about the art direction. There are parts where it felt a little bland to me. The atmosphere is amazing though. The music is inoffensive and occasionally there's a track I really want to write home about: the battle with Madam Ethereal for instance (I don't know what her English name is because I played the game in Italian). I liked the Pavillion of the 4 Seasons, you have a few buddies who you take into your house of sorts and its fun to watch their relationships play out. Kuafu and Shuanshuan's relationship is adorable. I could write more but I'm getting tired. Play this game! It's really good!
I am skeptical about games who's shtick is about being hard for the sake of it. But Nine Sols is not that, and its polished in many ways: * The level design is clever, but not intimidating. You don't need to open a guide to figure out where to go, or where backtrack, or discover secrets (therefore I would never bother with Hollow Kngiht). Hitting this sweetspot is not easy, and Nine Sols does it for me. One of the levels is a dream sequence which was memorable * The game has only ONE attack combo, and it is enough. Typical of metroidvanias, it gradually introduces more movement mechanics that synergize suprirsingly well with the single attack combo. * The story is good, gritty, and violent. NPC dialog is not overbearing, but still have their charm. * The bosses will require your focus and memorizing attack patterns. You CANNOT brute force them -- this makes the fights thrilling. In fact some of the elite enemies are really tough too. Killing a boss immediately gives me the urge to fight it again (but do it better, cleaner,). Only Khazan and V Rising has given me this satisfaction .. and now Nine Sols. In many ways, the game is minimal (remember, just ONE attack combo!)... but still is exciting. There is brilliance in its simplicity - and Nine Sols captures it. Really top notch game.
A falta que faz um mapa bom nesse jogo. Voce fica caminhando pra todo lado igual um retardado sem saber o proximo passo, dito isso, jogão.
It's a so beautiful game in many meanings. I've completed it in the second time and had so much fun. Want to pay additional respect for the last boss fight - that's how it must be. It's difficult, fast, furious, skill is required.
Очень хорошая игра, музыка, стилистика, сюжет, персонажи, боёвка - всё идеально. Прошёл на 100%, рекомендую всем.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $27.6M | 31K | 86% | $39.99 | |
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